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Lighting in Unity

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Pete Jepson

12:58:55

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  • 1. Introduction.mp4
    02:14
  • 2. Install Unity.mp4
    03:24
  • 3. Setting up the scene.mp4
    09:02
  • 4. Directional light.mp4
    10:58
  • 5. Sky settings.mp4
    10:41
  • 6. Skybox challenge.mp4
    01:17
  • 7. Ambient lighting.mp4
    07:58
  • 8. Point light.mp4
    10:13
  • 9. Spot light.mp4
    09:38
  • 10.1 Cookies.zip
  • 10. Cookies.mp4
    12:25
  • 11. Halo.mp4
    07:23
  • 12. Lens flares.mp4
    06:30
  • 13.1 Projector.zip
  • 13. Projectors.mp4
    17:57
  • 14.1 Baked Lighting.zip
  • 14. Baked lighting.mp4
    24:58
  • 15. Bake modes.mp4
    08:10
  • 16. Bake map settings.mp4
    06:23
  • 17. Baked area light.mp4
    08:47
  • 18. Reflection probes.mp4
    08:34
  • 19. Baking emission.mp4
    11:35
  • 20. Light probes.mp4
    07:51
  • 21.1 HDRI resources.zip
  • 21. HDRI skies and realtime global illumination.mp4
    23:36
  • 22. HDRI baking.mp4
    06:48
  • 23. Post Processing.mp4
    17:33
  • 1.1 Assets for color theory.zip
  • 1. Setting up color theory scene.mp4
    10:37
  • 2. Monochromatic colors.mp4
    19:40
  • 3. Complementary colors.mp4
    11:00
  • 4. Split complementary colors.mp4
    12:17
  • 5. Triadic colors.mp4
    10:45
  • 6. Tetradic colors.mp4
    13:34
  • 7. Analogous colors.mp4
    07:44
  • 8. Color harmony task.mp4
    02:53
  • 1. Lighting techniques setup.mp4
    03:23
  • 2. Single light source.mp4
    14:23
  • 3. Background lighting.mp4
    11:06
  • 4. Multiple lights.mp4
    09:35
  • 1.1 RoomProject.zip
  • 1. Install room project.mp4
    03:51
  • 2.1 Color temperature links.zip
  • 2. Color temperature.mp4
    09:24
  • 3. Lightmap scale.mp4
    22:14
  • 4. Setting up first light.mp4
    12:46
  • 5. Pool table light.mp4
    10:00
  • 6.1 Emission.zip
  • 6. Wall lights.mp4
    14:03
  • 7. Table lamp.mp4
    09:14
  • 8. Reflection probe.mp4
    04:30
  • 9. Final bake test.mp4
    02:51
  • 10. Post processing.mp4
    13:55
  • 11. Fixing small issues.mp4
    06:20
  • 12. Bake final lightmap.mp4
    05:42
  • 13. Final bake results.mp4
    03:01
  • 1.1 Mansion assets.zip
  • 1. Create new URP project.mp4
    03:32
  • 2. Taking a look at the scene.mp4
    06:12
  • 3. URP quality settings.mp4
    09:05
  • 4. Checking lightmap resolution.mp4
    17:00
  • 5. Setting up the sky background.mp4
    10:26
  • 6. Lighting the rocks.mp4
    07:01
  • 7. Test bake for rocks.mp4
    02:30
  • 8. Lighting for the bridge.mp4
    03:04
  • 9. Lighting the darker areas.mp4
    07:37
  • 10. Bright spots of light.mp4
    07:21
  • 11. Lighting the fence.mp4
    09:29
  • 12. Lighting the gravestones.mp4
    10:40
  • 13. Lighting the house.mp4
    06:14
  • 14. Post Processing.mp4
    07:22
  • 15. Fixing the moonlight.mp4
    03:55
  • 16. Final bake.mp4
    02:06
  • 17. Bake results.mp4
    05:57
  • 18. Box volume post processing.mp4
    10:31
  • 19. Scene results.mp4
    01:09
  • 1.1 HDRP resources.zip
  • 1. Setting up the HDRP project.mp4
    08:33
  • 2. HDRP settings.mp4
    08:39
  • 3. Physically based sky.mp4
    12:55
  • 4. Sun and fog.mp4
    16:30
  • 5. Clouds.mp4
    08:51
  • 6. Camera exposure.mp4
    06:09
  • 7. Sky challenge.mp4
    02:01
  • 8. Creating a sunset.mp4
    25:43
  • 9. Mid day sky.mp4
    09:33
  • 10. Camera settings.mp4
    10:18
  • 11.1 HDRI sky image.zip
  • 11. HDRI sky.mp4
    15:22
  • 12. Local fog.mp4
    15:21
  • 13. Final scene lighting setup.mp4
    09:30
  • 14. Final post processing.mp4
    14:38
  • 15. HDRP summary.mp4
    04:32
  • 16. Course completion.mp4
    00:26
  • Description


    Professional lighting for Built in renderer, URP and HDRP

    What You'll Learn?


    • Lighting techniques for games
    • Baking lightmaps
    • Using light probe groups
    • Creating volumetric lights for HDRP
    • Post processing for that AAA look
    • Realistic lighting setups for your project

    Who is this for?


  • Anyone wanting to master lighting for games
  • You want to make your games stand out from the crowd with impressive visuals
  • What You Need to Know?


  • An interest in game design
  • A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity
  • More details


    Description

    Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline

    We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects

    In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic

    In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics

    In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles

    So why not enrol today and I look forward to seeing you in my course


    Soundtrack by Alex-Productions from free stock music

    Who this course is for:

    • Anyone wanting to master lighting for games
    • You want to make your games stand out from the crowd with impressive visuals

    User Reviews
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    I am a qualified teacher and I have been teaching game design for over 9 years. I have been using Unity since 2013 and I have produced a series of courses showing people how to create games and animations using this game engine. With over 40,000 students from over 157 Countries around the world, my courses are helping people learn and create at the same time. I am completely dedicated to helping you on your learning journey. If you have any questions or require any help I am always available and will respond quickly.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 83
    • duration 12:58:55
    • Release Date 2023/06/16