Companies Home Search Profile

Math in Houdini FX VOL 1

Focused View

HossamFX

6:45:57

11 View
  • 1. Introduction to course.mp4
    01:27
  • 1. Introduction to vector.mp4
    06:47
  • 1.1 Dot PF.rar.rar
  • 1. Dot Product Definition.mp4
    11:19
  • 2. Dot Product Angle Calculate.mp4
    11:56
  • 3. Dot Product inside Flip Fluid A.mp4
    35:49
  • 4. Dot Product inside Flip Fluid B.mp4
    33:23
  • 1.1 Cross PF.rar
  • 1. Cross Product Definition.mp4
    06:21
  • 2. Cross Product Controlling Force Dynamic.mp4
    24:28
  • 3. Cross Product Rand Vector.mp4
    11:07
  • 4. Cross Product Final Particles Motion.mp4
    19:37
  • 5. Cross Product Reorient the Curves.mp4
    23:26
  • 6. Cross Product Emittibg Particles.mp4
    25:03
  • 1.1 Matrix PF.rar.rar
  • 1. Matrices Rotate Attributes.mp4
    19:16
  • 2. Matrices Reorient Using Matrices.mp4
    21:44
  • 3. Matrices Controls Velocity.mp4
    18:36
  • 1.1 Sin PF.rar
  • 1. Sine in Math.mp4
    21:37
  • 2. Two Sine Waves on Grid.mp4
    19:35
  • 1.1 Decay PF.rar
  • 1. decay solver Decay Types.mp4
    12:17
  • 2. decay solver Creating Decay Solver.mp4
    36:11
  • 1.1 Rang 01 PF.rar
  • 1. Manipulating the Range [01].mp4
    45:58
  • Description


    Don't Worry, You will Love Math After Watching this course

    What You'll Learn?


    • using dot product inside houdini with flip fluid project
    • using cross product in creating visual effects
    • what is the matrix and for what we need it, cool project covered in tutorial
    • Using Math for creating visual effects
    • what is the triangles function , Sin Cos, how to use it in Houdini & CG

    Who is this for?


  • Houdini Users
  • Houdini student
  • Houdini fx users
  • 3D Artist
  • TD Artist
  • FX Artist
  • 3D generalist
  • 3D student
  • What You Need to Know?


  • Houdini 15 Apprentice and above is required
  • Basic knowledge of Houdini Interface
  • Basic knowledge of Houdini view-port navigation
  • More details


    Description

    Hello Everyone,

    Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot product can be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data.....and many other features of using Math in Houdini.

    Lesson plan :

    1. Introduction to vectors – What is the vectors and, why we need it in math and physic and CG ?.

    2. Dot product definition – Introduction to Dot product equation in math: input, return, formula, spatial situation, deficiency of Dot product .

    3. Dot product and angle calculate – Simple example in Houdini for using Dot product to calculate angle between two geometry.

    4. Dot product inside flip fluid 01 – Create custom force attribute for controlling fluid behavior.

    5. Dot product inside flip fluid 02 – Solving deficiency in Dot product and final behavior test.

    6. Cross Product definition – Introduction to Cross product equation: what we need to know about Cross Product for using in CG, and

                                                      what we don't need ?.

    7. Cross Product and particles 01 – Aiming dynamic force in particles by Cross product for creating windy curves (like frozen animation film).

    8. Cross Product and particles 02 – Adding randomizing vector to Cross product and update vector every 10 frames.

    9. Cross Product and particles 03 – Add amplitude to Cross Product direction vector and final simulation.

    10. Cross Product and particles 04 – Reorient all curves by one direction using For each SOP.

    11. Cross Product and particles 05 – Emitting particles from curves and creating advanced time manipulating expressions with time shift node .

    12. Matrix 01 – Rotate the attributes by Matrix to save the orientation after rotation.

    13. Matrix 02 – Generate Matrix using Align Vex Node and create attributes to store reorientation Matrix in, Create advanced reorient system using Matrices and For Each.

    14. Matrix 03 – Without Matrix it will need a code of 20 lines to do this effect, Modify particles velocity vector by rotation matrix.

    15. Sine Function 01 – What is the sine function parts in math.

    16. Sine Function 02 – Adding two sine wave to simple grid.

    17. Decay Solver 01 – What is the decay and what are the types of decay in life.

    18. Decay Solver 02 – Creating decay solver simulation in Houdini to decay physical attributes like fluid's temperature, viscosity and cloth's wetness….etc.

    19. Manipulate Rang[0-1] – Creating 10 different complex shapes from simple point number expression.

    Who this course is for:

    • Houdini Users
    • Houdini student
    • Houdini fx users
    • 3D Artist
    • TD Artist
    • FX Artist
    • 3D generalist
    • 3D student

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    FX TD Artist / 3D Artist / Programmerusing HoudiniFX, Unreal and Unity as my primary Tools in working in the industry, experience with 15 years in 3D generalist, VFX, Rigging, Modeling, Texturing, as usual I started with 3D studio max then Maya and Finally with houdini for my procedural work unity and unreal was my favorites games engines as well .teaching and in depth explaining was one of my hoppy that I love to show you in my courses
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 20
    • duration 6:45:57
    • English subtitles has
    • Release Date 2024/04/23

    Courses related to VFX Visual Effects

    Courses related to Houdini Software