Companies Home Search Profile

Let's Code the Only Save System Your Unity Games Will Need

Focused View

Tabsil Games

1:44:08

12 View
  • 1 - Introduction.mp4
    01:52
  • 2 - Presentation.mp4
    01:37
  • 2 - Sijil-Initial-Project-Files.zip
  • 3 - Saving the Player Position.mp4
    04:52
  • 4 - Saving the Door State.mp4
    03:20
  • 5 - Saving Coins is Different.mp4
    06:17
  • 6 - GUIDs are life Savers.mp4
    07:10
  • 7 - Writing Reading data to a File.mp4
    06:16
  • 8 - Adding a GameData class.mp4
    08:39
  • 9 - Loading Using Our New Game Data.mp4
    07:50
  • 10 - Issue with Dictionnaries.mp4
    08:53
  • 11 - A Better Free JSON Package.mp4
    04:48
  • 12 - Our New Game Data.mp4
    11:06
  • 13 - Saving Our New Generic Data.mp4
    06:07
  • 14 - Loading Our New Generic Data.mp4
    09:06
  • 15 - Loading More Stuff.mp4
    04:27
  • 16 - Testing More Data Types.mp4
    11:28
  • 17 - Bonus Lecture.mp4
    00:20
  • Description


    You only need One line of code to Save your Data, and I'm going to show you How

    What You'll Learn?


    • Learn how to create your own, Super Generic, Save System
    • Learn how to create a Save System for all your Games
    • Learn the different ways you can save data in Unity
    • Learn how to write Clean Code

    Who is this for?


  • Anyone who wants to create the Only Save System they will ever need
  • What You Need to Know?


  • The desire to learn !
  • C# Basics
  • If you've taken some of my courses, it's a plus ;)
  • More details


    Description

    After making that many courses, I’ve noticed that some aspects of game dev start repeating themselves.

    One of these aspects is Saving !


    Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.

    It’s not the best way of saving, but it’s Quick, and quite Reliable.


    For more complex data structures, like the states of the world in my Hybrid Casual Course, I’ve Serialized my data into a separate file.


    This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.


    I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins.

    Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.


    That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.


    Let me present you my new friend, SIJIL, a


    • Sleek

    • Ingenious

    • Jaw-dropping

    • Impeccable

    • Legendary


    Save System
    for all your Unity Games!


    After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.

    After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.


    I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.


    If you've seen the video, the logical next step is to Enroll in the course.

    So Let's start Learning together, and Save (No Pun Intended) a bunch of time !

    Who this course is for:

    • Anyone who wants to create the Only Save System they will ever need

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Tabsil Games
    Tabsil Games
    Instructor's Courses
    Howdy!I want to share with you more than 7 years of mobile games dev experienceCareer:In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.I worked on a Bio car in Geneva, Switzerland.I then worked in Munich, Germany at BMW.But all of this didn’t mean much. I wanted to make games.Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.I then stumbled upon Unity and this made me make better games. I became more used to C#.This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.I then pumped up my skills by learning more about Game Design & Art.The Comeback:Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.Taking my courses, you’ll learn:- The Basics & the more Advanced stuff of C#, step by step- How to make a mobile game from scratch- How to Optimize your mobile game- How to make a Solid Architecture to make Updating your game a breeze- How to increase the Retention of your mobile game- How to publish your game on the App Store & Play Store- 3D Modeling with Blender- And more Tips & TricksSo be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 17
    • duration 1:44:08
    • Release Date 2024/05/18

    Courses related to Unity

    Courses related to 3D Game Development