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MM44 Bundle by Romain Chauliac

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29:26:41

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  • 01. Head Blocking (English).mp4
    54:46
  • 02. Blocking Part 1 (French).mp4
    44:23
  • 02. Blocking Part 1(No Audio).mp4
    44:23
  • 03. Blocking Part 2 (No Audio).mp4
    42:54
  • 04. Cut with Spline (No Audio).mp4
    15:55
  • 05. 3dsMax Spline Modeling (French).mp4
    30:16
  • 05. 3dsMax Spline Modeling (No Audio).mp4
    30:16
  • 06. Neck Piece Modeling (No Audio).mp4
    41:32
  • 07. Methods for Seams Creation (French).mp4
    52:44
  • 07. Methods for Seams Creation (No Audio).mp4
    52:44
  • 08. Torso Bloking with Kitbash (No Audio).mp4
    07:16
  • 09. Neck Piece Modeling (French).mp4
    45:05
  • 09. Neck Piece Modeling (No Audio).mp4
    45:05
  • 10. Neck Clothes Marvelous (No Audio).mp4
    34:25
  • 11. Neck Piece Modeling (No Audio).mp4
    45:08
  • 12. Head Bloking (No Audio).mp4
    35:50
  • 13. Use of Scan Data (No Audio).mp4
    30:48
  • 14. Head Hight Poly Part 1 (French).mp4
    55:08
  • 14. Head Hight Poly Part 1 (No Audio).mp4
    55:08
  • 15. Head Hight Poly Part 2 (No Audio).mp4
    48:15
  • 16. Torso Hight Poly Part 1 (No Audio).mp4
    22:30
  • 17. Torso Hight Poly Part 2 (French).mp4
    08:24
  • 17. Torso Hight Poly Part 2 (No Audio).mp4
    08:24
  • 18. Perform a Perfect Hole in Curvature Shape (No Audio).mp4
    49:04
  • 19. Torso Pin (French).mp4
    32:59
  • 19. Torso Pin (No Audio).mp4
    32:59
  • 20. Concept with Scan Data (No Audio).mp4
    12:41
  • 21. Torso Second Hole Part 1 (No Audio).mp4
    16:58
  • 22. Torso Second Hole Part 2 (No Audio).mp4
    08:59
  • 23. Neck Yellow Piece (No Audio).mp4
    27:29
  • 24. Scan Mesh Material Masking (English).mp4
    51:37
  • 25. Scan Mesh Material Masking Arnold Test (No Audio).mp4
    34:51
  • 26. Shoulder Polishing Use of Defromer (No Audio).mp4
    22:25
  • 27. Scan Adjustement with ZBrush (No Audio).mp4
    18:05
  • 28. Shoulder Torso Joint Linking (No Audio).mp4
    27:16
  • 29. Eye Detail Patern GE (No Audio).mp4
    14:16
  • 01. Introduction.mp4
    05:32
  • 02. Mesh Preparation.mp4
    22:04
  • 03. UV Workflow.mp4
    25:28
  • 04. Unfold Part 1.mp4
    36:28
  • 05. Unfold Part 2.mp4
    36:56
  • 06. Unfold Part 3.mp4
    16:43
  • 07. UV Layout.mp4
    30:04
  • 08. Mesh Export.mp4
    08:46
  • 09. Substance Introduction.mp4
    12:58
  • 10. Black Metal Part 1.mp4
    25:09
  • 11. Black Metal Part 2.mp4
    30:55
  • 12. Black Metal Part 3.mp4
    26:14
  • 13. Iray Check.mp4
    05:13
  • 14. Chrome.mp4
    27:38
  • 15. Yellow Metal.mp4
    08:53
  • 16. Torso Part 1.mp4
    20:54
  • 17. Torso Part 2.mp4
    38:34
  • 18. Fabric.mp4
    18:13
  • 19. Export Maps.mp4
    05:16
  • 20. LookDev scene.mp4
    16:44
  • 21. Build Shader.mp4
    14:23
  • 22. First Render.mp4
    09:45
  • 23. Quality Refinement.mp4
    10:51
  • 24. Replacement Textures Workflow.mp4
    06:30
  • 25. Substance Texture Retake.mp4
    25:10
  • 26. Texturing Anoying Parts.mp4
    12:52
  • 27. Dusplicate Shader Graph.mp4
    14:37
  • 28. EXR Lights.mp4
    05:42
  • 29. DOF.mp4
    09:04
  • 30. Decals.mp4
    10:11
  • 31. Export Height 16bits.mp4
    01:12
  • 32. Lighting.mp4
    22:19
  • 33. Outro.mp4
    04:25
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    Gumroad is an e-commerce platform that allows creators to sell products directly to their audience. The platform was founded by Sahil Lavingia in 2011 and is based in San Francisco, California. Gumroad enables creators to sell digital products, such as e-books, music, videos, and software, as well as physical goods
    • language english
    • Training sessions 69
    • duration 29:26:41
    • Release Date 2023/10/26