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Mastering Game Feel in Unity: Where Code Meets Fun!

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GameDev.tv Team,Stephen Hubbard

7:48:35

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  • 1.1 Gitlab Repo Link.html
  • 1. Welcome To The Course.mp4
    03:39
  • 2.1 This Lectures Project Changes.html
  • 2.2 Unity Docs - VS Code Unity Package URL.html
  • 2.3 Unity Game Feel Pre Course Package.zip
  • 2. Set Up Unity & VS Code.mp4
    10:08
  • 3.1 Download Unity Hub.html
  • 3. Project Setup.mp4
    08:01
  • 4. VS Code Issues.html
  • 5.1 This Lectures Project Changes.html
  • 5. Package Overview.mp4
    07:28
  • 6.1 Chrome Live Captions.html
  • 6.2 GameDev.tv Blog.html
  • 6.3 GameDev.tv Community Forum.html
  • 6.4 GameDev.tv on Discord.html
  • 6.5 GameDev.tv on Twitter.html
  • 6.6 GameDev.tv on YouTube.html
  • 6. Community & Support.mp4
    01:33
  • 7. Accessing Our Projects.mp4
    04:38
  • 1. Section Intro - Weapon Improvements.mp4
    00:48
  • 2.1 This Lectures Project Changes.html
  • 2. Gun Aim.mp4
    09:57
  • 3.1 This Lectures Project Changes.html
  • 3. Machine Gun.mp4
    04:18
  • 4.1 This Lectures Project Changes.html
  • 4. Observer Pattern.mp4
    06:27
  • 5.1 This Lectures Project Changes.html
  • 5. Gun Kickback Animation.mp4
    08:15
  • 6.1 Microsoft Docs - Lambda Expressions.html
  • 6.2 This Lectures Project Changes.html
  • 6. Object Pooling.mp4
    11:08
  • 7.1 This Lectures Project Changes.html
  • 7. Screen Shake.mp4
    04:40
  • 1. Section Intro - Player Controller.mp4
    00:42
  • 2.1 This Lectures Project Changes.html
  • 2. Jump Detection.mp4
    09:33
  • 3.1 This Lectures Project Changes.html
  • 3. New Input System.mp4
    06:40
  • 4.1 This Lectures Project Changes.html
  • 4. Struct vs Class.mp4
    09:36
  • 5.1 This Lectures Project Changes.html
  • 5. Shared Movement Class.mp4
    08:32
  • 6.1 This Lectures Project Changes.html
  • 6. Custom Gravity.mp4
    04:16
  • 7.1 This Lectures Project Changes.html
  • 7. Double Jump.mp4
    05:16
  • 8.1 This Lectures Project Changes.html
  • 8. Coyote Time.mp4
    07:28
  • 1. Section Intro - Combat.mp4
    00:38
  • 2. Knockback.mp4
    13:30
  • 3.1 This Lectures Project Changes.html
  • 3. Hit Flash.mp4
    10:08
  • 4.1 This Lectures Project Changes.html
  • 4. Color Changer.mp4
    09:52
  • 5.1 This Lectures Project Changes.html
  • 5. Death Splatter.mp4
    06:58
  • 6.1 This Lectures Project Changes.html
  • 6. Splat Particle VFX.mp4
    09:50
  • 7.1 This Lectures Project Changes.html
  • 7. Death Handler.mp4
    08:23
  • 1. Section Intro - Visual Feedback.mp4
    00:48
  • 2.1 This Lectures Project Changes.html
  • 2. Bullet Collision VFX.mp4
    05:46
  • 3.1 This Lectures Project Changes.html
  • 3. Walk Effect.mp4
    07:04
  • 4.1 This Lectures Project Changes.html
  • 4. Player Lean.mp4
    08:39
  • 5.1 This Lectures Project Changes.html
  • 5. Cowboy Hat.mp4
    05:40
  • 6.1 This Lectures Project Changes.html
  • 6. Jump Effect.mp4
    07:10
  • 7.1 This Lectures Project Changes.html
  • 7. Velocity Ground Check.mp4
    05:31
  • 8.1 Sprite Glow.zip
  • 8.2 This Lectures Project Changes.html
  • 8. Bloom.mp4
    10:54
  • 1. Section Intro - 2D Lighting.mp4
    00:38
  • 2.1 This Lectures Project Changes.html
  • 2. Muzzle Flash.mp4
    07:11
  • 3.1 This Lectures Project Changes.html
  • 3. Spotlight.mp4
    07:23
  • 4.1 This Lectures Project Changes.html
  • 4. Ping Ponging Lights.mp4
    06:09
  • 5.1 This Lectures Project Changes.html
  • 5. Interfaces.mp4
    11:52
  • 6.1 This Lectures Project Changes.html
  • 6. Disco Party.mp4
    11:55
  • 1. Section Intro - Audio.mp4
    01:14
  • 2.1 Freesound.org.html
  • 2.2 opengameart.html
  • 2.3 Sonniss.html
  • 2.4 SoundsAndMusic.zip
  • 2.5 This Lectures Project Changes.html
  • 2.6 Unity Asset Store.html
  • 2. Import Assets.mp4
    04:05
  • 3.1 This Lectures Project Changes.html
  • 3. Sound Scriptable Object.mp4
    06:34
  • 4.1 This Lectures Project Changes.html
  • 4. Audio Manager.mp4
    04:45
  • 5.1 This Lectures Project Changes.html
  • 5. Managing Sound Values.mp4
    08:01
  • 6.1 This Lectures Project Changes.html
  • 6. Randomizing Sounds.mp4
    08:15
  • 7.1 This Lectures Project Changes.html
  • 7. Audio Mixer.mp4
    12:32
  • 8.1 This Lectures Project Changes.html
  • 8. Audio Clean Up.mp4
    07:22
  • 1. Section Intro - Additional Features.mp4
    00:33
  • 2.1 This Lectures Project Changes.html
  • 2. Background Parallax.mp4
    04:50
  • 3.1 This Lectures Project Changes.html
  • 3. One Way Platforms.mp4
    13:16
  • 4.1 This Lectures Project Changes.html
  • 4. Jetpack.mp4
    17:40
  • 5.1 This Lectures Project Changes.html
  • 5.2 Unity Docs - Physics2D.OverlapCircleAll.html
  • 5.3 Unity Docs -Rigidbody2D.AddTorque.html
  • 5. Mega Challenge - Grenade.mp4
    03:34
  • 6.1 This Lectures Project Changes.html
  • 6. Solution - Setting Up Prefabs.mp4
    14:11
  • 7.1 This Lectures Project Changes.html
  • 7. Solution - Launching The Grenade.mp4
    07:36
  • 8.1 This Lectures Project Changes.html
  • 8. Solution - Explosion & Contact.mp4
    08:58
  • 9.1 This Lectures Project Changes.html
  • 9. Solution - Grenade Audio.mp4
    09:25
  • 1.1 This Lectures Discussions.html
  • 1. Section Intro - Polish.mp4
    00:58
  • 2.1 This Lectures Discussions.html
  • 2.2 This Lectures Project Changes.html
  • 2. Player Hit.mp4
    14:04
  • 3.1 This Lectures Discussions.html
  • 3.2 This Lectures Project Changes.html
  • 3. Score Kill Count.mp4
    04:22
  • 4.1 This Lectures Discussion.html
  • 4.2 This Lectures Project Changes.html
  • 4. Player Respawn.mp4
    14:06
  • 5.1 This Lectures Discussion.html
  • 5.2 This Lectures Project Changes.html
  • 5. Mega Kill Audio.mp4
    07:02
  • 6.1 This Lectures Discussion.html
  • 6.2 This Lectures Project Changes.html
  • 6. Max Fall Speed.mp4
    05:16
  • 1. Outro.mp4
    00:54
  • Description


