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Master 3D content creation tools in Blender. With 6 projects

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Barzu Ibrohimov

36:01:32

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  • 1. Introduction.mp4
    04:00
  • 2. How to study this course. A quick look at the projects.mp4
    08:19
  • 3. Installing Blender.mp4
    00:54
  • 1. Blender interface. Moving around. Transforming objects.mp4
    13:20
  • 2. 3D Mesh Elements. Building blocks of a 3D model.mp4
    08:40
  • 3. Country house. Modeling 1.mp4
    08:40
  • 4. Country house. Modeling 2.mp4
    11:41
  • 5. Country house. Modeling 3.mp4
    11:46
  • 6. Material basics.mp4
    06:14
  • 7. Texture basics.mp4
    10:29
  • 8. Country house. Applying Materials.mp4
    14:37
  • 9. Country house. Growing Grass.mp4
    12:01
  • 10. Getting free assets from BlenderKit.mp4
    04:59
  • 11.1 zFiles.zip
  • 11. Country house. Lighting and Rendering.mp4
    12:12
  • 1. Blender interface basics.mp4
    09:46
  • 2. Overview of editors.mp4
    10:32
  • 3. Properties editor.mp4
    08:19
  • 4. Blender Preferences.mp4
    09:57
  • 5. Viewport Shading options.mp4
    10:19
  • 6. Customizing and saving startup file.mp4
    05:48
  • 7. Navigation in the 3D viewport.mp4
    08:37
  • 8. Walk and Fly navigation. Recording the Camera while walking or flying.mp4
    07:54
  • 9. Tools. Transform Tools and Shortcuts.mp4
    25:23
  • 10. Work modes - Workshops.mp4
    05:16
  • 11. Asset Browser.mp4
    13:25
  • 12. Scene optimization. Do these and Blender will never crash again.mp4
    17:06
  • 1. Object types general overview.mp4
    10:45
  • 2. Object origin.mp4
    04:10
  • 3. Important options in Object Menu. Cleaning up the blend file.mp4
    13:39
  • 4. Objects and Object data. Object and Object data Properties.mp4
    07:05
  • 5. Correct Collection Instancing. Make Instances Real.mp4
    10:12
  • 6. Transform orientations.mp4
    07:50
  • 7. Transform Pivot point.mp4
    03:16
  • 8. Snapping options.mp4
    13:57
  • 9. Proportional editing.mp4
    03:39
  • 1. Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut.mp4
    21:12
  • 2. Edit mode tools 2.mp4
    19:39
  • 3. Selecting mesh elements.mp4
    14:47
  • 4. Deleting mesh elements.mp4
    06:06
  • 5. Overview of Add and Mesh menus.mp4
    13:04
  • 6. Normals.mp4
    07:54
  • 7. Mesh clean up.mp4
    06:54
  • 8. Vertex tools.mp4
    10:21
  • 9. Edge tools.mp4
    17:53
  • 10. Face tools.mp4
    04:16
  • 11. Top 5 modeling problems beginners face.mp4
    16:08
  • 12. Curves and text objects. SVG.mp4
    13:55
  • 13. Vertex Groups. Weight Painting.mp4
    08:27
  • 14. Shape Keys.mp4
    04:45
  • 15. Color Attributes. Vertex Painting.mp4
    02:44
  • 16. Working with Reference Images.mp4
    04:39
  • 1. Modeling the chair.mp4
    11:35
  • 2. Modeling the table.mp4
    06:41
  • 3. Modeling the dishes.mp4
