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Maya for Beginners: Complete 3D Animation Masterclass

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Class Creatives

14:47:14

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  • 1. Course Overview.mp4
    02:41
  • 2. Udemy Rating System Very Important Info!.mp4
    01:51
  • 3.1 30 Day Free Trial Maya.html
  • 3.2 Autodesk Maya Indie.html
  • 3. Getting Started with Autodesk Maya.mp4
    03:31
  • 4.1 Class CreativesRigs.zip
  • 4.2 Installing Unreal Art tools for MAYA.html
  • 4.3 Maya AnimationRiggingTools.zip
  • 4. Character Rigs Unreal Art Rigging Tools Mannequin.mp4
    03:07
  • 5.1 Unreal Art Tools V1 QA Udemy.pdf
  • 5. Frequently Asked Questions.html
  • 1.1 Maya Interface.html
  • 1. Maya Interface.mp4
    06:14
  • 2. Setting Maya Preferences.mp4
    01:55
  • 3. Default Hotkeys and Camera Manipulation.mp4
    04:13
  • 4.1 Maya Shortcuts.html
  • 4. Customizing Hotkeys.mp4
    05:33
  • 5.1 Installing Unreal Art tools for MAYA.html
  • 5.2 Installing Unreal Art tools for MAYA on Mac OS.html
  • 5. Referencing A.R.T. Tool Rigs.mp4
    08:38
  • 6. Image Plane Reference.mp4
    12:12
  • 7. Saving the Scene.mp4
    03:15
  • 8. Setting Keys.mp4
    05:40
  • 9. Intro to the Graph Editor.mp4
    15:29
  • 10.1 IK FK Settings and Options.html
  • 10. IK (Inverse Kinematics) FK (Forward Kinematics).mp4
    04:46
  • 11. IKFK Settings and Options.mp4
    05:56
  • 1. 12 Principles of Animation.mp4
    13:48
  • 2. Line of Action.mp4
    05:20
  • 3. Straights Vs. Curves.mp4
    02:54
  • 4. Silhouette.mp4
    02:06
  • 5. Ease InFast In.mp4
    08:25
  • 6. Follow Through and Overlap.mp4
    04:10
  • 7. Secondary Action.mp4
    02:49
  • 8. Arcs.mp4
    03:25
  • 9. Contrast in Posing.mp4
    02:06
  • 10. Animation Offsetting.mp4
    03:13
  • 11. Pushing Poses.mp4
    03:06
  • 1.1 CC Basketball Video Reference.mp4
    00:04
  • 1. Overview of the Bouncing Ball.mp4
    14:48
  • 2.1 CC Tennis Ball Video Reference.mp4
    00:04
  • 2. Smaller Ball with Different WeightTiming.mp4
    07:12
  • 3. Squash and Stretch.mp4
    11:35
  • 4. Creating Playblast.mp4
    02:20
  • 1.1 CC Pendulum Video Reference.mp4
    00:05
  • 1. Intro to the Pendulum.mp4
    03:33
  • 2. Animating the Swing.mp4
    07:27
  • 3. Animating Drag, Overlap, and Follow Through.mp4
    07:36
  • 4. Modifying Existing Animation to Forward Settle.mp4
    08:19
  • 5. Applying Concepts to the Human Body.mp4
    09:37
  • 1.1 ArmRef.mp4
    00:01
  • 1. Key Poses and Building Overlap in Pose.mp4
    10:38
  • 2. Fingers, Polish, and Additional Breakdowns.mp4
    17:13
  • 1. Overview of the Project.mp4
    01:01
  • 2. Saving Pose to Library.mp4
    03:05
  • 3.1 idle animation.zip
  • 3. Importing Pose from Library.mp4
    00:50
  • 4.1 Idle A Front.mp4
    00:04
  • 4.2 Idle A Side.mp4
    00:04
  • 4. Lower Body Root Animation.mp4
    11:06
  • 5. Lower Body Hip Animation.mp4
    09:15
  • 6. Animating FootKnee Controllers.mp4
    07:55
  • 7. Upper Body Torso Animation.mp4
    13:27
  • 8. Animating the Shoulders.mp4
    11:24
  • 9. Right Arm Animation.mp4
    18:32
  • 10. Copying Animation to Left Arm.mp4
    17:16
  • 11. Neck and Head Animation.mp4
    12:49
  • 12. Right Hand Animation.mp4
    13:45
  • 13. Left Hand Animation.mp4
    05:35
  • 14. Animation Editor Curve Loops.mp4
    05:54
  • 15. Animation Export Process.mp4
