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Maya 2019 Fundamentals: Overview and Modeling

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Justin Marshall

4:42:28

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  • 01.Course Overview.mp4
    01:58
  • 02.Interface Tour.mp4
    06:08
  • 03.Navigating the Viewport.mp4
    07:07
  • 04.Creating a Maya Project.mp4
    05:09
  • 05.Selecting and Transforming Objects.mp4
    07:59
  • 06.Organizing Scene Objects.mp4
    09:21
  • 07.Geometry Basics.mp4
    10:13
  • 08.Adding Reference Images .mp4
    06:26
  • 09.Building the Outer Shell.mp4
    08:39
  • 10.Finishing the Shell.mp4
    09:31
  • 11.Modeling the Core.mp4
    08:52
  • 12.Finishing the Core Geometry.mp4
    08:26
  • 13.Modeling the CPU.mp4
    08:03
  • 14.Creating the Tanks.mp4
    05:54
  • 15.Modeling the Undercarriage.mp4
    08:34
  • 16.Adding Engine Detail.mp4
    10:05
  • 17.Blocking out the Eyes.mp4
    08:18
  • 18.Building the Brow Structure.mp4
    05:58
  • 19.Combining the Eyes.mp4
    06:16
  • 20.Finishing the Eyes.mp4
    07:12
  • 21.Creating the Guns.mp4
    09:02
  • 22.Modeling the Central Eye.mp4
    05:50
  • 23.Finishing the Central Eye.mp4
    12:12
  • 24.Duplicating Symmetrical Details.mp4
    07:31
  • 25.Modeling the Top Framework.mp4
    06:08
  • 26.Detailing the Top Framework.mp4
    09:47
  • 27.Finishing the Top Framework.mp4
    05:23
  • 28.Building the Repulsor Track.mp4
    10:37
  • 29.Starting the Repulsor.mp4
    08:40
  • 30.Modeling the Repulsor Frame.mp4
    10:16
  • 31.Modeling the Repulsor Base.mp4
    07:50
  • 32.Finishing the Repulsor Base.mp4
    09:01
  • 33.Placing Repulsors.mp4
    12:00
  • 34.Adding Wires and Cables.mp4
    07:24
  • 35.Final Naming and Organization.mp4
    10:38
  • Description


    Get started using Maya by getting an overview of the program and learning the basics of modeling 3d geometry.

    What You'll Learn?


      Maya is an industry-standard tool widely used in the creation of animated films, VFX, and video games, in addition to other industries. In this course, Maya 2019 Fundamentals: Overview and Modeling, you will learn the basics of working in Maya. First, you will discover how to navigate the interface and work with objects. Next, you will explore 3d geometry and how to build simple shapes. Finally, you will learn a variety of modeling tools as you build a futuristic drone model from scratch. By the end of this course, you will have the knowledge and tools to get you up to speed using Maya so that you may continue through our 3d art paths, including the Unity Game Art path. Software required: Maya 2019

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    Justin Marshall
    Justin Marshall
    Instructor's Courses
    Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 35
    • duration 4:42:28
    • level preliminary
    • Release Date 2023/10/11