    09:56
  • 4. UV Unwrapping. Applying Materials and textures.mp4
    10:06
  • 5.1 zFiles.zip
  • 5. Texturing the models. Better background lighting.mp4
    10:38
  • 1. Modeling a simple Axe.mp4
    13:37
  • 2. Modeling a more Complex Axe.mp4
    19:32
  • 3. Modeling a sharp something (weapon).mp4
    10:39
  • 4. Modeling the Sword 1.mp4
    15:22
  • 5. Modeling the Sword 2.mp4
    04:27
  • 6. Texturing the Simple Axe. Texture Painting.mp4
    14:45
  • 7. Baking Simple Axe Textures to Image files..mp4
    04:20
  • 8.1 zFiles.zip
  • 8. Texturing Painting the Sword.mp4
    14:48
  • 1. Modeling 1.mp4
    23:13
  • 2. Modeling 2.mp4
    20:43
  • 3. Modeling 3.mp4
    45:00
  • 4. Modeling 4.mp4
    20:22
  • 5. Modeling 5. Finished.mp4
    18:41
  • 6. Shading 1. UV Unwrapping 1.mp4
    15:52
  • 7. Shading 2. UV Unwrapping 2.mp4
    13:27
  • 8. Shading 2. UV Unwrapping 3. Finished.mp4
    05:13
  • 9. Shading 4. Texture Painting 1.mp4
    09:37
  • 10. Shading 4. Texture Painting 2. Finished.mp4
    10:02
  • 11.1 zFiles.zip
  • 11. Shader Setup. World and Lighting Setup. Final Notes.mp4
    04:16
  • 1. Intro to Shading, Lighting and Rendering in Blender.mp4
    13:19
  • 2. Intro to shading and materials.mp4
    03:14
  • 3. Material Properties.mp4
    11:33
  • 4. Node based Shader editor.mp4
    04:29
  • 5. What nodes we have.mp4
    07:50
  • 6. Most common Shader nodes.mp4
    08:02
  • 7. Node Wrangler Shortcuts.mp4
    05:02
  • 8. Principled BSDF.mp4
    13:08
  • 9. Principled Volume.mp4
    08:17
  • 10. Glass shader in Cycles.mp4
    08:02
  • 11. Glass shader in Eevee.mp4
    09:28
  • 12. Power of black and white.mp4
    07:44
  • 13. Textures in Blender.mp4
    01:35
  • 14. Common Procedural textures.mp4
    16:02
  • 15. Using image textures. Texture maps.mp4
    08:56
  • 16. Image texture node options.mp4
    11:56
  • 17. Movie Texture.mp4
    06:12
  • 18. ColorRamp node.mp4
    05:13
  • 19. Bump node.mp4
    02:54
  • 20. UV Reference 1. UV Maps. Unwrapping and editing UVs.mp4
    12:42
  • 21. UV reference 2. Workflows. Rules. Editing options.mp4
    17:57
  • 22. UDIMs Lets learn everything.mp4
    20:41
  • 23. Bake procedural textures to image textures.mp4
    07:55
  • 24. Generating Edge wear. Dirt built up effects.mp4
    20:12
  • 25. Packing or Embedding texture files into blend or fbx files.mp4
    05:02
  • 26. Copying Assigning Linking Duplicating materials. Selecting by materials.mp4
    06:11
  • 1. Intro to lighting. rendering. render and camera options.mp4
    07:49
  • 2. Rendering quick demo.mp4
    08:51
  • 3. Basics of lighting. Light sources.mp4
    07:37
  • 4. Global illumination (GI) or Indirect lighting.mp4
    02:39
  • 5. Light objects in Cycles.mp4
    12:07
  • 6. Light objects in Eevee.mp4
    06:50
  • 7. World properties in Cycles. Environment texture. Nishita sky.mp4
    10:34
  • 8. Rendering with Cycles. Most important options.mp4
