Companies Home Search Profile

Make a Ninja Survival game for mobile in Unity® and Blender!

Focused View

John Bura,Mammoth Interactive

17:08:13

198 View
  • 1 - Download Blender and Unity3D.html
  • 2 - Gameplay.mp4
    00:25
  • 3 - 11 Introduction.mp4
    03:13
  • 4 - 12 Unity Editor.mp4
    13:21
  • 5 - 13 Moving a Cube.mp4
    12:03
  • 6 - 14 Materials.mp4
    08:55
  • 7 - 15 Lights.mp4
    06:15
  • 8 - 16 Particle System.mp4
    06:20
  • 9 - 17 Applying Physics.mp4
    04:58
  • 10 - 18 Asset Store.mp4
    03:11
  • 11 - 21 Introduction.mp4
    02:09
  • 12 - 22 Variables.mp4
    16:59
  • 13 - 23 Methods.mp4
    16:19
  • 14 - 24 If Blocks.mp4
    07:40
  • 15 - 25 Loops.mp4
    12:45
  • 16 - 31 Introduction.mp4
    01:58
  • 17 - 32 Key Presses.mp4
    13:35
  • 18 - 33 Moving a Player.mp4
    11:03
  • 19 - 34 Jumping.mp4
    10:58
  • 20 - 35 Moving Forward.mp4
    07:18
  • 21 - 36 Cycling Cameras.mp4
    14:07
  • 22 - 41 Introduction.mp4
    14:07
  • 23 - 42 Introduction to Prefabs.mp4
    16:51
  • 24 - FAQ on Instantiating Objects.html
  • 25 - 43 Random Angles.mp4
    09:15
  • 26 - FAQ on Destroying Objects.html
  • 27 - 44 Explosion Effect.mp4
    13:12
  • 28 - 45 Adding Explosion Effects.mp4
    10:07
  • 29 - g11 Setting up the Project.mp4
    04:11
  • 30 - g12 Building a Simple Scene.mp4
    06:26
  • 31 - g13 Percentage Coordinates.mp4
    08:26
  • 32 - g14 Clicking Variation.mp4
    04:29
  • 33 - g15 Player Movement.mp4
    11:30
  • 34 - g16 Orthographic Camera.mp4
    05:28
  • 35 - g17 Jumping Enemy.mp4
    07:33
  • 36 - g18 Jumping Enemy Movement.mp4
    05:55
  • 37 - g19 Killing the Playermp4.mp4
    02:33
  • 38 - g110 Canvas.mp4
    07:07
  • 39 - g111 End Game Messages.mp4
    10:52
  • 40 - g21 Reusability.mp4
    05:09
  • 41 - g22 Dynamically Adding the Enemy.mp4
    03:51
  • 42 - g23 Game Mode Switch.mp4
    08:00
  • 43 - g24 Setting up the Rolling Enemy.mp4
    07:04
  • 44 - g25 Rolling Enemy Movement.mp4
    13:11
  • 45 - g26 Enemy Positions.mp4
    07:41
  • 46 - g27 Killing the Player.mp4
    07:11
  • 47 - g28 Depth Range.mp4
    13:15
  • 48 - g29 Horizontal Range.mp4
    11:33
  • 49 - g31 Creating the Bouncing Enemy.mp4
    07:33
  • 50 - g32 Moving the Bouncing Enemy.mp4
    08:34
  • 51 - g33 Diagonal Movement.mp4
    05:48
  • 52 - g34 Movement Flip.mp4
    07:20
  • 53 - g35 Initial Anglemp4.mp4
    07:08
  • 54 - g36 Enemy Collisionmp4.mp4
    04:10
  • 55 - g37 Multiple Bouncersmp4.mp4
    04:02
  • 56 - g38 Depth Walls.mp4
    06:43
  • 57 - g41 Designing the Crawlersmp4.mp4
    12:26
  • 58 - g42 Crawling Enemy Movementmp4.mp4
    06:19
  • 59 - g43 Players Rotationmp4.mp4
    11:08
  • 60 - g44 Jumping Forcemp4.mp4
    05:42
  • 61 - g45 Finishing the Jumping Logicmp4.mp4
    06:18
  • 62 - g46 Spawning Crawlersmp4.mp4
    04:34
  • 63 - g51 Designing the Enemy Turret.mp4
    14:09
  • 64 - g52 Turret States.mp4
    09:21
  • 65 - g53 Turrent Movement.mp4
    13:02
  • 66 - g54 Smooth Aiming.mp4
    09:09
  • 67 - g55 Aiming.mp4
    15:15
  • 68 - g61 Preparing the Game Logic.mp4
    13:48
  • 69 - g62 Raycast.mp4
    11:34
  • 70 - g63 Shooting Weapons.mp4
    07:23
  • 71 - g64 Aiming Improvements.mp4
    09:32
  • 72 - g65 Targets.mp4
    14:49
  • 73 - g66 Shooting the Player.mp4
    03:23
  • 74 - g67 Destroying the Targets.mp4
    04:43
  • 75 - g71 Configuring the Player.mp4
    11:14
  • 76 - g72 Moving Up.mp4
    14:23
  • 77 - g73 Jetpack Thrusters.mp4
    07:20
  • 78 - g74 Designing the Enemy.mp4
    11:36
  • 79 - g75 Wave Patterns.mp4
    04:29
  • 80 - g76 Spawn Enemies.mp4
    09:02
  • 81 - g81 Setting up Endless Mode.mp4
    11:16
  • 82 - g82 Highscores.mp4
    14:06
  • 83 - g83 Refactoring the Spawn Logic.mp4
    05:57
  • 84 - g84 Increasing the Difficulty.mp4
    07:59
  • 85 - g85 Bouncer Difficulty.mp4
    08:05
  • 86 - g86 Crawler Difficulty.mp4
