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Low-Poly Character Modeling & Animation in Blender for Unity

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Billy McDaniel

7:01:13

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  • 1. Course Overview.mp4
    00:58
  • 2.1 Textures.zip
  • 2. Resources.html
  • 3. Configure Blender.mp4
    15:11
  • 1. Blocky Foundation.mp4
    17:44
  • 2.1 human.zip
  • 2. Rounding & Shaping.mp4
    19:45
  • 3.1 human.zip
  • 3. Bendable Joints.mp4
    15:29
  • 1.1 human.zip
  • 1. Setting The Bones.mp4
    11:27
  • 2.1 human.zip
  • 2. Naming The Bones.mp4
    04:45
  • 3.1 human.zip
  • 3. Inverse Kinematics.mp4
    06:19
  • 4.1 human.zip
  • 4. Symmetry & Automatic Weights.mp4
    05:09
  • 1.1 human.zip
  • 1. Mouth.mp4
    14:09
  • 2.1 human.zip
  • 2. Facial Hair.mp4
    14:49
  • 3.1 human.zip
  • 3. Eyes.mp4
    13:15
  • 4.1 human.zip
  • 4. Nose.mp4
    11:57
  • 5.1 human.zip
  • 5. Ears.mp4
    11:37
  • 6.1 human.zip
  • 6. Hair.mp4
    21:03
  • 7.1 human.zip
  • 7. Weight Painting.mp4
    16:22
  • 1.1 human.zip
  • 1. Headgear.mp4
    25:03
  • 2.1 human.zip
  • 2. Clothing.mp4
    25:50
  • 3.1 human.zip
  • 3. Armor.mp4
    14:36
  • 4.1 human.zip
  • 4. Weapons.mp4
    18:14
  • 1.1 human.zip
  • 1.2 Textures.zip
  • 1. Textures & Materials.mp4
    18:35
  • 2.1 resources.zip
  • 2. Importing Into Unity.mp4
    14:49
  • 3.1 resources.zip
  • 3. Character Prefabs.mp4
    29:50
  • 4. Model Repairwork.mp4
    08:45
  • 5. Animator Controller.mp4
    18:00
  • 6. Control Animations VIA Script.mp4
    13:39
  • 7. Swapping Weapons.mp4
    23:18
  • 1. Shape Keys for Hat Hair.mp4
    10:35
  • 2. BONUS LECTURE.html
  • Description


    Learn how to Model, Color, Rig, Animate and Script a Low-Poly 3D Character in Blender for Unity Video Game Developers

    What You'll Learn?


    • Learn how to model a low-poly character in Blender
    • Learn how to add bones and rigging to a low-poly character model in Blender
    • Learn how to apply an animation to a Humanoid Rig in Blender
    • Learn how to export/import a low-poly character model from Blender to Unity
    • Learn how to configure Unity's Animator to setup a state machine for your character
    • Learn how to write a script to transition animations for your character in Unity
    • Learn how to change animation states VIA script in Unity
    • Learn to use Shape Keys in Blender and Unity

    Who is this for?


  • Anyone who wants to learn how to make the low-poly, flat shaded, cartoony character designs as seen in this course's preview videos
  • Anyone interested in a complete walk-through of character modeling, color atlasing, adding bones and rigging, reusing animations, importing into Unity, setting up the state machine and some scripting
  • What You Need to Know?


  • Students should already have a general knowledge of Blender & Unity and be able to navigate, find their way around, and so forth
  • If you are new to Blender, I highly recommend my first course "Learn Blender 3D Modeling for Unity Video Game Development"
  • A little bit of experience with C# would be useful for following this course, although I do take the time to explain everything in great detail
  • More details


    Description

    Welcome to Low-Poly Character Modeling & Animation in Blender for Unity, a course by Billy McDaniel.

    In this course, we'll design a low-poly, flat shaded cartoon-style character model in Blender with separate parts for facial features including eyes, nose, teeth, ears, hair, hats & helmets, clothing, armor and melee weapons. We'll setup bones and rigging so that we can fully animate our new model. And then I'll show you how to use a grayscale color atlas material that allows you to create any colored material you desire from within Unity. Next, we'll setup the Animator state machine and write a script that allows us to change animation clips on demand. We'll download a few clips from Mixamo's free website to get started.

    By the end of this course you should have a good foundation to build a variety of character models in Blender with the freedom to swap out animations however you see fit. My goal is to help you finish this course with all of the experience you need to start making  low-poly, flat-shaded characters and enemies for your Unity video games.

    So if this sounds like something you'd like to start doing on your own... then welcome aboard. I hope to see you in the next lecture.

    Who this course is for:

    • Anyone who wants to learn how to make the low-poly, flat shaded, cartoony character designs as seen in this course's preview videos
    • Anyone interested in a complete walk-through of character modeling, color atlasing, adding bones and rigging, reusing animations, importing into Unity, setting up the state machine and some scripting

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    Focused display
    Billy McDaniel
    Billy McDaniel
    Instructor's Courses
    I started on my creative journey about 40 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!I have done lots of work for a wide variety of business over the years. In the last decade, I have taken to Unity for game development with six games published on Steam so far.  I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 28
    • duration 7:01:13
    • Release Date 2024/04/23