    26:10
  • 9. Eevee render engine. Most important options.mp4
    28:05
  • 10. Bake indirect light in Eevee.mp4
    06:23
  • 11. Working with the camera. Basics.mp4
    04:58
  • 12. Camera properties.mp4
    10:40
  • 13. Better camera control. Switch Cameras Automatically etc..mp4
    12:58
  • 14. Rendering images. Resolution. Format etc..mp4
    07:20
  • 15. Render animations.mp4
    13:37
  • 16. Viewport rendering.mp4
    01:45
  • 17. Noise reduction and faster rendering tips in Cycles.mp4
    24:38
  • 18. Shadow caustics.mp4
    03:48
  • 19. Lights with nodes. IES Textures.mp4
    12:36
  • 20. How to use the Shadow Catcher.mp4
    11:07
  • 21. Using Mist Pass. Denoise and Defocus in Compositing to fake effects.mp4
    08:41
  • 1. Intro. Common modifier properties. Important rules.mp4
    11:39
  • 2. Modifier Tools addon.mp4
    02:56
  • 3. Array.mp4
    09:32
  • 4. Bevel.mp4
    14:08
  • 5. Boolean.mp4
    04:03
  • 6. Build.mp4
    04:43
  • 7. Decimate.mp4
    04:14
  • 8. Mirror.mp4
    05:31
  • 9. Screw.mp4
    03:59
  • 10. Skin.mp4
    05:09
  • 11. Solidify.mp4
    07:01
  • 12. Subdivision Surface.mp4
    02:42
  • 13. Triangulate.mp4
    02:39
  • 14. Wireframe.mp4
    08:45
  • 15. Curve.mp4
    05:56
  • 16. Displace.mp4
    06:59
  • 17. Hook.mp4
    03:13
  • 18. Lattice.mp4
    06:37
  • 19. Shrinkwrap.mp4
    07:36
  • 20. Simple Deform.mp4
    06:07
  • 21. Surface Deform.mp4
    03:33
  • 22. Wave.mp4
    08:58
  • 23. Vertex Weight Proximity.mp4
    04:49
  • 24. Weighted Normal.mp4
    02:29
  • 1. Intro.mp4
    02:41
  • 2. BlenderKit.mp4
    04:56
  • 3. Import Images as Planes.mp4
    01:11
  • 4. Carver.mp4
    08:10
  • 5. Bool Tool.mp4
    05:05
  • 6. Cell Fracture.mp4
    08:05
  • 7. A.N.T Landscape.mp4
    07:03
  • 8. Sapling Tree Gen.mp4
    07:50
  • 9. How to use Quixel Bridge with Blender.mp4
    04:23
  • 10. Botaniq. Paid addon for Trees and Vegetation.mp4
    06:51
  • 11. Get more addons for Blender.mp4
    04:32
  • 1. Using AI to generate reference images.mp4
    04:00
  • 2. Modeling 1. Creating the general shape of the door.mp4
    10:37
  • 3. Modeling 2.mp4
    09:08
  • 4. Modeling 3. Rounded edges. Pipes and other details.mp4
    11:52
  • 5. Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders.mp4
    11:25
  • 6. Modeling 5. Door details. Refinements. Finish.mp4
    12:16
  • 7. Modeling the environment.mp4
    08:01
  • 8. Lighting the scene.mp4
    08:14
  • 9. Applying materials. Final render.mp4
    08:48
  • 10.1 zFiles.zip
  • 10. Better materials by Texture painting and better shader setup.mp4
    14:37
  • 1. Intro. Hair Emission. Render.mp4
    10:11
  • 2. Strand type. Material. Viewport display. Children.mp4
    08:18
  • 3. Hair shape. Forces. Windy Grass field. Texture.mp4
    08:41
  • 1. Before we start.mp4
    02:51
  • 2. Intro. Tools.mp4
    06:05
  • 3. Slots. Brushes. Color. Gradient. Color Palette.mp4
