Modeling And Rendering A Realistic Jumping Spider
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Eric Keller
9:29:55
193 View
01. Introduction.mp4
02:45
02. Overview of basic spider anatomy.mp4
28:32
03. Using ZBrush ZSpheres to block out the spider.mp4
14:16
04. Split the spider mesh into subtools.mp4
14:57
05. Rough out the forms of the spider.mp4
23:59
06. Refine the forms of the Head.mp4
19:30
07. Refine the segments of the legs.mp4
29:07
08. Define the spider's eyes and mouthparts.mp4
22:51
09. Finishing the ZBrush spider sculpt.mp4
18:02
10. Create a low-poly spider topology in Maya.mp4
28:59
11. Create the spider's UV texture coordinates in Maya.mp4
23:55
12. Sculpt spider's surface details in ZBrush.mp4
35:20
13. Polypaint the spider's fur color pattern in ZBrush.mp4
20:51
14. Export spider texture and displacement maps from ZBrush.mp4
24:41
15. Bake spider detail maps in Substance Painter.mp4
23:15
16. Paint spider's exoskeleton in Substance Painter.mp4
22:44
17. Export spider textures from Substance Painter.mp4
17:38
18. Pose the jumping spider in ZBrush.mp4
20:15
19. Establish basic lighting and view of the spider in Maya.mp4
20:27
20. Set up Spider's Redshift materials in Maya.mp4
24:27
21. Create Yeti fur nodes for the spider's abdomen.mp4
24:24
22. Apply color texture maps to the abdomen fur.mp4
24:58
23. Create Yeti for nudes for the spider's head.mp4
23:39
24. Groom and shade the Yeti fur on the spider.mp4
32:28
25. Breakdown of final spider Redshift render.mp4
27:55
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Eric Keller
Instructor's CoursesCG artist

Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 25
- duration 9:29:55
- Release Date 2023/06/21