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Maya 2019 Fundamentals: Rigging and Animation

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Mark Masters

3:59:03

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  • 01.Course Overview.mp4
    01:10
  • 02.Module Overview.mp4
    01:16
  • 03.The Job of the Rigging Artist.mp4
    02:15
  • 04.Creating the Joints for the Front of the Drone.mp4
    06:47
  • 05.Creating the Root Joint.mp4
    04:43
  • 06.Naming the Joints.mp4
    03:31
  • 07.Creating the Joints for the Front Repulsor.mp4
    06:25
  • 08.Creating the Joints for the Mid Repulsor.mp4
    07:43
  • 09.Mirroring Joints.mp4
    04:58
  • 10.Beginning the Skinning Process.mp4
    04:52
  • 11.Finishing the Skinning.mp4
    07:31
  • 12.Module Overview.mp4
    00:49
  • 13.Understanding IK and FK.mp4
    04:44
  • 14.Setting up the IK Handle for the Front Repulsor.mp4
    06:04
  • 15.Setting up the IK Handle for the Mid Repulsor.mp4
    05:19
  • 16.Creating the First Control Curve.mp4
    10:54
  • 17.Duplicating and Naming Control Curves.mp4
    06:51
  • 18.Creating Control Curves for the Lenses.mp4
    07:25
  • 19.Creating the Panel Control Curves.mp4
    08:36
  • 20.Module Summary.mp4
    01:02
  • 21.Module Overview.mp4
    01:04
  • 22.Creating the Front Repulsor Control Curves.mp4
    04:49
  • 23.Finshing the Repulsor Control Curves.mp4
    06:14
  • 24.Creating the Final Control Curves.mp4
    06:58
  • 25.Color-Coding the Control Cruves.mp4
    03:29
  • 26.Creating a Custom Attribute.mp4
    03:35
  • 27.Using Set Driven Key.mp4
    05:29
  • 28.Finishing the Repulsor Slide System.mp4
    03:56
  • 29.Finishing the Control Curve Parenting Process.mp4
    07:03
  • 30.Organizing the Scene.mp4
    02:42
  • 31.Module Summary.mp4
    00:57
  • 32.Module Overview.mp4
    01:08
  • 33.Referencing the Drone Rig.mp4
    03:09
  • 34.Setting up Animation Preferences.mp4
    04:58
  • 35.Starting the Animation.mp4
    05:07
  • 36.Using Maya 2019s Cache Feature.mp4
    05:41
  • 37.Blocking in the First Turn.mp4
    05:05
  • 38.Animating the Drone Through the Alley.mp4
    06:22
  • 39.Blocking in the Last Section.mp4
    05:04
  • 40.Finishing the Last Section.mp4
    02:59
  • 41.Module Overview.mp4
    00:57
  • 42.Using the Graph Editor to Refine the Drones Forward Movement.mp4
    06:33
  • 43.Further Refining the Drones Movement.mp4
    05:19
  • 44.Finishing the First Half of the Animation.mp4
    06:01
  • 45.Polishing the Final Section.mp4
    05:55
  • 46.Adding Animation to the Repulsor Slide.mp4
    06:59
  • 47.Adding Animation to the Repulsors.mp4
    09:17
  • 48.Animating the Lenses.mp4
    07:19
  • 49.Module Summary.mp4
    01:59
  • Description


    Learn how to breathe life into your creations with Maya's Rigging and Animation workflows.

    What You'll Learn?


      Have you ever created a beautiful model but haven’t been sure how to breathe life into it? If so, Maya 2019 Fundamentals: Rigging and Animation is the course for you. In this course, you’ll get your character rigged and animated to drive your production forward. First, you'll learn how to set up your basic rig. Next, you'll finalize the rig to prepare for animation. Finally, you'll block out and polish your animation. When you're finished with this course, you'll feel comfortable rigging and animating at a basic level and will be ready to take your skills beyond the basics. Required Software: Maya 2019

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    Mark Masters
    Mark Masters
    Instructor's Courses
    Mark started out with an interest in animation at an early age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. After his time at Pluralsight, he joined Steelehouse Productions as a 3D Animator, where he worked on a wide range of projects. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts. Apart from that, he's had several pieces published in 3D Artist Magazine. For Mark, there's always something new to be learned in the world of 3D animation, and everyone deserves a fair shot at bringing their imagination to life.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 49
    • duration 3:59:03
    • level preliminary
    • Release Date 2023/10/11

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