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Make a 2D Action Platformer in Unreal Engine 5

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Cobra Code

12:56:51

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  • 1 - Curriculum Overview.mp4
    01:03
  • 2 - 2D Games you didnt know were made with Unreal Engine.txt
  • 2 - Why make 2D Games with Unreal Engine.mp4
    03:06
  • 3 - What Version of Unreal Engine to use UE53.mp4
    02:38
  • 4 - Discord Cobra Code Community.txt
  • 4 - How to ask for help.mp4
    01:57
  • 5 - Backing Up Your Projects.mp4
    00:53
  • 5 - Version Control in Unreal Engine Video.txt
  • 6 - About the Unreal Engine 5 Crash Course.html
  • 7 - Download Epic Games Launcher.txt
  • 7 - How to Install Unreal Engine 5.mp4
    02:28
  • 8 - How to create a new Project.mp4
    00:55
  • 9 - How to navigate the Editor.mp4
    08:17
  • 10 - Content Drawer and Blueprints.mp4
    03:39
  • 11 - How to make a simple Blueprint.mp4
    03:37
  • 12 - Adding functionality to our Blueprint.mp4
    16:35
  • 13 - Useful Keyboard Shortcuts and Tips.mp4
    02:09
  • 14 - How to debug your games.mp4
    02:25
  • 15 - What are Paper 2D and PaperZD.mp4
    01:16
  • 16 - Action Platformer Overview.mp4
    03:38
  • 17 - Free 2D Template.txt
  • 17 - PaperZD Plugin.txt
  • 17 - Project Creation and Settings.mp4
    11:57
  • 18 - PaperAssets.zip
  • 18 - Preparing all of our Sprites.mp4
    18:59
  • 19 - Inheritance and making the Character Blueprint.mp4
    16:31
  • 20 - Possessing the Player and Camera Setup.mp4
    07:05
  • 21 - Setting Up Inputs and Movement.mp4
    15:31
  • 22 - Setting Up Animations with PaperZD.mp4
    19:06
  • 23 - Improving Character Movement.mp4
    07:22
  • 24 - Making the Iconic Mega Man Jump.mp4
    03:47
  • 25 - Action-Platformer-Assets.zip
  • 25 - Asset Download.html
  • 26 - Collision Filtering Documentation.txt
  • 26 - Creating Projectiles.mp4
    19:43
  • 27 - Creating Flipbook VFX.mp4
    07:42
  • 28 - Enabling the Player to Shoot.mp4
    24:32
  • 29 - Limiting the Amount of Shots.mp4
    18:07
  • 30 - Creating the Enemy Base.mp4
    17:02
  • 31 - Health and Damage System.mp4
    15:00
  • 31 - Reusable Blueprints.txt
  • 32 - Damage Flash Material.mp4
    21:57
  • 32 - Sprite Flash YouTube Video.txt
  • 33 - Damaging the Player.mp4
    18:08
  • 34 - Player Knockback and Stun.mp4
    21:53
  • 35 - Making the Charged Shot.mp4
    28:30
  • 36 - Organizing Variables.mp4
    03:26
  • 37 - Charge Material Flashing.mp4
    09:09
  • 38 - Cube Grid and Greyboxing.mp4
    06:34
  • 39 - Wall Slide System.mp4
    17:31
  • 40 - Wall Slide Animation and Wall Jump.mp4
    16:06
  • 41 - Implementing the Ground Slide.mp4
    20:01
  • 41 - RootMovement-5.3.zip
  • 41 - YouTube Awesome Movement Techniques.txt
  • 42 - Improving the Slide.mp4
    17:19
  • 43 - Respawning the Player.mp4
    19:57
  • 44 - Checkpoint System.mp4
    11:42
  • 45 - Fall Detection.mp4
    04:10
  • 46 - Making the First Enemy AI.mp4
    20:42
  • 47 - Shooting Enemy AI.mp4
    21:00
  • 48 - Projectile Knockback.mp4
    01:39
  • 49 - Making a Flying Enemy.mp4
    13:00
  • 50 - Making the Chaser Enemy.mp4
    14:41
  • 51 - UI Introduction.mp4
    09:40
  • 52 - Designing the Health UI.mp4
    13:04
  • 52 - HealthUI.zip
  • 53 - Making the Health UI Functional.mp4
    14:06
  • 54 - How to Play Sound Effects.mp4
    07:17
  • 54 - MegaPlatformerSounds.zip
  • 55 - Adding the Remaining OneOff Sounds.mp4
    14:26
  • 56 - Animation Dependent Sounds.mp4
    09:20
  • 57 - Looping Sounds.mp4
    05:21
  • 58 - Making 2D3D Hybrid Levels.mp4
    05:23
  • 59 - Preparing our Tile Sets.mp4
    11:07
  • 60 - How to Make a Tile Map.mp4
    11:34
  • 61 - Best Post Processing Settings Blog Post.txt
  • 61 - Fixing Exposure and 2D Settings.mp4
    08:57
  • 62 - Using the Orthographic Camera.mp4
    03:50
  • 63 - Making a Dynamic 2D Camera System.mp4
    19:06
  • 64 - Planning out our Level.mp4
    04:07
  • 65 - Blocking out the Level.mp4
    37:24
  • 65 - stagemockup.zip
  • 66 - Decorating the Level.mp4
    10:49
  • 67 - Implementing the Win Condition.mp4
    05:50
  • 68 - Ladder Climbing System.mp4
    23:53
  • 69 - Releasing the Climbing State.mp4
    17:12
  • Description


    Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!

    What You'll Learn?


    • How to make an Action Platformer similar to the Mega Man Series
    • Unreal Engine Blueprints, starting from the basics up to advanced usage
    • Character abilities such as Wall Jumping, Sliding and more
    • Different types of 2D projectiles and shooting
    • Create 4 different types of Enemies and their AI
    • How to create 2D levels with tile sets and tile maps
    • Best Practices for 2D and 2D/3D hybrid games in Unreal Engine
    • How to make a dynamic camera system

    Who is this for?


  • Beginner and Intermediate Unreal Engine developers
  • Game Designers that want to make Action Platformers
  • What You Need to Know?


  • No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.
  • More details


    Description

    Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.

    This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!

    Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.

    By making a 2D Action Platformer like Mega Man you'll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!
    We'll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.

    After that we'll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.
    We'll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.
    Not only will you learn how to implement these abilities using best practices, but you'll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!

    We'll also create 4 different enemy types that all have different AI behavior.
    We'll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.

    Lastly we'll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we've learned so far to create a complete action platformer level!

    Who this course is for:

    • Beginner and Intermediate Unreal Engine developers
    • Game Designers that want to make Action Platformers

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    Greetings, everyone!I'm Stephen, also known as Cobra Code, and am a professional Game Developer and Unreal Engine Instructor.My passion for games and computers ignited at a young age, but I started to seriously get into Game Development in 2018 and have been using Unreal Engine on a daily basis since then.Throughout my journey, I've had the privilege of working on various professional projects as a game programmer. Additionally, I took on the role of an Unreal Engine instructor at a Game Dev college in Japan. This invaluable experience has honed my understanding of the challenges learners face and the specific areas they seek guidance in.In 2021 I started a YouTube Channel called 'Cobra Code' where I also teach about Unreal Engine and my main focus has been making 2D and 2D/3D Hybrid Games.It brings me immense joy to witness the growth and success of my students as they embark on their own game development journeys.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 67
    • duration 12:56:51
    • Release Date 2024/03/04