    13:46
  • 4. Advanced. Texture. Texture mask.mp4
    09:23
  • 5. Strokes. Stabilize. Fallof. Cursor.mp4
    08:39
  • 6. Cavity Mask. Symmetry. Options.mp4
    06:17
  • 1. Modeling 1. The Stock.mp4
    10:40
  • 2. Modeling 2. Stock connection.mp4
    10:39
  • 3. Modeling 3. The Grip or Handle.mp4
    08:24
  • 4. Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only].mp4
    09:30
  • 5. Modeling 5. Reciever or Chamber 2.mp4
    08:35
  • 6. Modeling 6. The Magazine.mp4
    13:56
  • 7. Modeling 7. The Sight or Scope.mp4
    10:33
  • 8. Modeling 8. The 2nd Grip. Barrel cover..mp4
    11:08
  • 9. Modeling 9. The Barrel..mp4
    10:23
  • 10. Modeling 10. Finish.mp4
    15:24
  • 11. Shading 1. Initial material setup. UV Unwrappiing.mp4
    11:22
  • 12. Achieving consistent texture detail.mp4
    03:50
  • 13. Baking Texture Masks (Important but Optional).mp4
    08:54
  • 14. Shading 4. Painting textures. Most Important Concepts and Tricks.mp4
    15:42
  • 15. Shading 5. Creating Other Materials.mp4
    08:41
  • 16. Shading 6. Final notes.mp4
    05:01
  • 17.1 zFiles.zip
  • 17. Quick Scene Setup and Render.mp4
    01:48
  • 1. Intro. Tools overview.mp4
    05:26
  • 2. Shortcuts. Most common brushes. Generate. Contrast. Transform brushes.mp4
    14:47
  • 3. All the other Brushes and Tools.mp4
    15:07
  • 4. Mask Tools and Auto Masking.mp4
    08:33
  • 5. Brush settings overview.mp4
    09:37
  • 6. Dynamic Topology. Magic Button.mp4
    09:13
  • 7. Remesh. Quad Remesh. Symmetry.mp4
    08:28
  • 8. Retopology. Intro. Setup and Manual Retopo.mp4
    13:01
  • 9. Speed Up your Retopo with addons.mp4
    06:49
  • 10. Multires Modifier in Sculpting.mp4
    11:54
  • 11. Bake Multires details to Normal map.mp4
    04:18
  • 1. Project Intro.mp4
    02:54
  • 2. Sculpting 1. Basic bust shape.mp4
    09:00
  • 3. Sculpting 2. Face enhancement. Ear started.mp4
    10:14
  • 4. Sculpting 3. The ears. Face enhancement. Finish.mp4
    08:16
  • 5. Sculpting. Important final notes.mp4
    04:29
  • 6. Retopology demo 1. Face retopology.mp4
    09:44
  • 7. Retopology demo 2. Ear retopology. Finish.mp4
    09:59
  • 8. Capturing and sculpting fine details with Multires modifier.mp4
    05:04
  • 9. UV unwrapping. Baking Normal map. Texture painting.mp4
    09:51
  • 10. Eye texture. Hair growth.mp4
    09:37
  • 11. Project Summary.mp4
    02:51
  • 12.1 zFiles.zip
  • 12. Using Mixamo animations.mp4
    02:58
  • 1. Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc..mp4
    26:59
  • 2. Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc..mp4
    27:02
  • 3. Simulations and Physics in Blender. Overview and Examples.mp4
    16:38
  • 4. Geometry Nodes. Quick overview. Example projects.mp4
    14:04
  • 5. Grease Pencil. Quick overview. Example projects.mp4
    08:46
  • 6. VFX and Compositing. Overview and practical example.mp4
    20:57
  • Description


