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Lighting and Rendering in Unity

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Joshua Kinney

1:08:25

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  • 01 - Introduction and Project Overview.mp4
    01:04
  • 02 - Setting up a Custom Skybox.mp4
    05:48
  • 03 - Global Illumination.mp4
    06:42
  • 04 - Light Probes.mp4
    07:08
  • 05 - Using Point Lights and Spot Light.mp4
    05:48
  • 06 - Reflection Probes.mp4
    09:45
  • 07 - Emissive Lighting.mp4
    08:03
  • 08 - Light Optimization.mp4
    05:09
  • 09 - Under the Hood.mp4
    18:58
  • Description


    In this series of tutorials, we will explore the key components to creating high-quality lighting in your Unity games. Software required: Unity 5.0.1.

    What You'll Learn?


      In this series of tutorials, we will explore the key components to creating high-quality lighting in your Unity games. We are going to approach lighting in Unity in a traditional way to help you understand exactly what's going on when we introduce new elements in each lesson. We'll start out by learning how to create and implement a custom skybox because the skybox influences so many other areas of your environmental lighting. After that, we'll learn about direct and indirect lighting and how they are applied in Unity without greatly affecting the performance of our game. Then we'll start to explore some great features Unity has to offer to help optimize the performance of our game without completely sacrificing quality, like light probes, reflection probes, emissive lights and the light optimization tools. Finally, we'll wrap up the course by discussing what is happening under the hood to allow you to begin exploring in your own projects. Software required: Unity 5.0.1.

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    Joshua Kinney
    Joshua Kinney
    Instructor's Courses
    Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 9
    • duration 1:08:25
    • level preliminary
    • Release Date 2023/10/14