    Level Up in C#, Unity, Post-Processing, 2D Lighting, VFX, Audio and more to Amp Up Your Game.

    What You'll Learn?


    • Learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.
    • Implement screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!
    • Increase your level of understanding when it comes to good C# practices.
    • Build an expandable Audio Manager system in C# & Unity that can be used in other mid-sized scalable projects.
    • Build good clean systems in C# and practice good code architecture principles.
    • Expand your foundational knowledge of Unity.

    Who is this for?


  • Beginner+ to intermediate Unity developers looking to expand their foundation knowledge on Unity and C#.
  • Someone that has participated in a game jam or two but is looking to take their projects and games to the next level.
  • Someone that has completed one of the GameDevtv beginner 3D or 2D courses and looking for the next step in their learning journey.
  • What You Need to Know?


  • A basic or introductory level of understanding in both Unity and C#.
  • More details


    Description

    ​​​Ever feel that your game just doesn’t feel quite right?

    Learn how to fix that by implementing a bunch of fun systems, mechanics and effects to enhance the way your game feels from a player perspective!

    Building upon solid C# and Unity foundations, it’s time for you to level up.

    Increase your C# understanding, learn how to implement things like a struct, centralized input, interfaces, and several game design patterns.

    And expand on your Unity knowledge by learning screen shake, post-processing effects, 2D lighting, particle effects, tilemap prefabs, masking, Unity events, and much more!

    Plus, you’ll even build an expandable Audio Manager system that can be used in other mid-sized scalable projects.

    You’ll start with a simple 2D side scroller shooter base template and expand on it to get things feeling the way they should.

    You’ll make a game that “feels” fun to play with a clean and snappy player controller, a gun that’s fun to shoot, audio and screen visuals to give your player feedback, as well as animations to bring everything together.

    This course is suitable for all levels of Unity users. So if you’re a beginner to intermediate Unity developer looking to expand your foundation knowledge, maybe you’ve taken our beginner 3D or 2D courses and are looking for the next step, or you’ve used Unity to participate in a game jam or two and are looking to take your projects and games to the next level, this is the course for you!

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    So enrol today and get your game feeling just right!

    Who this course is for:

    • Beginner+ to intermediate Unity developers looking to expand their foundation knowledge on Unity and C#.
    • Someone that has participated in a game jam or two but is looking to take their projects and games to the next level.
    • Someone that has completed one of the GameDevtv beginner 3D or 2D courses and looking for the next step in their learning journey.

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Stephen Hubbard
    Stephen Hubbard
    Instructor's Courses
    Hi, y’all! I’m Stephen, fancy seeing you here.My earliest memories of game design are from my childhood creating custom rules and splicing together board games with my friends. While game design got away from me in adulthood, I’ve reignited my passion for game dev in the past few years.I tried picking up Unity and programming a couple of times over the years but it always seemed to fall short.  It wasn’t until I found GameDevTV that it really stuck! I’ve now fallen into the endless pit of learning all things indie game dev - and I’m absolutely obsessed.Other hobbies include hiking with my dog and wife in the Utah mountains, loading up another game of Dota 2 for the quintillionth time, and pretending to be good at poker.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 66
    • duration 7:48:35
    • Release Date 2024/01/05