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Multi layered destruction in Houdini Grains, Pyro tools, RBDs, MaterialX and KARMA XPU

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11:44:33

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  • 1. Setting Up Aces in Houdini.mp4
    07:20
  • 2. ACES in Houdini using SideFX labs.mp4
    03:23
  • 1. Megascan asset install.mp4
    08:05
  • 2. Converting the textures into ACES.mp4
    08:06
  • 1. Prepare the brick asset.mp4
    12:38
  • 2. Layout brick asset.mp4
    29:43
  • 3. Make HDA.mp4
    40:10
  • 4. Door and window frames.mp4
    14:44
  • 5. Door and the window glass.mp4
    26:49
  • 6. Clean up and prepare for simulation.mp4
    13:27
  • 1. Set Up Car Collider.mp4
    22:26
  • 1. Setting up the wall for the simulation.mp4
    27:02
  • 2. Refining the wall simulation.mp4
    41:32
  • 1. Setting up the window and door frames.mp4
    20:43
  • 2. Constraining the frames to the wall.mp4
    17:15
  • 3. Fracturing and adding the door to the simulation.mp4
    20:37
  • 4. Fracturing and adding the windows.mp4
    16:08
  • 5. Refining and finishing the wall simulation.mp4
    38:14
  • 1. Setting up Mid scale debris pass.mp4
    38:23
  • 2. Refining the simulation.mp4
    10:19
  • 1. Setting up the air field simulation.mp4
    29:08
  • 2. Fixing the boundary issues.mp4
    15:30
  • 1. Set up the source.mp4
    10:10
  • 2. Setting up the simulation.mp4
    13:10
  • 3. Adding attributes to control the clumpiness and the colliders.mp4
    23:55
  • 1. Setting up the fine dust pass.mp4
    05:51
  • 1. Setting up the source for the pyro solver.mp4
    13:26
  • 2. Creating custom source trails.mp4
    37:00
  • 3. Adding in the Air Field.mp4
    16:53
  • 4. Optimizing the simulation for caching.mp4
    05:02
  • 1. Import in the car and creating MaterialX shaders.mp4
    10:22
  • 2. Adding lights and Karma node.mp4
    15:23
  • 3. Adding in the floor.mp4
    03:36
  • 4. Importing the wall into Solaris and making MaterialX shaders.mp4
    25:09
  • 5. Importing the Mid scale Debris pass.mp4
    21:23
  • 6. chap12 6 importing the fine dust pass.mp4
    07:46
  • 7. Importing the fine dust pass.mp4
    11:13
  • 8. Adding more lights and final render.mp4
    22:32
  • car1.zip
    • CHAPTER2 Install MEGASCANS Bridge to download an asset for the simulation
    • chap2 end.zip
      CHAPTER3 Build the wall asset for the simulation
    • chap3 end.zip
    • chap3 start.zip
      CHAPTER4 Setting up Car animation collision for the simulation
    • chap4 end.zip
    • chap4 start.zip
      CHAPTER5 Setting up the simulation of the wall
    • chap5 end.zip
    • chap5 start.zip
      CHAPTER6 Complete the wall simulation
    • chap6 end.zip
    • chap6 start.zip
      CHAPTER7 Mid scale debris pass
    • chap7 end.zip
    • chap7 start.zip
      CHAPTER8 Create Air Field
    • chap8 end.zip
    • chap8 start.zip
      CHAPTER9 Clumpy Debris pass using POP grains
    • chap9 end.zip
    • chap9 start.zip
      CHAPTER10 Fine Dust Pass
    • chap10 end.zip
    • chap10 start.zip
      CHAPTER11 Smokey Dust Pass
    • chap11 end.zip
    • chap11 start.zip
      CHAPTER12 Rendering in Solaris with KARMA XPU
    • chap12 end.zip
    • chap12 start.zip

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    CGCircuit is the only platform for Houdini and technical art tutorials that truly help understand real production from the real industry experts.
    • language english
    • Training sessions 38
    • duration 11:44:33
    • Release Date 2024/01/27

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