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Mastering ZBrush: Comprehensive 3D Digital Sculpting Course

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EDUCBA Bridging the Gap

16:51:52

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  • 1. Zbrush intro & Developer Name.mp4
    06:34
  • 2. Modern Need & History & OS.mp4
    07:03
  • 3. User interface covered.mp4
    07:39
  • 4. Zbrush emerging software.mp4
    03:02
  • 5. User interface menu bar & top option buttons.mp4
    08:58
  • 6. New menus in new version.mp4
    09:17
  • 7. Transforming objects info.mp4
    06:17
  • 8. Additional options for draw size.mp4
    05:30
  • 9. New options of symmetry.mp4
    07:18
  • 10. New rotate & toggling of tools pallet.mp4
    04:40
  • 11. Moving pallet zbrush new features.mp4
    09:15
  • 12. Zbrush new additions.mp4
    06:54
  • 13. Rendering Timeline Gradient.mp4
    08:54
  • 14. Shadowbox.mp4
    09:20
  • 15. XYZ planes.mp4
    09:13
  • 16. Circle polygon elastic.mp4
    08:37
  • 17. Tools pallet sub division.mp4
    07:29
  • 18. layer management.mp4
    07:55
  • 19. Rendering tiling spotlight.mp4
    07:35
  • 20. Clone painting & brushes.mp4
    07:52
  • 21. Timeline key frame audio.mp4
    07:36
  • 22. Bpr SSS Shader mixer.mp4
    07:18
  • 23. Morph UV zsphere.mp4
    08:14
  • 24. Quick sketch symmetry.mp4
    08:53
  • 25. Blending mask noise tools.mp4
    08:24
  • 26. Unified skin & resolutions.mp4
    09:06
  • 1. Zbrush dynamesh.mp4
    08:26
  • 2. Setting intensity of brushes.mp4
    09:01
  • 3. Polygon subdivision lightcap metcap.mp4
    08:37
  • 4. Lightcap Matcap setting.mp4
    08:02
  • 5. Image setting filter apply setting.mp4
    08:44
  • 6. Color bpr setting subdivision rendering.mp4
    09:11
  • 7. Fibermesh & settings.mp4
    09:02
  • 8. Fibermesh & surface area morph.mp4
    09:10
  • 9. Fibermesh Micromesh.mp4
    08:43
  • 10. Fibermesh masking.mp4
    08:47
  • 11. Masking Shadow Topology.mp4
    09:18
  • 12. Displacement maps intensity Noise maker.mp4
    09:37
  • 13. Curve stroke mesh inserting.mp4
    04:36
  • 14. Practical interface.mp4
    07:47
  • 15. Practical polys.mp4
    07:57
  • 16. Practical shelf.mp4
    10:58
  • 17. Practical editing.mp4
    09:18
  • 18. Practical initialize.mp4
    09:08
  • 19. Practical formats.mp4
    09:52
  • 20. Practical goz.mp4
    09:49
  • 21. Tools masking & editing.mp4
    08:41
  • 22. Saving.mp4
    12:24
  • 23. Document menu & options.mp4
    05:35
  • 24. Document menu.mp4
    07:59
  • 25. Draw menu.mp4
    08:52
  • 26. Tool editing.mp4
    09:12
  • 27. Texture pallete.mp4
    08:31
  • 28. Transform options.mp4
    12:26
  • 29. Preview menu.mp4
    10:33
  • 30. Color menu.mp4
    08:33
  • 31. Lightbox brushes.mp4
    08:31
  • 32. Left shelf brushes.mp4
    10:02
  • 33. Brush application.mp4
    11:35
  • 34. Actual brushes application continued with new brushes.mp4
    10:51
  • 35. Description of brushes application.mp4
    09:04
  • 36. More on brushes application.mp4
    09:09
  • 37. New Brush Applications.mp4
    08:09
  • 38. New brush preset.mp4
    08:31
  • 39. New brush instance.mp4
    09:35
  • 40. Steam brush application.mp4
    08:27
  • 41. New insertion.mp4
    10:53
  • 42. Description of new brushes.mp4
    10:17
  • 43. Move elasticity.mp4
    09:45
  • 44. Description of normalization of mesh & brush section.mp4
    11:17
  • 45. More on New Brushes.mp4
    09:06
  • 1. Brush application trim brushes.mp4
    08:27
  • 2. Zmodeler Part-1.mp4
    09:14
  • 3. Zmodeler Part-2.mp4
    09:35
  • 4. Zmodeler Part-3.mp4
    12:44
  • 5. Zmodeler Part-4.mp4
    08:07
  • 6. Zmodeler Part-5.mp4
    09:34
  • 7. Zmodeler Part-6.mp4
    09:31
  • 8. Zmodeler Part-7.mp4
    11:12
  • 9. Zmodeler Part-8.mp4
    11:08
  • 10. Zmodeler Part-9.mp4
    09:16
  • 11. Zmodeler Part-10.mp4
    09:29
  • 12. Zmodeler Part-11.mp4
    09:40
  • 13. Zmodeler Part-12.mp4
    08:08
  • 14. Zmodeler Part-13.mp4
    09:57
  • 15. Zmodeler Part-14.mp4
    08:25
  • 16. Zmodeler Part-15.mp4
    09:11
  • 17. Zmodeler Part-16.mp4
    08:50
  • 18. Brush menu with adjustments.mp4
    05:48
  • 19. Selection options.mp4
    09:40
  • 20. Alphas Part-1.mp4
    12:54
  • 21. Alphas Part-2.mp4
    11:30
  • 22. Lazymouse & selection.mp4
    09:10
  • 23. Polypainting Part-1.mp4
    08:36
  • 24. Polypainting Part-2.mp4
    09:13
  • 25. Polypainting Part-3.mp4
    10:21
  • 26. Polypainting.mp4
    09:37
  • 27. Appending.mp4
    11:57
  • 28. Subtools.mp4
    10:24
  • 29. Polygroups.mp4
    09:02
  • 30. masking.mp4
    05:35
  • 31. Masking & spliting.mp4
    06:23
  • 32. Masking & extracting.mp4
    06:28
  • 33. Geometry.mp4
    12:40
  • 34. Geometry & Dynamesh.mp4
    09:29
  • 35. Dynamesh Fibermesh.mp4
    07:43
  • 36. Arraymesh & options.mp4
    11:17
  • 37. Decimation master & zplugin.mp4
    11:58
  • 38. Lightmenu SSS.mp4
    10:09
  • 39. Lightmenu & rendering options.mp4
    10:09
  • 40. BPR & rendering options.mp4
    07:06
  • 41. Movie making of projects.mp4
    08:57
  • 42. Movie & audio for projects.mp4
    10:24
  • Description


