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Modeling and Texturing Animals for Games

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Micah Masbaum

3:07:26

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  • 01. Course Overview.mp4
    01:32
  • 02. Introduction.mp4
    00:49
  • 03. Preparing the High-resolution Mesh.mp4
    02:02
  • 04. Creating the Low-resolution Mesh for the Head.mp4
    08:58
  • 05. Creating the Low-resolution Mesh for the Tusks.mp4
    01:50
  • 06. Finishing the Low-resolution Mesh for the Head.mp4
    04:24
  • 07. Creating the Low-resolution Mesh for the Body.mp4
    03:46
  • 08. Creating the Low-resolution Mesh for the Blanket.mp4
    06:19
  • 09. Creating the Low-resolution Mesh for the Eyes.mp4
    04:16
  • 10. Creating UVs for the Body.mp4
    11:03
  • 11. Creating UVs for the Bags.mp4
    03:31
  • 12. Creating UVs for the Pouches.mp4
    02:44
  • 13. Creating Even Texel Density.mp4
    02:08
  • 14. Arranging the UV Islands.mp4
    03:53
  • 15. Setting up and Organizing the UV Layout.mp4
    04:55
  • 16. Mirroring the Armor and UVs.mp4
    01:38
  • 17. Mirroring Symmetrical Pieces.mp4
    05:02
  • 18. Naming Conventions and Preparing the Mesh.mp4
    03:20
  • 19. Preparing the High-resolution Mesh.mp4
    01:22
  • 20. Importing High and Low-resolution Meshes.mp4
    03:29
  • 21. Set-up the Projection Settings.mp4
    05:41
  • 22. Baking the Texture Maps.mp4
    03:01
  • 23. Creating the Grayscale Base.mp4
    04:13
  • 24. Fixing the Grayscale Base.mp4
    07:47
  • 25. Choosing a Color Scheme.mp4
    03:39
  • 26. Using Polypaint as a Base for the Textures.mp4
    05:08
  • 27. Cleaning up the Polypaint.mp4
    04:35
  • 28. Detailing the Diffuse Texture.mp4
    10:29
  • 29. Editing the Base Body Texture and Final Edit.mp4
    10:43
  • 30. Setting up Lighting and Presentation Scene.mp4
    05:02
  • 31. Creating the Metalness Map.mp4
    03:37
  • 32. Creating the Roughness Map.mp4
    13:29
  • 33. Detailing the Roughness Map.mp4
    11:18
  • 34. Creating the Pose.mp4
    07:23
  • 35. Finish Setting up the Presentation Scene.mp4
    07:39
  • 36. Creating the Backdrop.mp4
    02:34
  • 37. Final Adjustments and Renders.mp4
    04:07
  • Description


    This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.

    What You'll Learn?


      Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process.

      In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously.

      You'll start off by creating the low-resolution mesh from the sculpt.
      Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps.
      Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag.

      When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.

    More details


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    Focused display
    Micah Masbaum
    Micah Masbaum
    Instructor's Courses
    Micah is a 3D character artist based in Texas. While growing up, Micah discovered her love for 3D art after watching movies like Shrek and playing a variety of games. When she discovered the world of game development and found that she can bring characters to life, she was hooked and has never looked back since. Micah currently works as a freelance 3D character artist creating characters and creatures for video games.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 37
    • duration 3:07:26
    • level average
    • Release Date 2023/10/12

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