    Learn Blender from absolute zero to creating professional 3D models. Learn to create Game assets and realistic models

    What You'll Learn?


    • Blender fundamentals. The User Interface. Navigating in the scene. Using shortcuts and more
    • Create any 3D model using the tools in Edit Mode
    • Speed up your modeling with Blender's powerful Modifiers
    • Create materials using image textures or Procedural textures.
    • Create real art using Texture Painting tools. Learn Texture Painting fully
    • Learn how to light and render your scenes. Learn light objects and rendering steps
    • Learn how to use Eevee and Cycles effectively
    • Work with the camera like a pro. Understand camera properties, camera rigging and more
    • Use addons to speed things up even more. Learn to use Quixel assets in Blender
    • Make characters or any organic shapes using Sculpting tools. Learn Sculpting fully
    • Get to know other powerful features of Blender like Geometry Nodes or VFX tools
    • Be confident with 3D Animation in Blender
    • Create 6 projects from scratch and challenge yourself

    Who is this for?


  • Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software
  • What You Need to Know?


  • A relatively new computer running on Windows, MacOS or Linux that supports Blender 3.0 +
  • No previous knowledge of Blender or anyother software is needed
  • Basic understanding of computer graphics and 3D design is a plus
  • More details


    Description

    Welcome to one of the biggest and most comprehensive courses on Blender.

    *** NEW !!! Blender 4 UPDATE !!! ***
    4 new lessons added about the most important changes and some new features in Blender 4!


    First of all, if you are reading this, thank you for checking this out!

    This course is divided into two areas
    - Reference videos (that is more informative) and
    - Project videos (that is more practical).

    It is recommended to watch all the necessary reference videos before doing any projects. If you want, you can use this course as a reference material because there are so many detailed reference videos on Blender's interface and navigation, working with objects, all the edit mode modeling tools, all the important nodes in the shader editor, lighting tools and rendering options and so much more.

    If you are already an intermediate learner, you can challenge yourself and try to practice with the projects in the course, I tried to show you every step in each project. But REMEMBER, many videos in the projects are TIMELAPSES. Because everything you need to know to create any project is shown in the reference videos, so you are expected to watch and learn those first before doing any project exercises. So please watch reference videos before project videos!

    Why buy this course?

    I am so confident to say that this course is easily one of the best courses available for learning Blender.
    It is completely new (Most parts are in Blender 3 . 5 - 3 . 6) and will be updated with major releases of Blender.

    Why am I so confident? Let me give you a few reasons why this course must be on your shelf if you are learning Blender.

    - This course is big but free from unnecessary details and boring long videos. In this course, I tried to save your precious time by showing the most important things, options or operations in short videos (You really feel it when you are watching the videos). I did my best to put in as much information in a single short video as possible.

    - This course contains some information that you can never find in other courses such as "How to optimize your scenes in Blender so that it never crashes" or "Copying Assigning Duplicating materials. Selecting by materials" all in one short video.

    - This course is much better suited for a "learner" because it addresses so many problems that you come accross on any project. For example, we learn "Proper collection instancing", "How to detect and fix flipped normals easily", "How to quickly remove dublicates", "How to clean up the blend file", "object mode scaling issues" and many more. I know what problems you might face because I have been teaching Blender to students in person for years and they always have these same problems.

    - This course contains demo projects. We are going to create 6 projects from scratch. I will show you everything from modeling to texturing to lighting and rendering. But remember, YOU MUST WATCH REFERENCE VIDEOS FIRST BEFORE PROJECT VIDEOS especially if you are a complete beginner!

    - There is a crash course at the beginning if you want to quickly see the general steps of creating projects from start to finish in Blender. However, the crash course part does not ask you to do anything, it is just for demonstration purposes!

    - Although the course is mainly focused on 3D content creation, there is a whole section containing all the general information about every other feature in Blender, such as Animation tools, Geometry Nodes, Grease Pencil and more.

    As a final note, DO NOT RUSH, TAKE YOUR TIME and check out everything. Because big courses take time to complete and you might get discouraged if you want to learn something very quickly.

    So, if you are looking for the one course that covers everything in Blender, this course is all you need.

    Thank you, see you inside the course!




    Who this course is for:

    • Virtually anyone who wants to learn Blender or who wants to improve their knowledge of this amazing piece of software

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    Barzu Ibrohimov
    Barzu Ibrohimov
    Instructor's Courses
    I am Barzu Ibrohimov. A freelance 3D designer with 5+ years of experience mainly in Blender, Adobe Suit and Unreal Engine. I am also a Blender and Unreal Engine trainer with 6 courses published and taught a few hundred students in class for the last 3 years. I also run two YouTube channels in my free time to help learners in their journey in 3D design and Game development.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 222
    • duration 36:01:32
    • Release Date 2024/04/24

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