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Modo Product Visualization: Shoe Modeling

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Richard Yot

3:27:19

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  • 001 Shoe design from model to completion.mp4
    01:48
  • 001 Importing sketches and creating backdrops.mp4
    04:09
  • 002 Blocking out the main shoe shape.mp4
    05:24
  • 003 Refining the main shape.mp4
    03:26
  • 004 Sculpting the form of the main shoe.mp4
    05:49
  • 005 Blocking out the sole.mp4
    06:30
  • 006 Finalizing the forms.mp4
    06:20
  • 007 UV mapping the prototype meshes.mp4
    08:06
  • 008 Projection painting the shoe and the sole.mp4
    09:13
  • 009 Prototype rendering Using cel shading.mp4
    07:09
  • 001 Planning the topology.mp4
    06:24
  • 002 Retopologizing the underside.mp4
    05:03
  • 003 Retopologizing the sides.mp4
    03:17
  • 004 Creating a procedural bevel.mp4
    05:16
  • 005 Converting to subD and hardening edges.mp4
    01:28
  • 006 Creating the hole.mp4
    02:25
  • 007 Assigning materials.mp4
    04:14
  • 001 Retopology.mp4
    04:36
  • 002 Creating the sleeves.mp4
    05:02
  • 003 Thickening.mp4
    03:54
  • 004 Modeling the tongue.mp4
    02:55
  • 001 Scene organization.mp4
    02:33
  • 002 Toe panel.mp4
    04:12
  • 003 Heel panel.mp4
    03:36
  • 004 Side panels.mp4
    04:38
  • 001 Creating the basic lace holder.mp4
    03:21
  • 002 Duplicating the shape.mp4
    02:09
  • 003 Extruding the lace holder.mp4
    06:17
  • 004 Creating the eyelets.mp4
    04:41
  • 005 Duplicating the eyelets.mp4
    04:17
  • 006 Creating the loops that connect the eyelets to the bottom laces.mp4
    04:37
  • 001 Drawing the laces with the Pen tool and the Topology tool.mp4
    04:54
  • 002 Bridging the gaps.mp4
    03:02
  • 003 Modeling the ends.mp4
    04:15
  • 004 Extruding the laces procedurally.mp4
    01:56
  • 005 Editing the laces.mp4
    03:52
  • 001 Creating the rear grip.mp4
    04:07
  • 002 Creating the tongue grips.mp4
    05:54
  • 003 Adding stitching detail.mp4
    03:01
  • 004 Creating the crimped lace grips.mp4
    03:37
  • 005 Duplicating the lace loops.mp4
    02:51
  • 001 UV mapping the sole.mp4
    12:00
  • 002 UV mapping the main shape.mp4
    04:03
  • 003 UV mapping the eyelets.mp4
    02:25
  • 004 UV mapping the laces.mp4
    02:43
  • 005 UV mapping the panels.mp4
    05:08
  • 001 Next steps.mp4
    00:42
  • Description


    In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing.

    Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you’ve modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course.

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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 47
    • duration 3:27:19
    • Release Date 2024/10/14

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