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Mastering OpenGL for Graphics Programming

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EDUCBA Bridging the Gap

10:41:44

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  • 1. Introduction to OpenGL.mp4
    01:50
  • 2. What Is OpenGL.mp4
    16:11
  • 3. Setting Up OpenGL.mp4
    10:08
  • 4. Setting Up OpenGL Continued.mp4
    25:29
  • 5. Setting Up GLEW.mp4
    25:12
  • 6. Draw Triangle in Modern OpenGL.mp4
    17:38
  • 1. Vertex Attributes.mp4
    18:09
  • 2. Shades in OpenGL.mp4
    18:59
  • 3. Writing Our First Shade.mp4
    38:00
  • 4. Rewriting Shade as Shade File.mp4
    23:39
  • 5. Index Buffers.mp4
    18:50
  • 6. Error Handling.mp4
    27:38
  • 7. Error Handling Continue.mp4
    16:45
  • 8. Simple Error Handling in OpenGL.mp4
    01:45
  • 1. Uniforms.mp4
    21:08
  • 2. Vertex Arrays.mp4
    27:59
  • 3. Abstracting Vertex and Index Buffers Into Classes.mp4
    32:57
  • 4. Abstracting Vertex Array.mp4
    37:42
  • 5. Abstracting Vertex Array Continue.mp4
    06:40
  • 6. More on Abstracting Vertex Array.mp4
    10:20
  • 7. Abstracting Shader Code.mp4
    17:40
  • 8. Abstracting Shadier Code Continue.mp4
    25:00
  • 9. Simple Renderer.mp4
    18:18
  • 1. Textures Part 1.mp4
    21:02
  • 2. Textures Part 2.mp4
    30:59
  • 3. Textures Part 3.mp4
    18:21
  • 4. GLM.mp4
    30:00
  • 5. Projection Matrix.mp4
    27:46
  • 6. Model and View Matrices.mp4
    24:34
  • 7. ImGUI.mp4
    31:05
  • Description


    Unlock the power of OpenGL and create stunning graphics with our comprehensive course!

    What You'll Learn?


    • Understanding the fundamentals of OpenGL
    • Setting up an OpenGL development environment
    • Drawing basic shapes using Modern OpenGL
    • Managing vertex buffers and attributes
    • Writing and utilizing shaders in OpenGL
    • Handling errors in OpenGL applications
    • Organizing code efficiently with classes and abstractions
    • Implementing textures in OpenGL
    • Working with GLM for matrix operations
    • Using ImGUI for creating graphical user interfaces

    Who is this for?


  • Beginners interested in learning OpenGL
  • C++ programmers looking to expand their skills into graphics programming
  • Computer Science students studying computer graphics
  • Game developers wanting to understand the fundamentals of OpenGL
  • Hobbyists and enthusiasts eager to create 3D graphics
  • Professionals seeking to refresh their knowledge in modern OpenGL
  • Anyone interested in creating visually appealing graphics and applications
  • What You Need to Know?


  • Basic understanding of computer programming
  • Familiarity with C++ programming language
  • A computer with Windows, macOS, or Linux operating system
  • Visual Studio or any other C++ IDE installed
  • Basic knowledge of computer graphics concepts (helpful but not mandatory)
  • Enthusiasm for learning OpenGL and graphics programming
  • Willingness to practice and experiment with code
  • More details


    Description

    Welcome to "Mastering OpenGL for Graphics Programming," your comprehensive guide to harnessing the power of OpenGL for creating stunning 2D and 3D graphics. This course is meticulously designed to take you from the basics to advanced concepts, providing you with the knowledge and skills needed to excel in graphics programming.

    OpenGL is the industry's leading cross-platform API for rendering vector graphics, widely used in gaming, simulation, and virtual reality applications. Whether you're a beginner looking to break into the world of graphics programming or an experienced developer aiming to refine your skills, this course offers something for everyone.

    Throughout this course, you will embark on a journey through the fundamental aspects of OpenGL, starting with setting up your development environment and progressing to more complex topics like vertex buffers, shading, texturing, and code organization. Each section is designed to build on the previous one, ensuring a smooth and logical progression of concepts and techniques.

    By the end of this course, you will have a deep understanding of OpenGL's capabilities and be well-equipped to create your own sophisticated graphics applications. Let's dive in and start your journey towards becoming an OpenGL expert!

    Section 1: OpenGL - Introduction

    In this introductory section, students will get acquainted with OpenGL, the premier cross-platform API for rendering 2D and 3D vector graphics. Beginning with a thorough introduction to OpenGL and its importance in the graphics programming landscape, this section covers the essentials of setting up OpenGL on your development environment. Students will also learn how to set up GLEW (OpenGL Extension Wrangler Library) to manage OpenGL extensions efficiently. By the end of this section, students will have drawn their first triangle in modern OpenGL, laying the foundation for more complex graphics programming.

    Section 2: OpenGL - Vertex Buffers

    This section delves into the core concepts of vertex buffers in OpenGL. Students will explore vertex attributes and shaders, understanding how they interact to produce graphical output. The section includes writing and organizing shaders, with practical exercises on creating and managing vertex and index buffers. Error handling is also emphasized, ensuring students can troubleshoot and debug their OpenGL applications effectively. This foundational knowledge is critical for developing robust and efficient graphics programs.

    Section 3: OpenGL - Code Organization

    Effective code organization is crucial for managing complex OpenGL projects. In this section, students will learn about uniforms, vertex arrays, and how to abstract vertex and index buffers into manageable classes. The lectures will guide students through abstracting vertex arrays and shader code, ensuring their OpenGL code is modular, maintainable, and scalable. By the end of this section, students will be capable of implementing a simple renderer, streamlining the process of drawing objects in OpenGL.

    Section 4: OpenGL - Texturing

    The final section of the course focuses on texturing, a key aspect of making 3D graphics look realistic and visually appealing. Students will learn about texture mapping, including how to load and apply textures to 3D objects. The section covers the GLM (OpenGL Mathematics) library for handling complex mathematical operations, and the creation of projection, model, and view matrices to manage object transformations. The section concludes with an introduction to ImGUI, a bloat-free graphical user interface library for C++, which is useful for creating custom user interfaces for OpenGL applications.

    By the end of this course, students will have a solid understanding of OpenGL and its various components, enabling them to create sophisticated graphics applications with confidence.

    Who this course is for:

    • Beginners interested in learning OpenGL
    • C++ programmers looking to expand their skills into graphics programming
    • Computer Science students studying computer graphics
    • Game developers wanting to understand the fundamentals of OpenGL
    • Hobbyists and enthusiasts eager to create 3D graphics
    • Professionals seeking to refresh their knowledge in modern OpenGL
    • Anyone interested in creating visually appealing graphics and applications

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    EDUCBA Bridging the Gap
    EDUCBA Bridging the Gap
    Instructor's Courses
    EDUCBA is a leading global provider of skill based education addressing the needs of 1,000,000+ members across 70+ Countries. Our unique step-by-step, online learning model along with amazing 5000+ courses and 500+ Learning Paths prepared by top-notch professionals from the Industry help participants achieve their goals successfully. All our training programs are Job oriented skill based programs demanded by the Industry. At EDUCBA, it is a matter of pride for us to make job oriented hands-on courses available to anyone, any time and anywhere. Therefore we ensure that you can enroll 24 hours a day, seven days a week, 365 days a year. Learn at a time and place, and pace that is of your choice. Plan your study to suit your convenience and schedule.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 30
    • duration 10:41:44
    • Release Date 2024/08/11