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Metaverse: Development Platforms and Tools

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Brian Letort

4:23:24

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  • 1. Course Overview.mp4
    01:38
  • 1. Introduction to Metaverse and Its Significance.mp4
    10:23
  • 2. Evolution of Digital Innovation from VR to Metaverse and Industry Use.mp4
    08:20
  • 3. Metaverse Approach to Digital Twins and Data Center Designs.mp4
    05:48
  • 4. Setup and Configuration of the Development Environment.mp4
    09:56
  • 1. Role of Unity in Metaverse Development.mp4
    10:08
  • 2. Unitys Key Features.mp4
    07:49
  • 3. Unity Interface - Hierarchy, Scene, Game Views, Assets, and Prefabs.mp4
    06:08
  • 4. Unity Asset Overview.mp4
    08:03
  • 5. Working with 3D Models and Assets in Unity.mp4
    09:36
  • 6. Interactions, Animations, and Unity Scripting.mp4
    07:55
  • 7. Creating and Controlling Animations.mp4
    07:55
  • 1. Overview of the Unreal Engine in Immersive Experiences.mp4
    06:38
  • 2. Unreal Engine in the Metaverse.mp4
    08:51
  • 3. Unreal Engine Interface and Features.mp4
    06:57
  • 4. Viewport Navigation.mp4
    08:24
  • 5. Creating and Editing Blueprints.mp4
    08:55
  • 6. Creating an Unreal Engine Project for Metaverse and Realistic Simulation.mp4
    07:11
  • 7. Unreal Engine Scripting and Blueprints.mp4
    05:51
  • 8. Basic Interactions.mp4
    06:28
  • 9. Demonstrating Interactive Simulation using Blueprints.mp4
    07:51
  • 1. Overview of Extending Metaverse Experiences to the Web.mp4
    09:05
  • 2. A-Frame and the Metaverse.mp4
    08:25
  • 3. WebXR and A-Frame for Metaverse.mp4
    10:55
  • 4. Real Time Collaboration in WebXR.mp4
    04:14
  • 5. Building Web-based Metaverse Experiences.mp4
    08:38
  • 6. Integrating WebXR with Unity and Unreal Engine.mp4
    10:33
  • 1. Overview of Digital Twins.mp4
    06:51
  • 2. Visual Representation.mp4
    05:44
  • 3. Role of Industry Digital Twins - As-designed, As-built, and As-maintained.mp4
    05:27
  • 4. Digital Twins in the Design Phases.mp4
    06:51
  • 5. Unitys Digital Twin Capabilities and Data Center Components.mp4
    10:06
  • 6. Data Center Digital Twins Simulation in Unity.mp4
    04:20
  • 7. Simulating Real-world Scenarios and Digital Twin Functionality.mp4
    04:04
  • 8. Optimize via Temperature Changes.mp4
    07:26
  • Description


    This course will help you apply Metaverse development platform and tools to real world problems.

    What You'll Learn?


      The Metaverse is more than a new entertainment format, it is a way to optimize real world structures and solve problems. In this course, Metaverse: Development Platforms and Tools, you will explore the application of Metaverse development in building a digital twin for a next-generation data center. First, you'll gain hands-on experience with industry-leading platforms like Unity and Unreal Engine, learning to create realistic 3D environments and interactive simulations for manufacturing processes. Next, you'll explore the world of WebXR and A-Frame, extending the virtual experience to the web and enhancing collaboration and accessibility for stakeholders Finally. you'll understand the role of decentralized platforms and SDKs, implementing blockchain for secure supply chain management, and exploring the potential of smart contracts in the Metaverse.

      By the end of the course, you will have a profound understanding of Metaverse development and its applications and be equipped to design, build, and optimize immersive Metaverse experiences.

    More details


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    Brian Letort
    Brian Letort
    Instructor's Courses
    Dr. Daniel “Brian” Letort is a 22+ year veteran of Information Technology. During a 21-year tenure at Northrop Grumman, Brian held various roles across software engineering, systems engineering, Chief Applications Architect, Chief Data Scientist, and Chief Enterprise Architect. Brian held the NG Fellow title for six years and Technical Fellow title for four years prior. In 2022, Brian joined Digital Realty as the Chief Architect - Product and Artificial Intelligence. Aside from working at Digital Realty, Brian has 12+ years experience in teaching Data Science and Computer Science classes as an adjunct professor. Brian has authored two books and holds two patents.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 35
    • duration 4:23:24
    • level average
    • English subtitles has
    • Release Date 2024/10/13