    08:35
  • 87 - g87 Turrets Difficulty.mp4
    03:09
  • 88 - g88 Targets Difficulty.mp4
    04:28
  • 89 - g89 Jetpack Difficulty.mp4
    04:45
  • 90 - g91 Building the Menu Scene.mp4
    21:08
  • 91 - g92 Level Selection.mp4
    09:35
  • 92 - g93 Level Picker.mp4
    10:36
  • 93 - g94 Losing the Game.mp4
    02:48
  • 94 - g95 Level Parameters.mp4
    11:11
  • 95 - g96 Setting Difficulties.mp4
    13:40
  • 96 - g97 Setting Endless Mode.mp4
    06:42
  • 97 - Introduction to Blender 3D.mp4
    24:39
  • 98 - k11 Floors.mp4
    05:34
  • 99 - k12 Walls.mp4
    08:34
  • 100 - k21 Bouncing Enemy.mp4
    04:35
  • 101 - k22 Rolling Enemy.mp4
    05:21
  • 102 - k23 Double Rolling Enemies.mp4
    04:58
  • 103 - k24 Crawler Enemy.mp4
    07:39
  • 104 - k25 Turret Enemy 1.mp4
    12:21
  • 105 - k26 Turret Enemy 2.mp4
    04:20
  • 106 - k27 Player Ninja Character.mp4
    19:00
  • 107 - k28 Enemy Ninja Character.mp4
    03:52
  • 108 - k29 Ninja Stars.mp4
    13:38
  • 109 - k210 Flying Enemy.mp4
    06:39
  • 110 - k211 Jet Pack.mp4
    11:29
  • 111 - k31 Assets Toon Shading.mp4
    07:22
  • 112 - k32 Background.mp4
    01:00
  • 113 - g101 Starting to Integrate Art.mp4
    05:02
  • 114 - g102 Integrating Jumper Art.mp4
    17:59
  • 115 - g103 Integrating Roller Art.mp4
    04:13
  • 116 - g104 Integrating Roller Art Continued.mp4
    02:22
  • 117 - g105 Integrating the Crawler.mp4
    05:18
  • 118 - g106 Integrating the Turret Model.mp4
    06:57
  • 119 - g107 Aiming the New Turret.mp4
    05:43
  • 120 - g108 Integrating the Target Enemies.mp4
    07:14
  • 121 - g109 Integrating the Flying Enemy Art.mp4
    01:49
  • 122 - g1010 New Player Art.mp4
    07:17
  • 123 - g1011 Integrating the Dojo.mp4
    03:35
  • 124 - g1012 Adjusting the Interface.mp4
    03:26
  • 125 - g1013 Challenge Time.mp4
    01:51
  • 126 - Source Code and Assets.html
  • Description


    Learn to build a Ninja game for mobile in Unity®. Create the game's art from scratch in Blender.

    What You'll Learn?


    • Build a Ninja Survival game for mobile in Unity®.
    • Code in C#.
    • Use Blender and navigate its interface.
    • Integrate art from Blender into Unity®.
    • Build video game levels.
    • UV map and unwrap your models.
    • Create your own materials.
    • Learn the basics of animation.

    Who is this for?


  • Anyone who wants to learn Unity® or Blender.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity® and Blender.
  • What You Need to Know?


  • To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) and Unity® (for game set-up and coding).
  • Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
  • More details


    Description


    In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.

    First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

    Why Unity®?

    Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

    Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. 

    Why Blender?

    Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

    Is this course for me?

    Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

    Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

    Let's get started!

    Who this course is for:

    • Anyone who wants to learn Unity® or Blender.
    • Anyone who wants to learn game development.
    • This course assumes you know a little about Unity® and Blender.

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
    Mammoth Interactive
    Mammoth Interactive
    Instructor's Courses
    Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you."I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W."Very good at explaining the basics then building to more complex features." – Student Kevin L.Try a course today.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 122
    • duration 17:08:13
    • English subtitles has
    • Release Date 2022/11/16