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Mastering WaterFX in Houdini: Plane Crash Effect

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Anas Alaa

6:38:47

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  • 1. Introduction to FLIP Fluids 1.mp4
    04:23
  • 2. Introduction to FLIP Fluids 2.mp4
    06:12
  • 3. Introduction to FLIP Fluids 3.mp4
    11:53
  • 4. Introduction to FLIP Fluids 4.mp4
    05:56
  • 5. Introduction to FLIP Fluids 5.mp4
    06:10
  • 1. Initializing our simulation.mp4
    06:05
  • 2. Adding our plane animation as a collision object 1.mp4
    07:36
  • 3. Adding our plane animation as a collision object 2.mp4
    04:59
  • 4. Preparing the details for simulation tests and comparisons.mp4
    05:03
  • 5. Testing different particle separation values.mp4
    03:44
  • 6. Testing different velocity smoothing values.mp4
    04:12
  • 7. Testing different global particle drag values.mp4
    05:03
  • 8. Adding particle drag for droplets.mp4
    07:08
  • 9. Adding POP speed limit.mp4
    05:01
  • 10. Testing different water levels.mp4
    07:11
  • 11. Particle reseeding.mp4
    05:19
  • 12. FLIP solver parameters 1.mp4
    10:06
  • 13. FLIP solver parameters 2.mp4
    04:58
  • 14. Adding the explosion effect.mp4
    17:08
  • 15. Final touches to the simulation.mp4
    07:18
  • 16. Caching and exporting the simulation.mp4
    05:57
  • 1. Whitewater sourcing 1.mp4
    08:16
  • 2. Whitewater sourcing 2.mp4
    06:13
  • 3. Whitewater Solver 1.mp4
    17:21
  • 4. Whitewater Solver 2.mp4
    04:25
  • 5. Whitewater Solver 3.mp4
    10:55
  • 6. Whitewater Solver 4.mp4
    04:11
  • 7. Applying on our simulation.mp4
    07:18
  • 8. Refining our whitewater sim.mp4
    05:12
  • 9. Exporting the whitewater simulation.mp4
    02:15
  • 1. Meshing the simulation 1.mp4
    17:12
  • 2. Meshing the simulation 2.mp4
    23:56
  • 3. Meshing the simulation 3.mp4
    09:08
  • 4. Meshing the simulation 4.mp4
    10:05
  • 5. Meshing the simulation 5.mp4
    02:05
  • 6. Meshing the simulation 6.mp4
    12:56
  • 1. Introduction to Houdini Ocean tools.mp4
    15:56
  • 2. Intro to ocean shader.mp4
    12:06
  • 3. Creating ocean shader for our simulation.mp4
    14:17
  • 4. Creating ocean interior shader.mp4
    04:57
  • 5. Refining our ocean shader.mp4
    06:01
  • 1. Rendering whitewater 1.mp4
    10:33
  • 2. Rendering whitewater 2.mp4
    11:26
  • 3. Rendering whitewater 3.mp4
    06:55
  • 4. Refining our render scene.mp4
    07:15
  • 5. Finalizing our render.mp4
    11:49
  • 6. Compositing in Nuke.mp4
    14:42
  • Description


    Learn how to create complex water simulations from scratch till final render. You can use Houdini 20.

    What You'll Learn?


    • Learn how to create a complex FLIP fluid water simulation from scratch
    • Create the secondary elements like whitewater and mist
    • Learn how to integrate Houdini ocean tools and FLIP fluids
    • Learn how to mesh the simulation
    • Rendering the simulation efficiently

    Who is this for?


  • Beginners who want to explore the world of Houdini FLIP fluids and ocean tools
  • What You Need to Know?


  • Beginners who are only comfortable to the basics of Houdini
  • More details


    Description

    Are you a Houdini beginner? Your knowledge in simulating water in Houdini is so little or you don't even have any, aren't you? Don't you wanna create a simulation like the one in the promo video?

    In this course, we will create this simulation and this render!

    Now, take a journey through the world of FLIP simulations from zero to hero, we will start with the very basics explaining every parameter. For each parameter we will compare four simulations with four different values to be able to spot the function of the parameter, how it changes the simulation and how to use it to get the look what we want . After we finish the Helicopter crash in the water, we will use advanced techniques to simulate the explosive wave then mixing it with the crash to get this gorgeous result. After you finish this course, you will be able to do your own complex big scale simulation, simulate and control whitewater, and render a marvelous amazing scene that looks very realistic to enhance your showreel!

    BIG NOTE: In this course, Houdini 18 is used, but pretty everything in this course can be applied exactly in the same way in Houdini 20!


    By the end of this course you will be able to :

    - Deal with any kind of flip simulations 

    - Do your complex high-end big scale sim with secondary whitewater.

    - You will learn about every important parameter in the FLIP solver and whitewater solver and see many tests with different values to recognize how each parameter changes the look of the sim.

    - You will learn high quality meshing technique to achieve the best look of your sim.

    -You will get used to Houdini ocean tools then mix them with your crash effect to make the simulation happen in an infinite ocean. 

    - You will learn how to render a perfect looking scene in multiple layers (render passes).

    - You will learn how to do compositing of your scene, ex...how to merge the render layers and use them to enhance the final outcome of your scene using Nuke.


    Total duration: 6:43 Hours


    Par 1: Introduction to FLIP Solver

    In this chapter we are gonna use the shelf tools for doing simple flip fluid sims of a sphere falling in the water discussing how the pipeline of the fluid sims work in the DOP network and some of the basic parameters in the solver.

    Part 2: Simulation On The Run

    In this chapter where we will import our animation in Houdini, create our flip tank of the simulation and get everything ready for the sim , then we are going to do a lot of tests on different parameters to reach the result we want.

    We are going to tweak our collision and simulation by controlling the powerful parameters of the solver .


    Part 3: Whitewater Simulation

    It’s time to do a cool whitewater sim to enhance the look of our simulation and to add the beautiful foamy looking to our render.

    This will involve a lot of tests of different parameters digging very deep into the different parameters that will help us modify our whitewater simulation.


    Part 4: Different Meshing Methods

    In this chapter we are going to use a very advanced way to mesh our sim trying our best to conserve the small details.


    Part 5: Houdini ocean tools

    In this section, we will master Houdini ocean tools and integrate it with our simulation to get a cool final result.

    Part 6: Rendering and final compositing

    We are going to render the scene for compositing. This chapter will cover the principles of rendering fluid scenes and the management of our render passes to get the full benefit of them. We will begin by adding lights and making shaders, then finally, we are going to render different passes and composite them in Nuke.

    Who this course is for:

    • Beginners who want to explore the world of Houdini FLIP fluids and ocean tools

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    I love VFX and Houdini very much and always work on finding the relationship between our VFX Industry and Mathematical Definition which can make huge differences and advancement in our field . Everything is based on math somehow which most of us don't know but if we know , this will change everything! I work as a freelancer and as a mentor presenting courses in different places.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 6:38:47
    • Release Date 2024/07/23