    Unlock your creativity with Mastering ZBrush: Your ultimate guide to mastering 3D digital sculpting and design.

    What You'll Learn?


    • Introduction to ZBrush interface and navigation.
    • Basic and advanced sculpting techniques using brushes.
    • Utilizing ZModeler for polygonal modeling and detailing.
    • Creating and managing subtools for complex models.
    • Applying textures and materials with Polypaint.
    • Mastering DynaMesh and ZRemesher for efficient mesh manipulation.
    • Using Fibermesh for creating realistic hair and fur.
    • Understanding UV mapping and texturing workflows.
    • Introduction to rendering settings and lighting setups in ZBrush.
    • Exporting models for use in other software or game engines.
    • These points cover a broad range of skills from basic navigation to advanced techniques, providing a comprehensive understanding of digital sculpting and 3D

    Who is this for?


  • Artists: Both traditional and digital artists looking to expand their skill set into digital sculpting and 3D modeling.
  • Graphic Designers: Professionals or students in graphic design seeking to enhance their proficiency in creating 3D assets and sculptures.
  • Game Developers: Those involved in game design and development who need to create detailed 3D models and characters.
  • Animation Professionals: Animators who want to improve their ability to create complex and detailed character models.
  • Architects and Designers: Professionals in architecture and product design who require 3D modeling skills for visualization and prototyping.
  • Hobbyists and Enthusiasts: Individuals passionate about digital art and 3D modeling as a hobby or personal interest.
  • Educators: Teachers and instructors looking to incorporate 3D modeling and digital sculpting into their curriculum.
  • Creative Professionals: Anyone involved in creative industries where 3D modeling and digital sculpting skills are valued, such as advertising and multimedia production.
  • What You Need to Know?


  • Computer Literacy: Basic proficiency in using a computer and navigating software interfaces.
  • Operating System: Familiarity with Windows or macOS operating systems.
  • Hardware Requirements: A computer capable of running ZBrush smoothly. Minimum specifications often include a multi-core processor, sufficient RAM (typically 8GB or more), and a dedicated graphics card (GPU) for optimal performance.
  • Software Installation: Ability to install and configure software on your computer.
  • Graphics Tablet (Optional): While not mandatory, having a graphics tablet can greatly enhance the digital sculpting experience in ZBrush.
  • Basic Artistic Skills: Understanding of basic artistic concepts such as form, shape, and composition can be advantageous.
  • Digital Art Experience (Optional): Previous experience with digital art software or 3D modeling tools can provide a head start, but it's not mandatory as ZBrush caters to beginners as well.
  • Motivation to Learn: A willingness to experiment, practice consistently, and learn new techniques in digital sculpting.
  • More details


    Description

    Welcome to "ZBrush - Mastering 3D Digital Sculpting," an all-encompassing course designed to take you from a beginner to an advanced user of ZBrush, the premier digital sculpting and painting software. Whether you're an aspiring 3D artist, a seasoned professional looking to expand your skills, or someone passionate about creating stunning 3D models, this course offers a structured, in-depth approach to mastering ZBrush.

