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Modeling And Rendering A Realistic Jumping Spider

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Eric Keller

9:29:55

193 View
  • 01. Introduction.mp4
    02:45
  • 02. Overview of basic spider anatomy.mp4
    28:32
  • 03. Using ZBrush ZSpheres to block out the spider.mp4
    14:16
  • 04. Split the spider mesh into subtools.mp4
    14:57
  • 05. Rough out the forms of the spider.mp4
    23:59
  • 06. Refine the forms of the Head.mp4
    19:30
  • 07. Refine the segments of the legs.mp4
    29:07
  • 08. Define the spider's eyes and mouthparts.mp4
    22:51
  • 09. Finishing the ZBrush spider sculpt.mp4
    18:02
  • 10. Create a low-poly spider topology in Maya.mp4
    28:59
  • 11. Create the spider's UV texture coordinates in Maya.mp4
    23:55
  • 12. Sculpt spider's surface details in ZBrush.mp4
    35:20
  • 13. Polypaint the spider's fur color pattern in ZBrush.mp4
    20:51
  • 14. Export spider texture and displacement maps from ZBrush.mp4
    24:41
  • 15. Bake spider detail maps in Substance Painter.mp4
    23:15
  • 16. Paint spider's exoskeleton in Substance Painter.mp4
    22:44
  • 17. Export spider textures from Substance Painter.mp4
    17:38
  • 18. Pose the jumping spider in ZBrush.mp4
    20:15
  • 19. Establish basic lighting and view of the spider in Maya.mp4
    20:27
  • 20. Set up Spider's Redshift materials in Maya.mp4
    24:27
  • 21. Create Yeti fur nodes for the spider's abdomen.mp4
    24:24
  • 22. Apply color texture maps to the abdomen fur.mp4
    24:58
  • 23. Create Yeti for nudes for the spider's head.mp4
    23:39
  • 24. Groom and shade the Yeti fur on the spider.mp4
    32:28
  • 25. Breakdown of final spider Redshift render.mp4
    27:55
  • ProjectFiles.7z
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    Focused display

    CG artist

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 25
    • duration 9:29:55
    • Release Date 2023/06/21