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Natural Environment Creation Techniques

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Alessandro Cangelosi

6:37:32

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  • 00. Preview.mp4
    01:38
  • 01. Terragen Atmosphere Setup and Render.mp4
    27:03
  • 02. Terrain Generation with Houdini HeightField.mp4
    50:40
  • 03. Basic Scene Layout and Lighting.mp4
    29:22
  • 04. Generating Procedural Assets with Houdini PDG Part 1.mp4
    24:53
  • 05. Generating Procedural Assets with Houdini PDG Part 2.mp4
    26:10
  • 06. Managing the Lake, Trees, and Clouds.mp4
    49:36
  • 07. Adding Rocks, Debris, Grass, and Terrain Details Part 1.mp4
    31:04
  • 08. Adding Rocks, Debris, Grass, and Terrain Details Part 2.mp4
    33:26
  • 09. Environment Shaders, Tree Shading, Instances Variation Part 1.mp4
    42:12
  • 10. Environment Shaders, Tree Shading, Instances Variation Part 2.mp4
    39:59
  • 11. Painting Plants, DayNight Lighting, AOVs, and Pre-Comp.mp4
    41:29
  • ACA03 Project files.zip
  • More details


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    Alessandro Cangelosi
    Alessandro Cangelosi
    Instructor's Courses

    Lighting TD & FX TD

    Alessandro Cangelosi's passion for technology, science, and art has led him from software development to VFX. Beginning with generalist positions in small productions, he progressed to a Lighting/FX TD working on commercials, video game cinematics, and films. His credits include 2012, Independence Day 2, Prince of Persia: The Forgotten Sands, Dead Rising 3, and Wolfstein: The New Order, and upcoming projects like the Foundation TV series. He has worked on national and international documentaries alike, and has developed plug-ins and custom tools for 3ds Max. Alessandro is also currently Head of Learning at Proteus VFX School in Italy, where he teaches Houdini and Lighting TD at ScanlineVFX.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 12
    • duration 6:37:32
    • Release Date 2023/05/30