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Mastering Game Development with libGDX

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Stefan Toshkov Zhelyazkov

9:28:51

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  • 1.1 Source Code.zip
  • 1. Install Java and Eclipse.mp4
    08:17
  • 2. Plugin Installation for Eclipse.mp4
    10:47
  • 3. How to Create a LibGDX Project.mp4
    08:09
  • 4. libGDX Sprite and SpriteBatch.mp4
    15:42
  • 5. libGDX Orthographic Camera.mp4
    09:33
  • 6. libGDX Game Lifecycle.mp4
    04:41
  • 7. libGDX Input Proccesing.mp4
    07:14
  • 1. libGDX Project SetUp.mp4
    11:50
  • 1. Creating libGDX Game Project.mp4
    04:17
  • 2. Main Class Set-Up.mp4
    10:06
  • 3. Monty Class Development.mp4
    13:34
  • 4. Deep Dive Monty Class Development.mp4
    08:09
  • 5. Door Class Development.mp4
    08:18
  • 6. Deep Dive Door Class Development.mp4
    03:22
  • 7. The Game Manager Class.mp4
    18:40
  • 8. Deep Dive The Game Manager Class.mp4
    08:10
  • 9. Input Management.mp4
    04:05
  • 10. Deep Dive Input Management.mp4
    01:30
  • 11. Handling the Doors.mp4
    15:54
  • 12. Deep Dive Handling the Doors.mp4
    03:56
  • 13. Restarting the Game.mp4
    14:40
  • 14. Deep Dive Restarting the Game.mp4
    04:47
  • 15. Set Background.mp4
    06:58
  • 16. Deep Dive Set Background.mp4
    01:04
  • 17. Text Management.mp4
    13:31
  • 18. Deep Dive Text Management.mp4
    04:40
  • 1. Section Overview Creating Mole Game Project.mp4
    07:37
  • 2. Setting Game and Cameras.mp4
    12:26
  • 3. Creating the Mole Class.mp4
    09:37
  • 4. Creating the Game Manager Class.mp4
    22:15
  • 5. Mole Class Update.mp4
    11:07
  • 6. Animating the Moles.mp4
    25:35
  • 7. Game Sound Management.mp4
    07:01
  • 8. Text Management.mp4
    10:23
  • 9. Section Conclusion.mp4
    01:11
  • 1. Catch Ball Project Set-Up.mp4
    09:57
  • 2. Game Manager Development.mp4
    08:40
  • 3. Main Class.mp4
    03:47
  • 4. Set Up Cameras and Viewpoints.mp4
    08:55
  • 5. Create the Basket.mp4
    08:35
  • 6. Input Manager Set Up.mp4
    09:58
  • 7. Create the Ball.mp4
    09:39
  • 8. Spawn Manager Development.mp4
    16:38
  • 9. Randomize and Display the Ball.mp4
    11:41
  • 10. Text Manager Class Development.mp4
    06:43
  • 11. Display Score and Record.mp4
    09:40
  • 12. Menu Screen Display.mp4
    16:15
  • 13. Menu Screen Functionality.mp4
    08:45
  • 14. Back Key Set Up.mp4
    12:40
  • 15. Action Sound Implementation.mp4
    06:40
  • 16. Add Background Sound.mp4
    03:41
  • 17. Section Conclusion.mp4
    01:31
  • 1. Get The Cheese Section Overview.mp4
    02:59
  • 2. Project Set Up and Cheese Game Class.mp4
    08:21
  • 3. Base Screen Development.mp4
    11:45
  • 4. Creating the Mouse Actor.mp4
    08:50
  • 5. Animating the Mouse Actor.mp4
    05:11
  • 6. Displaying the Mouse.mp4
    10:19
  • 7. Moving the Mouse.mp4
    04:06
  • 8. Displaying the Cheese.mp4
    03:33
  • 9. Mouse - Cheese Intersection.mp4
    05:33
  • 10. Displaying the Background.mp4
    04:38
  • 11. Adding Text Graphics to Your Game.mp4
    08:30
  • 12. Adding Menu Screen to Your Game.mp4
    10:21
  • 13. Section Conclusion.mp4
    01:54
  • Description


    A Comprehensive Guide to Creating Interactive Games

    What You'll Learn?


    • Gain a comprehensive understanding of Java fundamentals and effectively implement them in practical, real-world projects to enhance your programming skills.
    • Acquire a solid grasp of the fundamental principles of libGDX, a game development framework, and adeptly integrate them into real-world projects
    • Achieve mastery in the diverse libGDX packages specifically designed for 2D game development,allowing you to create engaging and visually captivating games.
    • Explore the practical applications of Object-Oriented Programming (OOP) concepts, delving into how they are utilized in the development of software systems
    • Cultivate your game development prowess bycreating fully playable games,experiencing a profound sense of accomplishment as you witness your projects come tolife
    • Harness user input mechanisms to dynamically alter the game's state, empowering you to create interactive and responsive gameplay experiences.
    • Implement captivating animations for in-game characters and text elements, elevating the visual appeal and engagement of your gaming projects.
    • Enhance the audio-visual experience of your games by seamlessly integrating music and importing graphical assets, adding depth and immersion to your creations
    • Develop intricate multi-screen gaming experiences and meticulously designed menu screens to provide players with a comprehensive and enjoyable gameplay journey.

    Who is this for?


  • Aspiring Game Developers
  • Programming Enthusiasts
  • Creative Minds
  • What You Need to Know?


  • Passion for Game Development
  • Creative Mindset
  • Basic Computer Skills
  • More details


    Description

    Unlock the world of game development with libGDX in this comprehensive course. Dive into the exciting realm of game creation and learn how to build captivating games step by step. Whether you're a beginner or an experienced developer, this course will take you on a journey through the key aspects of libGDX game development.

    Course Sections:

    1. Project Set-Up and Game Class: Get started with libGDX and set up your game project.

    2. Creating Game Elements: Develop the foundational components, including actors, screens, and the main class.

    3. Animating Your Game: Explore the magic of animation as you breathe life into your game characters.

    4. Game Mechanics and Logic: Implement essential game mechanics and logic to make your game engaging.

    5. Audio and Visuals: Enhance the gaming experience with sound effects, background music, and graphical elements.

    6. User Interaction and Controls: Learn to manage player input, touch events, and device features.

    7. Menus and Screens: Create an immersive user interface with menus, screens, and interactive elements.

    8. Final Touches and Conclusion: Polish your game, review your work, and prepare to release your masterpiece.

    This course is designed to provide you with a solid foundation in libGDX game development, enabling you to bring your gaming ideas to life and share them with the world. Whether you dream of creating mobile, desktop, or web-based games, this course will equip you with the skills and knowledge to turn your vision into a reality. Join us and embark on your journey to becoming a proficient game developer.

    Who this course is for:

    • Aspiring Game Developers
    • Programming Enthusiasts
    • Creative Minds

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    Stefan Toshkov Zhelyazkov
    Stefan Toshkov Zhelyazkov
    Instructor's Courses
    Hello, I'm an experienced AI engineer and natural language processing enthusiast with a passion for building intelligent chatbot applications. I hold a Master's degree in Computer Science and have spent over a decade in the field of artificial intelligence, specializing in language modeling and chatbot development. My teaching style is all about making complex AI concepts accessible and practical for learners of all levels. I believe in providing clear explanations, real-world examples, and hands-on projects that reinforce the concepts learned. You'll find a supportive and engaging learning environment in my courses, where questions are encouraged, and curiosity is nurtured.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 65
    • duration 9:28:51
    • Release Date 2024/01/05

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