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Maya: Natural Environments

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Aaron F. Ross

5:24:03

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  • 001 Natural environments in Maya.mp4
    01:15
  • 002 What you need to know.mp4
    01:03
  • 003 Using the exercise files.mp4
    02:59
  • 001 degree scene layout.mp4
    04:55
  • 002 Camera-centric scene layout.mp4
    03:42
  • 003 Understanding scene scale.mp4
    07:16
  • 004 Adjusting Grid settings.mp4
    03:17
  • 005 Camera position and clip planes.mp4
    07:27
  • 006 Modeling a spherical backdrop.mp4
    11:07
  • 007 Setting up a camera for a cube map.mp4
    04:44
  • 008 Rendering cube map images.mp4
    06:33
  • 009 Modeling a skybox.mp4
    05:01
  • 010 Mapping a skybox.mp4
    03:38
  • 011 Shading a skybox.mp4
    07:44
  • 012 Modeling a planar backdrop matte painting.mp4
    04:25
  • 013 Shading a backdrop matte painting.mp4
    08:36
  • 014 Constraining backdrops to the camera.mp4
    05:32
  • 001 Setting terrain level of detail.mp4
    05:22
  • 002 Creating a polygon disc primitive.mp4
    05:52
  • 003 Applying a 2D height map with Texture Deformer.mp4
    06:58
  • 004 Applying a 3D procedural height map.mp4
    04:37
  • 005 Creating a texture reference object.mp4
    08:17
  • 006 Resolving incompatibilities using Layered Texture.mp4
    03:41
  • 007 Combining height maps with Layered Texture.mp4
    03:57
  • 008 Using the 3D Paint tool.mp4
    06:30
  • 009 Adjusting height maps with 3D Paint.mp4
    06:00
  • 010 Modeling with Mesh Sculpting tools.mp4
    07:05
  • 011 Modeling with Sculpt Geometry tool.mp4
    06:00
  • 012 Altering topology with Edit Mesh tools.mp4
    07:17
  • 013 Optimizing UV layout.mp4
    05:11
  • 001 Procedural modeling with 3D Paint Effects.mp4
    06:15
  • 002 Drawing Paint Effects strokes.mp4
    05:37
  • 003 Customizing Paint Effects strokes.mp4
    04:21
  • 004 Customizing a Paint Effects brush.mp4
    03:24
  • 005 Converting Paint Effects to polygons.mp4
    04:57
  • 006 Controlling Paint Effects level of detail.mp4
    05:14
  • 007 Preparing a scene for XGen.mp4
    03:05
  • 008 Binding an XGen preset description to polygons.mp4
    04:34
  • 009 Managing XGen file assets.mp4
    03:43
  • 010 Adjusting XGen primitive attributes.mp4
    05:27
  • 011 Understanding XGen attribute expressions.mp4
    04:00
  • 012 Using the XGen Expression Editor.mp4
    05:28
  • 013 Introducing SeExpr syntax.mp4
    03:13
  • 014 Editing a random expression in SeExpr.mp4
    06:58
  • 015 Loading SeExpr scripts from disk.mp4
    04:03
  • 016 Binding XGen to a camera-based polygon selection.mp4
    04:33
  • 017 Painting XGen attribute maps with Ptex.mp4
    05:28
  • 001 Preparing an XGen scene for shader development.mp4
    04:22
  • 002 Shading XGen splines.mp4
    05:33
  • 003 Developing the look of the hair physical shader.mp4
    07:11
  • 004 Previewing XGen colors with a global expression.mp4
    06:35
  • 005 Shading Paint Effects with standard surface.mp4
    05:03
  • 006 Converting Paint Effects textures.mp4
    06:17
  • 007 Correcting Paint Effects transparency.mp4
    07:11
  • 008 Rendering translucency with subsurface scattering.mp4
    07:01
  • 009 Shading terrain slope with Snow texture.mp4
    05:22
  • 001 Creating a 3D fluid container for clouds.mp4
    03:55
  • 002 Texturing a 3D fluid container.mp4
    04:10
  • 003 Rendering volumetric clouds in Arnold.mp4
    05:44
  • 004 Rendering haze with Arnold Standard Volume.mp4
    07:48
  • 001 Next steps.mp4
    01:30
  • Description


    Representing the natural world in a 3D program can be a daunting task. Autodesk Maya comes to the rescue with an incredible array of tools for world-building. In this course, learn how to command the powers of Maya to model, sculpt, and shade scenes of nature. Terrains can be imported as heightmaps, generated with procedural texture patterns, sculpted by hand, or art directed with any combination of those methods. With tools such as XGen and Paint Effects, you can easily populate a scene with plants and other objects. The layout requirements for exteriors often include special visual effects such as image planes and camera constraints. Volumetric clouds and atmospheric perspective complete the illusion of reality for a photorealistic natural setting. This course even touches on real-time workflows, rendering a cubic environment map in Maya and loading it into Unity. Get ready to tame the wilderness and design realistic exterior settings in Maya.

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    Aaron F. Ross
    Aaron F. Ross
    Instructor's Courses
    3D graphic artist, educator, and author of over 50 video training courses. Extensive skill set in 3D computer graphics, video production, audio production, online training, tutoring, and higher education. Resume, demo reel, and portfolio samples in the Featured section of this page. 3D specialties: product and architectural visualization, visual effects, stereoscopy.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 61
    • duration 5:24:03
    • Release Date 2024/10/14

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