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Mechanical Creature Making for Production

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Nexttut Education Pvt.Ltd.

19:49:16

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  • 01 - Introduction.mp4
    01:46
  • 02 Project Setup.mp4
    13:46
  • 03 Setting Image Planes.mp4
    07:43
  • 04 Understanding the Concept.mp4
    08:35
  • 05 Block In Construction.mp4
    12:03
  • 06 WIP Render Setup.mp4
    17:21
  • 07 Modelling the Jaw.mp4
    19:50
  • 08 Head top modelling.mp4
    16:55
  • 09 Neck Modelling.mp4
    17:49
  • 10 Eyes Modelling.mp4
    14:13
  • 11 Chest Block In.mp4
    18:46
  • 12 Chest Modelling.mp4
    18:04
  • 13 Chest Radiator.mp4
    07:31
  • 14 Chest Scapula.mp4
    12:52
  • 15 CleanUp and Rename.mp4
    08:08
  • 16 Arms Block In.mp4
    18:43
  • 17 Shoulder Modelling.mp4
    12:09
  • 18 Elbow Modelling.mp4
    19:44
  • 19 Wrist Modelling.mp4
    13:59
  • 20 Wrist Modelling Details.mp4
    14:39
  • 21 Spine Modelling.mp4
    11:24
  • 22 Boolean Modelling.mp4
    09:35
  • 23 Tail Modelling.mp4
    18:25
  • 24 Pelvis Block In.mp4
    12:36
  • 25 Pelvis Component.mp4
    20:45
  • 26 Hip Modelling.mp4
    16:17
  • 27 Leg Modelling.mp4
    19:09
  • 28 Foot Modelling.mp4
    19:25
  • 29 Armor Image Planes.mp4
    07:30
  • 30 Jaw Armor.mp4
    13:25
  • 31 Upper Jaw Armor.mp4
    13:17
  • 32 Head Armor.mp4
    23:44
  • 33 Head Antenna.mp4
    21:08
  • 34 Neck Armor.mp4
    08:28
  • 35 Chest Block In.mp4
    16:14
  • 36 Foot Armor.mp4
    16:35
  • 37 Wrist Armor.mp4
    10:55
  • 38 Forearm Armor.mp4
    14:12
  • 39 Arm Armor.mp4
    20:07
  • 40 Chest Plate Modelling.mp4
    15:31
  • 41 Upper Back Modelling.mp4
    17:23
  • 42 Side Chest Armor.mp4
    13:16
  • 43 Side Chest Armor Details.mp4
    10:20
  • 44 Back Turbine.mp4
    16:40
  • 45 Main Chest Armor.mp4
    17:13
  • 46 Real Time Light.mp4
    03:41
  • 47 Shin Armor.mp4
    12:24
  • 48 Shin Armor Details.mp4
    11:21
  • 49 Knee Armor.mp4
    08:48
  • 50 Tail Armor.mp4
    13:40
  • 51 Leg Armor.mp4
    16:30
  • 52 Leg Armor Detail.mp4
    07:18
  • 53 Hip Armor.mp4
    13:15
  • 54 Pelvis Armor.mp4
    17:22
  • 55 Mane Construction.mp4
    20:57
  • 56 Clean Up.mp4
    08:19
  • 57 Using Uv Checker.mp4
    15:40
  • 58 Leg Armor Uvs.mp4
    25:51
  • 59 Hip Armor Uvs.mp4
    14:45
  • 60 Chest Armor Uvs.mp4
    17:02
  • 61 Chest Plates Uvs.mp4
    12:14
  • 62 Front Armor Uvs.mp4
    12:18
  • 63 Head Armour Uvs.mp4
    20:57
  • 64 Head Skeleton Uvs.mp4
    20:14
  • 65 Arm Skeleton Uvs.mp4
    21:45
  • 66 Chest Skeleton Uvs.mp4
    14:25
  • 67 Back Leg Skeleton Uvs.mp4
    17:44
  • 68 Proper Texel Resolution.mp4
    12:32
  • 69 Exporting the Models.mp4
    16:09
  • 70 Blocking the Materials.mp4
    23:48
  • 71 Armour General Details.mp4
    15:26
  • 72 Rubber General Details.mp4
    15:12
  • 73 Decay Textures.mp4
    07:15
  • 74 Skeleton Texture Details.mp4
    04:22
  • 75 Decals.mp4
    10:46
  • 76 Exporting Textures.mp4
    08:14
  • 77 Panel Texturing.mp4
    08:19
  • 78 Texture Setup.mp4
    14:10
  • 79 Adjusting Panels.mp4
    10:42
  • 80 Quixel Megascans.mp4
    13:22
  • 81 Lights and Camera.mp4
    21:37
  • 82 Camera Animation.mp4
    10:30
  • 83 Post Production.mp4
    06:34
  • 84 Final Render.mp4
    02:10
  • 85 - Wrapping Up.mp4
    03:28
  • Description


    We will make this creature for rigging.

    What You'll Learn?


    • Model a Mechanical Creature Ready for Production
    • Uv complex shapes
    • Texture realistic Materials
    • Render Professional Images

    Who is this for?


  • Who wants to learn hard surface mechanical modelling.
  • What You Need to Know?


  • Basic Understading of Maya and Substance Painter is Expected
  • More details


    Description

    Hey guys! Do you want to improve your modelling skills? do you want to master the hard surface workflow? would you like to create production ready assets and present them in awesome ways? If that is the case then i welcome you to “Mechanical Creature Making for Production”


    About Me:

    My name is Abraham Leal, I have 12 years of experience in the industry and I will be your instructor throughout this course. I am the Creative Director at Hyperlab studio where we create VR, AR and 3D Experiences for the Entertainment and Industrial Sectors. I have also been teaching for the past 8 years.


    By the End Of This Course, You Will Be Able To:

    • Model mechanical pieces and understand the purpose of those elements.

    • Uv, Texture and Render the Modelled pieces to present an amazing image.


    What You Will Learn:

    In this course we will go over

    • Initial Block In

    • Subdiv Modelling

    • Modelling for Production

    • Uving

    • Texturing

    • Cameras and Lights

    • Rendering



    Course Project Overview:

    In this course I will guide you through the full production pipeline. We will start by analysing the concept and preparing our pipeline. we will then jump into modelling the inner skeleton while making sure that all of our choices make sense for future rigging. We will continue with the full armour until our Lion guardian is fully prepared to defend the savanah. In the last chapters we will go over Uving, texturing and finally rendering to showcase our work in the best possible light.



    Who is This Course For?

    • This course is aimed at intermediate level students. A basic understanding of Maya and substance painter is expected. We will be using Maya and Substance Painter, so make sure to have the latest updates.


    Who is Not The Ideal Student For This Course?

    This course is not designed for absolute Maya beginners.


    What Are The Requirements Or Prerequisites For Taking This Course?

    • I expect you to have basic knowledge of Maya and Substance Painter

    • You should have Maya and Substance Painter.


    Join Me Now:

    If you want to become a great 3d modeller and create amazing looking robots then look no further! join us and become an amazing 3d artist in no time!



    Who this course is for:

    • Who wants to learn hard surface mechanical modelling.

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    Nexttut Education Pvt.Ltd.
    Nexttut Education Pvt.Ltd.
    Instructor's Courses
    Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008. I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place. We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways. thank you for reading :)Regards,DirectorNalini kanta jena
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 85
    • duration 19:49:16
    • Release Date 2024/01/13

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