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Learn to Create a Multiplayer shooter in Unity using Netick

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Stinky Steak

7:33:50

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  • 1. Basic Client-Server.mp4
    02:10
  • 2. What so Sync in Multiplayer Games.mp4
    01:49
  • 3. Client-server Authority Types.mp4
    02:05
  • 4. Tickrates, Client-side Prediction, Resimulation.mp4
    06:27
  • 5. Interpolation.mp4
    01:26
  • 1.1 LeanTween.html
  • 1.2 Mono Cecil.html
  • 1.3 Netick Discord (27022024).html
  • 1.4 Netick Github Repository.html
  • 1.5 Netick TickTimer.html
  • 1.6 Netick Website.html
  • 1.7 Simulation Timer.html
  • 1.8 Unity Toolbar Extender (Optional).html
  • 1. Project Setup.mp4
    15:05
  • 2. Netick Network Callbacks.mp4
    01:55
  • 3. Session Creation.mp4
    17:35
  • 1. Top Down Movement - P1.mp4
    17:02
  • 2. Top Down Movement - P2.mp4
    04:11
  • 3. Top Down Rotation.mp4
    10:28
  • 4.1 Kevin Iglesias Asset Store.html
  • 4.2 nshooter iglesias soldier animations.zip
  • 4. Player Animation.mp4
    14:51
  • 5. Basic Spawning.mp4
    15:27
  • 6. Fixing Player Animation.mp4
    04:36
  • 7. Player Manager.mp4
    12:24
  • 8. Player Manager - Fix Racing Condition.mp4
    05:55
  • 9. Player Nickname.mp4
    10:17
  • 10. Weapon Shooting - Theory - P1 - Projectile vs Hitscan.mp4
    02:42
  • 11. Weapon Shooting - Theory - P2- Lag Compensation.mp4
    02:05
  • 12. Weapon Shooting - Programming - P1 - Raycast.mp4
    07:54
  • 13. Weapon Shooting - Programming - P2 - Bullet Projectile VFX.mp4
    22:57
  • 14. Weapon Shooting - Programming - P3 - Bullet Impact VFX.mp4
    07:55
  • 15.1 Toon Muzzle Flash Pack (OriginalAsset Store).html
  • 15.2 Toon Muzzleflash Pack.zip
  • 15. Weapon Shooting - Programming - P4 - Muzzle Flash.mp4
    06:00
  • 16. Weapon Shooting - Programming - P5 - Reloading.mp4
    06:32
  • 17. Reload Animation.mp4
    08:26
  • 18.1 nshooter ui sprite.zip
  • 18. Simple UI Gameplay.mp4
    15:43
  • 19. Manual Weapon Reloading.mp4
    01:16
  • 20. Health System - Mechanic & VFX.mp4
    15:14
  • 21. Fix Health VFX TickTimer.mp4
    04:01
  • 22.1 Netick Utilities (Only Recommended if your Netick 2 Version is 0.9.10 - 0.10.10).html
  • 22. Spawn & Respawning.mp4
    09:26
  • 23. Scoring System.mp4
    04:51
  • 24. Gamemode System.mp4
    08:04
  • 25. UI Scoring.mp4
    26:35
  • 26. Camera System.mp4
    05:01
  • 27. UI Nametag.mp4
    20:26
  • 28. UI Match.mp4
    05:05
  • 29. UI Endgame.mp4
    12:19
  • 30. Player Material Ally vs Enemy.mp4
    06:31
  • 31. Fixes - Nametag Size & Color.mp4
    03:53
  • 32. Handling Client Disconnection (Despawning).mp4
    04:14
  • 33. Fix Rigidbody (Move Itself).mp4
    02:09
  • 34.1 Camera Shaker Plugin.html
  • 34. Camera Shaker.mp4
    03:52
  • 35.1 Gun Sounds.html
  • 35.2 Jackys Simple Audio Manager Plugin.html
  • 35.3 Music Library.html
  • 35. Audio Implementation.mp4
    15:37
  • 36.1 Kenney Prototype Textures.html
  • 36.2 UV Repeat Shader Plugin.html
  • 36. Level Design.mp4
    04:02
  • 37. Spawnpoints.mp4
    05:01
  • 38. Fix - Player Movement.mp4
    01:26
  • 39. Fix - Projectile Lifetime.mp4
    01:28
  • 40. Main Menu.mp4
    27:52
  • 41. Player Nickname - Advanced.mp4
    10:29
  • 42. Removing Old Nickname.mp4
    00:42
  • 43. Fix - Bullet Travel.mp4
    02:07
  • 44. Fix - Weapon Origin Point on Client.mp4
    04:50
  • 45. Network Shutdown.mp4
    01:40
  • 46. Fix - UI Endgame.mp4
    00:46
  • 47. Applying Netick Settings.mp4
    00:37
  • 48. Netick Settings Explanation.mp4
    03:58
  • 49. Closing.mp4
    01:05
  • 1. When to use RPC.mp4
    02:00
  • 2.1 Clumsy Software.html
  • 2. Simulating Lag.mp4
    00:59
  • 3. Choosing Netcode.mp4
    06:06
  • 4. Relay & NAT.mp4
    03:10
  • 5. Interest Management.mp4
    01:32
  • 1.1 Netick Discord.html
  • 1. Netick Discord.mp4
    00:38
  • 2. Whats Next.mp4
    00:51
  • Description


    Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide!

    What You'll Learn?


    • Learn How client-server interaction in multiplayer games
    • How to build your first polished multiplayer games
    • How to use Netick and use It to build high quality multiplayer games
    • Writing Clean code architecture for games
    • Learn Unity Netcodes comparison for your needs

    Who is this for?


  • Unity Game developer who wants to level up & build multiplayer games
  • What You Need to Know?


  • Recommended of Unity & C# Experience of 1-2 Year (Hobbyist)
  • Has played several of multiplayer games
  • Network engineering is not required but a bonus skill
  • More details


    Description

    Greetings, fellow indie game developer! If you're keen on mastering the creation of a 3D multiplayer game using Netick, you've come to the right place. Welcome aboard!

    In this comprehensive Udemy course, we'll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.

    Rest assured, you won't miss a beat! This course will stay updated to reflect any significant API changes.

    If you're wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.


    Key Course Highlights:

    • Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.

    • Implementing direct matchmaking functionalities, including hosting rooms, joining rooms

    • Developing respawn logic for seamless player re-entry into the game.

    • Crafting clean and scalable code architecture.

    • Creating match timers and end-game logic.

    • Managing player damage and health mechanics.

    • Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.

    • Learning how to simulate lag for effective testing.

    • Constructing a dynamic scoreboard.

    • Continuous updates to accommodate any major API changes.

    • How to utilize Unity Package Manager actively

    • Learn Lag Compensation vs default PhysX

    Who this course is for:

    • Unity Game developer who wants to level up & build multiplayer games

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    Stinky Steak
    Stinky Steak
    Instructor's Courses
    Hello and Welcome, I'm StinkySteakI'm a Indie Game Developer with I've been programming for over 6 years. Unity is my primary game engine, while sometime also uses another engine: Unreal EngineI build both Desktop & Mobile Games, both Hobbyist & Professionally.Thanks for reading and I hope you'll learn a lot from me to help you develop your game!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 64
    • duration 7:33:50
    • Release Date 2024/07/07