    Starting with the basics, you'll gain a solid foundation in navigating the ZBrush interface and understanding its core functions. As you progress, you'll delve into practical applications of DynaMesh and ZModeler, learning to create detailed and dynamic 3D models. The course also covers advanced rendering techniques, special effects, and project-based learning to ensure you can apply your skills to real-world scenarios.

    With a blend of theoretical knowledge and hands-on practice, this course is tailored to provide you with the confidence and expertise to create professional-grade 3D models and renders. Join us on this exciting journey into the world of digital sculpting and unlock your creative potential with ZBrush.

    Section 1: ZBrush - Basics

    This introductory section lays the foundation for mastering ZBrush, an industry-standard tool for digital sculpting and painting. You'll start with an overview of ZBrush, its history, and its importance in modern 3D modeling. The user interface is thoroughly covered, including the menu bar, top option buttons, and new features in the latest version. You'll also explore the essential tools and techniques for transforming objects, managing layers, and rendering. By the end of this section, you'll be comfortable navigating ZBrush and using its core features.

    Section 2: ZBrush Practical - DynaMesh

    In this practical section, you'll delve into DynaMesh, a revolutionary feature in ZBrush that allows for flexible and dynamic sculpting. You’ll learn how to set brush intensity, handle polygon subdivisions, and use advanced rendering settings like Lightcap and Matcap. The lectures will guide you through using Fibermesh, masking techniques, displacement maps, and curve strokes. This section is packed with hands-on exercises to solidify your understanding of these powerful tools.

    Section 3: ZBrush Practical - ZModeler

    This section focuses on the ZModeler, a versatile brush for creating complex 3D models. You’ll learn to use various ZModeler tools and techniques over an extensive series of lectures. From trimming brushes to detailed modeling techniques, you'll explore every aspect of ZModeler. Additional topics include brush adjustments, alpha selections, polypainting, appending subtools, and using polygroups. By mastering these techniques, you'll be able to create intricate and detailed models efficiently.

    Section 4: Advanced Rendering and Effects

    Here, you'll explore advanced rendering techniques and special effects in ZBrush. Learn about the BPR (Best Preview Render) settings, Shadowbox, and XYZ planes to enhance your models' visual appeal. You'll dive into creating realistic textures and materials using tools like the SSS Shader Mixer and Morph UV. This section also covers the advanced use of timelines, keyframes, and audio integration for creating compelling project presentations.

    Section 5: Project-Based Learning

    In the final section, you'll apply everything you've learned to real-world projects. You'll work on creating complex models from scratch, using all the tools and techniques covered in the course. This hands-on experience is crucial for solidifying your skills and preparing you for professional work. You’ll create dynamic scenes, intricate characters, and detailed environments, culminating in a comprehensive portfolio piece.

    Conclusion

    By the end of this course, you'll have a deep understanding of ZBrush and its capabilities. You'll be able to create professional-grade 3D models and renders, leveraging the full power of ZBrush's tools and features. Whether you're a beginner or looking to refine your skills, this course will equip you with the knowledge and practice needed to excel in digital sculpting and modeling.

    Who this course is for:

    • Artists: Both traditional and digital artists looking to expand their skill set into digital sculpting and 3D modeling.
    • Graphic Designers: Professionals or students in graphic design seeking to enhance their proficiency in creating 3D assets and sculptures.
    • Game Developers: Those involved in game design and development who need to create detailed 3D models and characters.
    • Animation Professionals: Animators who want to improve their ability to create complex and detailed character models.
    • Architects and Designers: Professionals in architecture and product design who require 3D modeling skills for visualization and prototyping.
    • Hobbyists and Enthusiasts: Individuals passionate about digital art and 3D modeling as a hobby or personal interest.
    • Educators: Teachers and instructors looking to incorporate 3D modeling and digital sculpting into their curriculum.
    • Creative Professionals: Anyone involved in creative industries where 3D modeling and digital sculpting skills are valued, such as advertising and multimedia production.

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    EDUCBA Bridging the Gap
    EDUCBA Bridging the Gap
    Instructor's Courses
    EDUCBA is a leading global provider of skill based education addressing the needs of 1,000,000+ members across 70+ Countries. Our unique step-by-step, online learning model along with amazing 5000+ courses and 500+ Learning Paths prepared by top-notch professionals from the Industry help participants achieve their goals successfully. All our training programs are Job oriented skill based programs demanded by the Industry. At EDUCBA, it is a matter of pride for us to make job oriented hands-on courses available to anyone, any time and anywhere. Therefore we ensure that you can enroll 24 hours a day, seven days a week, 365 days a year. Learn at a time and place, and pace that is of your choice. Plan your study to suit your convenience and schedule.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 113
    • duration 16:51:52
    • Release Date 2024/08/11