Model and Texture A Game Asset - Full Process
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8:38:14
9 View
00 - Intro.mp4
01:44
01 - Getting Started With The High Poly.mp4
01:13:46
02 - Modeling The Latches And Handles.mp4
59:46
03 - A Few More Booleans.mp4
57:22
04 - Final Details.mp4
36:46
05 - Converting Our Model Into A Game-Ready Mesh.mp4
13:03
06 - Applying The Same Technique To The Rest Of The Mesh.mp4
52:42
07 - Uv Mapping Techniques.mp4
01:03:04
08 - Getting Our Meshes Ready To Export.mp4
20:13
09 - Importing Our Meshes Into Substance Painter.mp4
08:02
10 - Lets Start Texturing!.mp4
01:12:30
11 - Exporting Our Textures.mp4
02:25
12 - Rendering With Marmoset Toolbag.mp4
29:42
13 - Creating A Holographic Animation.mp4
17:15
14 - Extra Little Details.mp4
09:54
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- language english
- Training sessions 15
- duration 8:38:14
- Release Date 2024/04/27