    01:58
  • 1. Overview of the Project.mp4
    00:44
  • 2.1 Run BackRef2.mp4
    :
  • 2.2 Run FrontRef2.mp4
    :
  • 2.3 Run SideRef.mp4
    :
  • 2.4 Run SideRef2.mp4
    :
  • 2. Lower Body Side View.mp4
    21:26
  • 3. Lower Body Copying and Pasting Second Leg.mp4
    17:02
  • 4. Lower Body Front View.mp4
    23:31
  • 5. Upper Body Torso Front View.mp4
    14:05
  • 6. Upper Body Torso Side View.mp4
    11:34
  • 7. Right Arm Animation.mp4
    15:10
  • 8. Right Arm Breakdowns.mp4
    14:17
  • 9. Left Arm Copy Paste Method.mp4
    22:17
  • 10. Neck and Head Counter Animation.mp4
    20:31
  • 11. Animation Polish Best Practices.mp4
    25:15
  • 12. Common Run Cycle Mistakes and How to Fix Them.mp4
    14:21
  • 13. Export Process.mp4
    03:33
  • 1.1 Walk Reference Back.mp4
    00:01
  • 1.2 Walk Reference Front.mp4
    00:01
  • 1.3 Walk Reference Side .mp4
    00:01
  • 1.4 Walk Reference Side.mp4
    00:01
  • 1. Lower Body Side View Contact Position.mp4
    08:43
  • 2. Lower Body Side View Down Position.mp4
    03:53
  • 3. Lower Body Side View Passing Position.mp4
    04:37
  • 4. Lower Body Side View Up Position.mp4
    06:37
  • 5. Lower Body Side View Copying Animation to Opposite Side.mp4
    05:07
  • 6. Lower Body Front View Translations.mp4
    13:40
  • 7. Lower Body Front View Hips.mp4
    08:44
  • 8. Lower Body Front View Knees.mp4
    03:01
  • 9. Upper Body Torso.mp4
    06:41
  • 10. Upper Body Shoulders and Arms.mp4
    08:50
  • 11. Upper Body Copying Animation to Opposite Arm.mp4
    06:35
  • 12. Upper Body Drag Follow Through.mp4
    05:02
  • 13. Upper Body Neck and Head.mp4
    08:12
  • 14. Upper Body Hand Animation.mp4
    08:06
  • 15. Upper Body Hand Animation Cleanup.mp4
    14:31
  • 16. Common Walk Cycle Mistakes and How to Fix Them.mp4
    26:20
  • 17. Animation Export.mp4
    02:31
  • 1. Overview of the Project.mp4
    02:22
  • 2.1 Zangief jump.mp4
    00:01
  • 2. Start PoseAnticipationJump.mp4
    16:05
  • 3. Land Animation.mp4
    02:33
  • 4. Upper Body Posing.mp4
    10:25
  • 5. ShouldersArm Posing Part 1.mp4
    04:36
  • 6. ShouldersArm Posing Part 2.mp4
    09:14
  • 7. Neck and Head Animation.mp4
    06:57
  • 8. Animation Retiming.mp4
    14:05
  • 9. Animation Overshoot for Landing.mp4
    10:22
  • 10. Squash and Stretch Finger Animation.mp4
    11:52
  • 11. Export Animation Process.mp4
    10:55
  • 1.1 Class Creatives Motion Capture.zip
  • 1. Importing Motion Data to Character.mp4
    03:04
  • 2. Working with Layers to Create Override Pose.mp4
    03:50
  • 3. Modifying Motion Capture Curve Basics.mp4
    05:20
  • 4. Animation Retargeting.mp4
    10:21
  • 5. UE5 Mannequins and UE4 Mannequins.mp4
    06:53
  • 6. How to Combine Animations in Timeline to Create a Single Animation File.mp4
    11:56
  • 1.1 How Much Money Animators Make.html
  • 1.2 Santa Monica Studio - TIPS & ADVICE HOW TO STRUCTURE YOUR ANIMATION REEL.pdf
  • 1. Creating a Great Animation Demo Reel.mp4
    04:43
  • 2. Best Practices for Job Hunting.mp4
    06:05
  • 3. Power of the Network.mp4
    04:43
  • 4. Studio Animation Art Tests.mp4
    04:43
  • 5. How God of War and other AAA studios utilize Autodesk Maya for Animation.mp4
    08:15
  • 1.1 Exclusive Discount on New Course Maya & Unreal First Person Shooter Animation for Beginners.html
  • 1. BONUS Maya & Unreal First Person Shooter Animation for Beginners.mp4
    01:59
  • Description


