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Maya Fluid Fundamentals

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Pankaj Malik

4:52:05

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  • 01 - Course Overview.mp4
    01:13
  • 02 - Understanding the Concepts of Fluid Dynamics.mp4
    00:26
  • 03 - Fluid Theory and Maya Fluid Solver.mp4
    09:56
  • 04 - Fluid Container and Voxel Study.mp4
    08:58
  • 05 - Fluid Emitter Types.mp4
    06:28
  • 06 - Fluid Container-density.mp4
    05:57
  • 07 - Fluid Container-temperature.mp4
    03:34
  • 08 - Fluid Container-velocity and Turbulence.mp4
    05:20
  • 09 - Fluid Container-fuel.mp4
    09:31
  • 10 - Creating Fluid Emitters.mp4
    00:10
  • 11 - Emitting Fluids from Omni (Point) Emitters.mp4
    13:25
  • 12 - Emitting Fluids from Volume Emitters.mp4
    12:13
  • 13 - Emitting Fluids from Geometry Primitives.mp4
    20:55
  • 14 - Emitting Fluids from Texture Maps.mp4
    08:05
  • 15 - Emitting Fluids from Particles.mp4
    05:26
  • 16 - Emitting Fluids from Curve.mp4
    03:00
  • 17 - Understanding the Fluid Containers with Respect to Density.mp4
    00:15
  • 18 - Blocking out the Fluid Container and Emitter.mp4
    13:22
  • 19 - Adding Density Properties.mp4
    09:26
  • 20 - Improving the Shading of Wispy Smoke.mp4
    08:07
  • 21 - Introducing External Forces to Redefine Simulations.mp4
    03:51
  • 22 - Studying Velocity and Turbulence.mp4
    00:14
  • 23 - Creating a Surface Emitter.mp4
    07:41
  • 24 - Blocking out the Smoke Density.mp4
    09:08
  • 25 - Modifying the Velocity and Turbulence.mp4
    06:22
  • 26 - Discussing the Playblast of Smoke.mp4
    03:27
  • 27 - Blocking out the Fluid Container.mp4
    08:33
  • 28 - Defining the Density and Velocity.mp4
    04:37
  • 29 - Modifying the Temperature.mp4
    09:00
  • 30 - Shading and Modifying the Fire.mp4
    07:21
  • 31 - Blocking out the Fluid Container.mp4
    09:28
  • 32 - Modifying the Density, Velocity, and Turbulence.mp4
    04:43
  • 33 - Defining the Temperature.mp4
    06:08
  • 34 - Defining the Fuel Attributes.mp4
    04:58
  • 35 - Modifying Overall Explosion and Shading.mp4
    09:35
  • 36 - Defining the Meaning Cache.mp4
    00:09
  • 37 - Creating the Process of Cache.mp4
    07:27
  • 38 - Learning the Techniques of Slow Motion Fluids.mp4
    04:32
  • 39 - Exploring Attributes of Cache Node.mp4
    07:44
  • 40 - Rendering the Fluids.mp4
    00:23
  • 41 - Rendering the Fire.mp4
    09:00
  • 42 - Improving Final Result with Compositing.mp4
    03:21
  • 43 - Setting Rendering of Wispy-smoke.mp4
    06:34
  • 44 - Rendering the Thick-smoke.mp4
    05:39
  • 45 - Rendering the Explosion.mp4
    06:23
  • Description


    Maya is a visual-effects software that has fluid dynamic technology to create great results. This course will teach you the basics steps to help you in establishing a good learning curve for mastering Maya fluids. Software required: Maya 2017.

    What You'll Learn?


      Have you ever had a wish to master the art of fluid dynamics of Maya? If so, this course is a perfect choice for you to began with. In this course, Maya Fluid Fundamentals, you'll learn the basics of Maya fluids and will collect the knowledge to create stunning visual effects. First, you'll learn the most basic and effective techniques of understanding the concepts of fluid dynamics in Maya. Next, you'll explore all the important fluid content details with detailed explanations to attributes and will explore the techniques of creating stunning fire, wispy-smoke, large-dense-smoke, and explosions. Finally, when you have understood the concepts of fluid containers and emitters, it's time to use them for production. When you are finished with this course, you'll have finally collected the confidence to proceed towards the art of creating your own fluid effects. Software required: Maya 2017.

    More details


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    Pankaj Malik
    Pankaj Malik
    Instructor's Courses
    Pankaj Malik is a Senior Instructor of VFX. He has seven years experience teaching and training students. He loves to explore the ocean of Maya commands and recently updated to the world of Digital Sculpting. He is a modeler, texturing, and lighting artist and a self taught dynamics artist. He is an Autodesk Certified Professional of Maya and 3ds Max and Adobe Certified Associate in Photoshop. He has made five short 3D commercial films and two VFX movies. He believes in great knowledge sharing and always wants to push the limits of his creativity through his CG art.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 45
    • duration 4:52:05
    • level preliminary
    • Release Date 2023/10/14

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