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Maya: Camera Techniques

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Aaron F. Ross

4:38:32

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  • [1] Camera techniques in Maya.mp4
    01:22
  • [2] Using the exercise files.mp4
    04:04
  • [1] Understanding the Maya camera.mp4
    03:56
  • [2] Creating a one-node camera.mp4
    02:38
  • [3] Color settings preferences.mp4
    05:43
  • [4] Controlling wireframe colors with Drawing Overrides.mp4
    05:08
  • [5] Working with orthographic cameras.mp4
    03:45
  • [6] Adding orthographic cameras.mp4
    03:57
  • [7] Reverting camera movements with Undo View Change.mp4
    02:57
  • [8] Using view bookmarks.mp4
    03:41
  • [9] Navigating with specialized camera tools.mp4
    06:34
  • [10] Cropping geometry with clip planes.mp4
    04:53
  • [11] Copying parameters with Attribute Editor presets.mp4
    02:42
  • [1] Conceptualizing renderable cameras.mp4
    02:12
  • [2] Creating a Camera and Aim.mp4
    04:04
  • [3] Using Camera and Aim.mp4
    06:00
  • [4] Precise framing with Resolution Gate.mp4
    04:49
  • [5] Setting display options.mp4
    03:09
  • [6] Duplicating Camera and Aim.mp4
    03:14
  • [7] Composing conventional cinematic framings.mp4
    04:54
  • [8] Adjusting focal length and angle of view.mp4
    06:30
  • [9] Aesthetics of distance and field of view.mp4
    03:44
  • [10] Locking down cameras.mp4
    03:59
  • [1] Problems with animating Camera and Aim position.mp4
    05:08
  • [2] Problems with animating camera rotation.mp4
    03:01
  • [3] Rotating in Gimbal Mode.mp4
    04:02
  • [4] Setting rotate axis order.mp4
    06:59
  • [5] Horizontal movement with pan or truck.mp4
    03:13
  • [6] Animating diagonal translation with a single channel.mp4
    07:17
  • [7] Vertical movement with tilt or pedestal.mp4
    02:31
  • [8] Dolly movement vs. zoom magnification.mp4
    05:46
  • [1] Animating a truck-pan.mp4
    05:36
  • [2] Animating a pedestal-tilt.mp4
    04:42
  • [3] Animating a zolly (zoom-dolly).mp4
    03:29
  • [4] Rigging and animating a crane shot.mp4
    05:45
  • [5] Animating an aerial shot with Transform Keyframes.mp4
    07:17
  • [6] Adjusting position keys with Editable Motion Trail.mp4
    07:12
  • [7] Automating camera shake with a noise expression.mp4
    08:27
  • [8] Orbiting a subject with a turntable camera.mp4
    07:57
  • [1] Creating an image plane.mp4
    08:41
  • [2] Understanding the film back.mp4
    08:33
  • [3] Using aperture and film gate.mp4
    07:50
  • [4] Film offset for two-point perspective.mp4
    02:42
  • [5] Composing an isometric view.mp4
    07:58
  • [6] Projecting a texture from a camera.mp4
    08:41
  • [7] Distance blur with depth of field.mp4
    03:47
  • [8] Animating a rack focus effect.mp4
    02:36
  • [9] Rendering depth of field in Arnold.mp4
    07:57
  • [10] Rendering lens effects with Arnold imagers.mp4
    08:03
  • [1] Understanding the Camera Sequencer.mp4
    02:45
  • [2] Creating shots in the Camera Sequencer.mp4
    04:12
  • [3] Trimming shots.mp4
    03:31
  • [4] Ripple editing.mp4
    05:23
  • [5] Creating an ubercam.mp4
    03:31
  • [6] Playblasting a sequence.mp4
    08:57
  • [1] Next steps.mp4
    01:08
  • Description


    Maya's camera tools are among the best available in any 3D package. In this course, author Aaron F. Ross shares expert techniques in Maya camera layout and animation. Aaron starts with the basics of creating and manipulating cameras, then goes over aesthetic concerns of visual composition. He explains the major forms and conventions of cinematic camera framing and movement. Aaron covers all types of camera animation, using keyframes, motion trails, scripted expressions, and constraints. He includes a chapter on special effects that delves into extended techniques like isometric views, texture projection, and lens effects. Aaron concludes with an exploration of the Maya Camera Sequencer, a nonlinear editing system for pre-visualization of cinematic scenes with multiple cameras.

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    Aaron F. Ross
    Aaron F. Ross
    Instructor's Courses
    3D graphic artist, educator, and author of over 50 video training courses. Extensive skill set in 3D computer graphics, video production, audio production, online training, tutoring, and higher education. Resume, demo reel, and portfolio samples in the Featured section of this page. 3D specialties: product and architectural visualization, visual effects, stereoscopy.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 56
    • duration 4:38:32
    • English subtitles has
    • Release Date 2024/10/14