    Comprehensive Foundational Guide: Fundamental Body Mechanics, Autodesk, Unreal Engine, Unity, Game Development & Design

    What You'll Learn?


    • Animating with keyframes using Autodesk Maya
    • Learn from an accredited university instructor with nearly a decade of experience teaching and working in the industry
    • Getting started with Maya and understanding the interface
    • Complete fundamentals of animation principles
    • Understanding the importance of the bouncing ball with weight
    • Fundamentals of motion capture and how to edit motion data
    • Learn industry game standard animations: Walk, Run, Jump, Idle, and more
    • Export your animations for game engines such as Unreal and Unity
    • How to create industry standard animations for demo reels to apply for jobs
    • Learn hotkeys and best practices to succeed with Maya based on industry experience

    Who is this for?


  • Anyone Interested in Character Animation
  • Competency using a computer
  • Developers who want to add game development to their skill-set
  • Anyone with a passion for learning game development
  • Anyone who wants the ability to create assets for games
  • Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
  • Anyone who wants to learn 3D Animation and how to animate with industry standard workflows
  • What You Need to Know?


  • No prior knowledge of Autodesk Maya, Unity, or Unreal Engine needed.
  • The course utilizes Maya 2020, but prior knowledge of any 3d animation/modeling package is a plus.
  • More details


    Description

    Hi there!

    Welcome, and thanks for choosing Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!

    In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

    Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!  We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form.  We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

    Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry.  In this course you will learn how to animate your custom created character from scratch.

    Over 15 hours of Animation instruction

    This course is updated frequently with new lessons, industry workflows, and resources!

    Nov 2023 - NEW!  Advanced Skeleton Vs. ARTv1 Python 3 and Post Maya 2022 Unreal Mannequin

    Nov 2022 - NEW!  How God of War and other AAA studios utilize Autodesk Maya

    Oct 2022 - NEW! How to use Epic Art Tools with new Unreal 5 Mannequins

    Aug 2022 - NEW! How to fix the most common run cycle mistakes

    Jun 2022 - NEW! IK/FK Settings and Options best practices

    April 2022 - NEW! How to combine multiple animations in the timeline to create one animation master file

    Mar 2022 - NEW! How to fix the most common walk cycle mistakes

    Jun 2021 - NEW! Unreal Engine & Autodesk Maya Retarget Process with Paragon/Unreal Marketplace Assets


    We will cover the following core skill sets:

    • Getting started with Maya and understanding the animation process

    • Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations

    • Strong Fundamentals of Animation Body Mechanics

    • Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya

    • Unreal Engine's A.R.T. rigging tools for Autodesk Maya

    • Understanding hotkeys to animate quickly

    • Animating with keyframes

    • Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics

    • Animating a production ready Idle, Run, Walk, Jump quickly and efficiently

    • Fundamentals of motion capture and how to edit motion data

    • Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export

    • Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel

    • Includes all the rigs necessary to learn while following along

    NOTE  - Course does NOT include custom character mesh.  This course includes ART tools V1 zip  which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig.  Course is strictly showing the process of animating a character of choice (you can follow all of the animation concepts and apply them to any character rig you choose not just the Unreal Mannequin rigs),  for ANY character regardless of software or rig limitations.  ART tools requires Python 2 Support.  Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.
    UPDATE  - We now provide and support current versions of Maya with a provided Advanced Skeleton Unreal Mannequin rig for the animation course if you choose not to use the ART tools Mannequin rig for Maya 2022.


    What students are saying about this animation masterclass course:

    "So Clear, Step by Step. First 3D animation course on Udemy that I can say has been my moneys worth." - Rain Phillips

    "Great course. Detailed, nicely explained topics. I enjoyed it!" - Boris Kuleba


    We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

    • Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.


    Why Learn From Class Creatives?

    This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more.  Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.


    Who This Course is For:

    Whether you are just a beginner interested in Character Animation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

    As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

    Please remember, if this is your first time animating a 3D character, we highly recommend that you follow the outline carefully, according to how the instructor has structured the course. We wouldn’t want you to miss out on any details!

    However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

    Who this course is for:

    • Anyone Interested in Character Animation
    • Competency using a computer
    • Developers who want to add game development to their skill-set
    • Anyone with a passion for learning game development
    • Anyone who wants the ability to create assets for games
    • Anyone Wanting to Develop New Skills for Unreal Engine, or Unity
    • Anyone who wants to learn 3D Animation and how to animate with industry standard workflows

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    Class Creatives
    Instructor's Courses
    Annie, Emmy, and Game of the Year award winning professional industry experience (25+ yrs) and accredited university level instruction (10+ yrs). Instructors featured from studios such as Walt Disney Animation, Walt Disney Television, Google, Nintendo, Naughty Dog, Sony Computer Ent, Insomniac Games, Sucker Punch, Guerrilla Games, Infinity Ward, and more!  From beginners to industry veterans, Class Creatives provides an inclusive group of professional instructors for all 3D game development, design, music, sfx, and programming related tutorials!Questions? Suggestions for a new course? Visit our community page and let us know.Stay up to date on our instagram @classcreatives
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 120
    • duration 14:47:14
    • English subtitles has
    • Release Date 2024/01/02