Let's Code the Only Save System Your Unity Games Will Need
Tabsil Games
1:44:08
Description
You only need One line of code to Save your Data, and I'm going to show you How
What You'll Learn?
- Learn how to create your own, Super Generic, Save System
- Learn how to create a Save System for all your Games
- Learn the different ways you can save data in Unity
- Learn how to write Clean Code
Who is this for?
What You Need to Know?
More details
DescriptionAfter making that many courses, Iâve noticed that some aspects of game dev start repeating themselves.
One of these aspects is Saving !
Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.
Itâs not the best way of saving, but itâs Quick, and quite Reliable.
For more complex data structures, like the states of the world in my Hybrid Casual Course, Iâve Serialized my data into a separate file.
This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.
I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins.
Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.
That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.
Let me present you my new friend, SIJIL, a
Sleek
Ingenious
Jaw-dropping
Impeccable
Legendary
Save System for all your Unity Games!
After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.
After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.
I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.
If you've seen the video, the logical next step is to Enroll in the course.
So Let's start Learning together, and Save (No Pun Intended) a bunch of time !
Who this course is for:
- Anyone who wants to create the Only Save System they will ever need
After making that many courses, Iâve noticed that some aspects of game dev start repeating themselves.
One of these aspects is Saving !
Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.
Itâs not the best way of saving, but itâs Quick, and quite Reliable.
For more complex data structures, like the states of the world in my Hybrid Casual Course, Iâve Serialized my data into a separate file.
This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.
I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins.
Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.
That was enough, it was time to create something Better, something Simpler, something I could use and Reuse without rewriting the same lines of code everytime.
Let me present you my new friend, SIJIL, a
Sleek
Ingenious
Jaw-dropping
Impeccable
Legendary
Save System for all your Unity Games!
After making SIJIL yourself, you will be able to Save your Data in 1 Line of Code.
After making SIJIL yourself, you will be able to Load your Data in 2 Lines of Code.
I invite you to watch the presentation video if you haven't already seen it, to better understand the power of this Save System.
If you've seen the video, the logical next step is to Enroll in the course.
So Let's start Learning together, and Save (No Pun Intended) a bunch of time !
Who this course is for:
- Anyone who wants to create the Only Save System they will ever need
User Reviews
Rating
Tabsil Games
Instructor's Courses
Udemy
View courses Udemy- language english
- Training sessions 17
- duration 1:44:08
- Release Date 2024/05/18