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Maya 2023 Essential Training

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Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri

3:59:50

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  • 01 - Create high-quality 3D models and animations with Maya.mp4
    00:40
  • 02 - Maya 2023 system requirements.mp4
    00:31
  • 03 - Make the most of the exercise files.mp4
    00:31
  • 04 - Configuring Maya.mp4
    00:41
  • 01 - Overview of the Maya interface.mp4
    03:16
  • 02 - Working with files and Maya projects.mp4
    02:03
  • 03 - Navigation in Maya.mp4
    02:58
  • 04 - Configuring viewports.mp4
    04:51
  • 05 - Using the hotbox and marking menus.mp4
    03:36
  • 06 - Configuring workspaces.mp4
    01:42
  • 01 - Selecting objects.mp4
    02:29
  • 02 - Using the Move tool.mp4
    03:57
  • 03 - Rotating and scaling.mp4
    02:30
  • 04 - Manipulating pivots.mp4
    02:32
  • 05 - Duplicating objects.mp4
    03:16
  • 06 - Understanding the Channel Box.mp4
    02:17
  • 07 - Working with the Attribute editor.mp4
    02:28
  • 01 - Working with the Outliner.mp4
    03:33
  • 02 - Creating hierarchies.mp4
    02:30
  • 03 - Grouping objects.mp4
    02:20
  • 04 - Creating layers.mp4
    03:30
  • 05 - Hiding and showing objects.mp4
    02:38
  • 01 - Creating polygonal objects.mp4
    05:04
  • 02 - Selecting polygonal components.mp4
    04:23
  • 03 - Using the Modeling Toolkit.mp4
    04:21
  • 04 - Component tags.mp4
    03:22
  • 05 - Using brush tools to sculpt meshes.mp4
    04:31
  • 01 - Setting up reference.mp4
    04:58
  • 02 - Modeling against reference.mp4
    05:32
  • 03 - Using the Extrude tools.mp4
    03:30
  • 04 - Working with edge loops.mp4
    03:40
  • 05 - Combine and Separate.mp4
    03:05
  • 06 - Object History.mp4
    02:30
  • 01 - Object deformers.mp4
    06:43
  • 02 - Mirroring and merging components.mp4
    05:59
  • 03 - Smoothing surfaces.mp4
    03:05
  • 04 - Working with subdivision surfaces.mp4
    04:00
  • 05 - Boolean tools.mp4
    04:15
  • 01 - Creating curves.mp4
    05:56
  • 02 - Modifying curves.mp4
    04:04
  • 03 - Extruding along a path.mp4
    01:45
  • 01 - Basics of Maya rendering.mp4
    02:13
  • 02 - Standard surface materials.mp4
    05:32
  • 03 - Opacity and refraction.mp4
    03:43
  • 04 - Creating and applying maps.mp4
    04:22
  • 05 - Using bitmaps as texture.mp4
    05:27
  • 06 - Working with the Hypershade window.mp4
    03:38
  • 01 - Apply multiple materials to objects.mp4
    03:56
  • 02 - UV mapping polygonal objects.mp4
    05:13
  • 03 - Understanding the UV Editor.mp4
    02:46
  • 04 - Fine tuning UVs.mp4
    04:06
  • 01 - Render settings.mp4
    06:17
  • 02 - Add and control light.mp4
    04:53
  • 03 - Arnold light types.mp4
    04:18
  • 04 - Image-based lightning and skydomes.mp4
    03:35
  • 05 - Using objects and lights.mp4
    02:26
  • 06 - Adding cameras.mp4
    05:23
  • 07 - Adding depth of field in Arnold.mp4
    03:15
  • 08 - Creating motion blur in Arnold.mp4
    02:48
  • 09 - Render view and final output.mp4
    03:44
  • 01 - Understanding the animation interface.mp4
    05:09
  • 02 - Animating objects using Set Key.mp4
    04:12
  • 03 - Modifying keys on the timeline.mp4
    02:31
  • 04 - Modifying keys in the Graph Editor.mp4
    04:28
  • 05 - Creating animation cycles.mp4
    03:18
  • 06 - Animating objects along spline paths.mp4
    04:23
  • 07 - Ghosting animation.mp4
    02:21
  • 01 - Conclusion.mp4
    00:21
  • Description


    Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.

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    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Instructor's Courses
    Animation and computer graphics professional with extensive experience as a writer, director, producer, and educator. - Write, direct, produce, and animate for companies such as Nickelodeon, Warner Bros, Disney, and Comedy Central. - Built a successful animation studio, producing several hundred cartoons for broadcast, interactive, and film. - Managed 3D, Video, and CAD segments for Lynda.com, helping it grow to $1.5B valuation. - Created hundreds of hours of original educational content for Lynda.com, LinkedIn Learning and others. - Author successful books on animation, write articles for industry publications. - Educator, speaker, and industry expert. Specialties: animation, design, education, writing, directing, and production.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 68
    • duration 3:59:50
    • Release Date 2023/01/18