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Master Blender NPR for Spaceship Design: A Complete Course

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Phillip Gimmi

10:31:38

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  • 1.1 01 Modeling.zip
  • 1. 01 Setting up the scene.mp4
    04:05
  • 2. 02 Aligning images with data properties opacity.mp4
    03:46
  • 3. 03 Blocking out the wing tips.mp4
    10:49
  • 4. 04 block out outer wing.mp4
    09:59
  • 5. 05 Blockout inner part of the wing.mp4
    10:18
  • 6. 06 Block out the front of the wings.mp4
    35:47
  • 7. 07 Clean up.mp4
    15:15
  • 8. Part 8 making exhaust boosters.mp4
    11:30
  • 9. part 9 base.mp4
    37:48
  • Files.zip
  • 1. 10 cockpit part 1.mp4
    14:35
  • 2. 11 cockpit part 2.mp4
    28:23
  • 3. 12 touch ups.mp4
    10:55
  • 1. 13 vents.mp4
    29:54
  • 2. 14 more minor details.mp4
    04:42
  • 3. 15 manual greeble.mp4
    14:06
  • 4. 16 procedrual greeble.mp4
    21:35
  • 5. 17 final touches.mp4
    07:01
  • 6. 18 minor improvements.mp4
    02:14
  • 7. 19 cleaning up collections.mp4
    03:11
  • 8. 20 Getting inspired by your ness and adding details.mp4
    00:35
  • 1. 21 anime shader base.mp4
    13:26
  • 2. 22 applying it to all objects.mp4
    14:55
  • 3. 23 removing the texture image.mp4
    03:57
  • 4. outcome 1.mp4
    00:14
  • 5. outcome 2.mp4
    00:14
  • 6. outcome 3.mp4
    00:29
  • 7. outcome 4.mp4
    00:29
  • 1. 24 Dream UV.mp4
    44:12
  • 2. 25 Cleanup tips.mp4
    25:14
  • 3. 26 editing normals.mp4
    32:09
  • 4. 27 editing normals further.mp4
    34:01
  • 5. 28 Editing normals continued.mp4
    28:55
  • 6. 29 Editing normals completed.mp4
    26:08
  • 1. 30 texture images.mp4
    27:02
  • 2. 31 quick tip.mp4
    00:44
  • 3. outcome.mp4
    00:29
  • 1. 32 Freestyle method.mp4
    04:38
  • 2. 33 Line Art.mp4
    05:24
  • 3. outcome.mp4
    00:29
  • 1. 34 Setting up the first camera shot.mp4
    10:21
  • 2. 35 multi camera setup and second shot.mp4
    15:02
  • 3. 36 third camera.mp4
    06:59
  • 4. 37 Camera 4.mp4
    09:06
  • 5. 38 Camera 5.mp4
    07:47
  • 1. 39 camera 1 graph editor.mp4
    12:14
  • 2. 40 The rest of the cameras.mp4
    30:32
  • Description


    From basic blockouts to advanced NPR techniques, covering anime shading, camera shots, and more

    What You'll Learn?


    • Blender
    • Hard surface modeilng
    • NPR Texturing and shading
    • non destructive modeling

    Who is this for?


  • Blender enthuisists
  • What You Need to Know?


  • none
  • More details


    Description

    Unlock the secrets of creating stunning Non-Photorealistic Renderings (NPR) of spaceships in Blender with our comprehensive course. Designed for enthusiasts and aspiring artists alike, this course takes you on a detailed journey through the entire process of spaceship design, from initial blockouts to sophisticated NPR techniques.

    Embark on a learning adventure across nine structured sections, each meticulously crafted to enhance your skills step by step. Start with the primary blocking techniques to set up your scene and align images. Progress through secondary blocking, touching upon the cockpit design and refining your model with tertiary details, including manual and procedural greeble.

    Dive deep into the art of Anime shading, learning to apply it across various objects for that signature look. Master the editing of normals and UV for perfect texturing, followed by a segment dedicated to adding vivid colors to your creation. Learn the secrets behind creating compelling Anime lines using both the Freestyle method and Line Art.

    The course culminates in teaching you how to set up dynamic camera shots and animate them, bringing your spaceship to life. Each lecture is designed to build on the previous, ensuring a solid understanding of Blender's powerful NPR capabilities.

    Who This Course Is For

    • Blender enthusiasts eager to explore NPR techniques

    • Aspiring digital artists interested in spaceship design

    • 3D modelers looking to specialize in stylized renderings

    • Anyone curious about integrating anime aesthetics into 3D models

    Prerequisites

    • Basic familiarity with Blender's interface and functions

    • No prior experience with NPR or spaceship modeling required

    Learning Objectives

    • Understand and apply primary, secondary, and tertiary blocking in spaceship design

    • Master the Anime shading technique and apply it to 3D models

    • Edit normals and UV for seamless texturing

    • Create dynamic camera shots and animations to showcase your model

    • Incorporate detailed Anime lines using both Freestyle and Line Art methods

    Who this course is for:

    • Blender enthuisists

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    Phillip Gimmi
    Phillip Gimmi
    Instructor's Courses
    Phillip Gimmi is an accomplished software developer and AI researcher, recognized for his pioneering work in Clarity-Driven Development and transformative collaboration in transformer architectures, with his papers featured on Figshare. At a leading software house, he skillfully blends frontend development with advanced AI research. Phillip also inspires a wide audience through his popular YouTube channel, "Fun with Blender," which has achieved around a million views. His insightful AI blog on Medium, innovative programming projects on CodePen, and AI models on Civitai, reflect his profound influence and diverse expertise in the tech industry.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 46
    • duration 10:31:38
    • Release Date 2024/05/18