Companies Home Search Profile

Modeling Realistic Interiors in 3ds Max and Marvelous Designer

Focused View

Andrew Ryan Parker

5:21:25

28 View
  • 01. Introduction and Project Overview.mp4
    01:02
  • 01. introduction and project overview.zip
  • 02. Setting up Our 3ds Max Workspace.mp4
    10:26
  • 02. setting up our 3ds max workspace.zip
  • 03. Creating Basic Architecture.mp4
    12:32
  • 03. creating basic architecture.zip
  • 04. Continuing Our Architectural Modeling.mp4
    12:42
  • 04. continuing our architectural modeling.zip
  • 05. Detailing with Spline Modeling Techniques.mp4
    11:18
  • 05. detailing with spline modeling techniques.zip
  • 06. Creating a Hexagonal Tiled Floor.mp4
    10:23
  • 06. creating a hexagonal tiled floor.zip
  • 07. Designing a Wooden Floor.mp4
    12:31
  • 07. designing a wooden floor.zip
  • 08. Adding Chaos to Our Model.mp4
    07:59
  • 08. adding chaos to our model.zip
  • 09. Modeling Wooden Beams.mp4
    10:29
  • 09. modeling wooden beams.zip
  • 10. Unwrapping Basics.mp4
    13:02
  • 10. unwrapping basics.zip
  • 11. Utilizing Quick Detailing Techniques.mp4
    05:58
  • 11. utilizing quick detailing techniques.zip
  • 12. Using Turbosmooth for Modeling.mp4
    12:35
  • 12. using turbosmooth for modeling.zip
  • 13. Continuing the Log Burner Model.mp4
    13:41
  • 13. continuing the log burner model.zip
  • 14. Finishing the Log Burner Details.mp4
    08:29
  • 14. finishing the log burner details.zip
  • 15. Unwrapping the Log Burner.mp4
    11:53
  • 15. unwrapping the log burner.zip
  • 16. Creating Circular Holes.mp4
    12:28
  • 16. creating circular holes.zip
  • 17. Exporting the Sling Chair.mp4
    06:02
  • 17. exporting the sling chair.zip
  • 18. Reviewing Marvelous Designer 4.mp4
    07:32
  • 18. reviewing marvelous designer 4.zip
  • 19. Creating the Fabric for Our Sling Chair.mp4
    14:04
  • 19. creating the fabric for our sling chair.zip
  • 20. Importing the Fabric to 3ds Max.mp4
    04:38
  • 20. importing the fabric to 3ds max.zip
  • 21. Creating Tables for Our Scene.mp4
    07:34
  • 21. creating tables for our scene.zip
  • 22. Starting Our Bed Fabrics.mp4
    15:56
  • 22. starting our bed fabrics.zip
  • 23. Folding Fabrics with Pins.mp4
    07:36
  • 23. folding fabrics with pins.zip
  • 24. Simulating Fabrics for Our Bed.mp4
    15:53
  • 24. simulating fabrics for our bed.zip
  • 25. Finishing the Pillows and Creating Cushions.mp4
    11:04
  • 25. finishing the pillows and creating cushions.zip
  • 26. Cleaning up Fabrics in 3ds Max.mp4
    04:33
  • 26. cleaning up fabrics in 3ds max.zip
  • 27. Modeling a Pendant Lamp.mp4
    11:33
  • 27. modeling a pendant lamp.zip
  • 28. Creating Assets with Debris Maker.mp4
    04:16
  • 28. creating assets with debris maker.zip
  • 29. Modeling Blinds in Our Scene.mp4
    10:12
  • 29. modeling blinds in our scene.zip
  • 30. Designing a Rattan Basket.mp4
    08:59
  • 30. designing a rattan basket.zip
  • 31. Creating Props for Our Scene.mp4
    09:35
  • 31. creating props for our scene.zip
  • 32. Utilizing the Hair and Fur Modifier.mp4
    07:40
  • 32. utilizing the hair and fur modifier.zip
  • 33. Lighting Our Scene Using an Hdri Map.mp4
    04:09
  • 33. lighting our scene using an hdri map.zip
  • 34. Creating Our Final Scene.mp4
    02:41
  • 34. creating our final scene.zip
  • Exercise Files.7z
  • Description


    Throughout these lessons, we will explore how to create an interior scene from complete scratch. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

    What You'll Learn?


      Throughout these lessons, we will explore how to create an interior scene from complete scratch. We will model the architecture, architectural detailing, furniture, props and fabrics using a combination of 3ds Max and Marvelous Designer. We will also unwrap as many models as we can when it comes to texturing and materials. Finally, we will set up basic lighting using an HDRI to achieve the soft, diffused look we need. In the second part of this tutorial series, we will be rendering and texturing our scene. Software required: 3ds Max 2014, Marvelous Designer 4, V-Ray 2.4, Debris Maker 2, Honeycomb, Floor Generator.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Andrew Ryan Parker
    Andrew Ryan Parker
    Instructor's Courses
    Ryan is a Manchester based 3D Artist. He specializes in interior renders and is currently working in the KBB industry producing photo-realistic images. He has a passion for photography, design, music, architecture and CGI. His main aim in all CG based activities is to reach a level of true photo-realism in his work.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 34
    • duration 5:21:25
    • level advanced
    • Release Date 2023/12/15

    Courses related to 3D Modeling

    Courses related to 3ds Max

    Courses related to Marvelous Designer