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Learning Substance Painter 2 (2016) for All Levels!

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Sean Fowler

5:31:55

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  • 1 - What To Expect.mp4
    04:45
  • 2 - Importing Mesh.mp4
    10:36
  • 2 - flyingsaucer.zip
  • 3 - Baking Maps.mp4
    08:24
  • 4 - Lesson3BasicsFillLayersMasks.mp4
    10:47
  • 5 - Lesson4MaskandGenerators.mp4
    06:27
  • 6 - Lesson5BasicsEditingMasksAnd GeneratorswithPolygonFill.mp4
    12:57
  • 7 - Lesson6BasicsApplyingColors.mp4
    15:22
  • 8 - Lesson7BasicsModifyingColors.mp4
    10:26
  • 9 - Lesson8BasicsExportTexturesUnity.mp4
    12:32
  • 10 - Helmetv2fbx.zip
  • 10 - Lesson9SciFiHelmImportBakingTextures.mp4
    12:21
  • 10 - SciFiHelmethighobj.zip
  • 10 - scifihelmlow.zip
  • 11 - Lesson10SciFiHelmFrame.mp4
    10:00
  • 12 - Lesson11SciFiHelmFramePart2.mp4
    20:07
  • 13 - Lesson12SciFiHelmFramePart3.mp4
    08:24
  • 14 - Lesson13SciFiHelmHelmMandablePart1.mp4
    10:33
  • 15 - Lesson14SciFiHelmMandablePart2.mp4
    09:39
  • 16 - Lesson15SciFiHelmtempleRegion.mp4
    13:25
  • 17 - Lesson16SciFiHelmtop.mp4
    16:17
  • 18 - Lesson17SciFiHex.mp4
    14:07
  • 19 - Lesson18SciFiHelmHexMaterialandsmartmaterial.mp4
    14:58
  • 20 - Lesson19SciFiHelmFinishingFaceplate.mp4
    10:07
  • 21 - Lesson20SciFiHelmFinishingCamera.mp4
    07:00
  • 22 - Lesson21EyeLens.mp4
    12:49
  • 23 - Lesson22Connector.mp4
    11:22
  • 24 - Lesson23FinishingEye.mp4
    16:01
  • 25 - Lesson24ExportingToUnity.mp4
    13:59
  • 26 - Lesson25IRAY.mp4
    10:33
  • 27 - Lesson26IRAYPart2.mp4
    08:38
  • 28 - Lesson27IRAYPart3.mp4
    11:01
  • 29 - Lesson28IRAYPart4.mp4
    08:18
  • Description


    An in depth tutorial to 3D texturing through Substance Painter

    What You'll Learn?


    • Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps
    • My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of.

    Who is this for?


  • Anyone who's interested in learning 3D texturing of models and Rendering
  • Any person who wishes to gain a better understanding to PBR workflow
  • What You Need to Know?


  • Copy of Substance Painter 2
  • Free download to the latest version of Unity
  • More details


    Description

    - In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet

    - We  will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps.

    - Demonstrate how to apply base color through  fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed.

    - From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as  materials and smart materials utilizing  smart masks and generators. 

    - Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials.

    - Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray

    - In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter.

    - We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.

    Who this course is for:

    • Anyone who's interested in learning 3D texturing of models and Rendering
    • Any person who wishes to gain a better understanding to PBR workflow

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    Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 29
    • duration 5:31:55
    • English subtitles has
    • Release Date 2024/05/03