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Learn To Create a Complete Save System in Unity & C#

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James Doyle

3:14:36

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  • 1 - Introduction.mp4
    00:33
  • 2 - Project Assets.html
  • 2 - udemy-save-system-asset-james-doyle.zip
  • 3 - Setting Up The Project.mp4
    04:40
  • 3 - udemy-save-system-asset-james-doyle.zip
  • 4 - Discussing The Save Systems We Will Cover.mp4
    01:31
  • 5 - What Are Player Prefs.mp4
    03:40
  • 6 - Making Player Prefs Work.mp4
    07:38
  • 7 - Issues With Loading Player Prefs.mp4
    04:41
  • 8 - Deleting Save Data.mp4
    03:30
  • 9 - Previewing The Platformer.mp4
    02:47
  • 10 - Saving Coins.mp4
    06:58
  • 11 - Deleting Our Save.mp4
    03:31
  • 12 - Unlocking Levels.mp4
    08:38
  • 13 - Player Prefs Summary.mp4
    01:34
  • 14 - Why Build A Save System.mp4
    07:34
  • 15 - Saving Data.mp4
    10:20
  • 16 - Opening Save Location.mp4
    07:32
  • 17 - Loading Data.mp4
    03:47
  • 18 - Allowing For Loading Issues.mp4
    03:57
  • 19 - Deleting The Save.mp4
    02:15
  • 20 - Saving More Data Types.mp4
    16:36
  • 21 - Previewing The Dungeon Battler.mp4
    03:16
  • 22 - Creating The Save System.mp4
    07:59
  • 23 - Tracking Player Data Between Scenes.mp4
    10:46
  • 24 - Saving Loading Data.mp4
    07:00
  • 25 - Tracking The Weapon.mp4
    05:28
  • 26 - Continuing The Game.mp4
    04:22
  • 27 - Continuing After Completing.mp4
    03:57
  • 28 - Showing And Hiding The Continue Button.mp4
    03:26
  • 29 - Resetting Stats For A New Game.mp4
    05:41
  • 30 - Bringing The Save System To Other Scenes.mp4
    11:51
  • 31 - Using A Custom Save Name.mp4
    09:54
  • 32 - Hiding And Obscuring Save Data From Players.mp4
    05:13
  • 33 - Setting Up A Binary Formatter Save System.mp4
    13:30
  • 34 - Next Steps.mp4
    00:31
  • 35 - Complete Project Files.html
  • 35 - Udemy-Save-System-Complete-Project-Files.zip
  • Description


    Game development made easy. Learn to create an versatile & easy-to-use Save System for your games!

    What You'll Learn?


    • Learn C#, a modern versatile programming language
    • Understand the capabilities of development in Unity
    • Develop strong and transferrable problem solving skills
    • Gain an understanding of the game development process
    • Learn how object oriented programming works in practice

    Who is this for?


  • Anyone who wants to learn about saving in their games
  • People who want to create and publish their own games
  • Complete beginners with an interest in learning game development
  • Developers who want to re-skill across to game development
  • People interested in working in the game design industry
  • Competent and confident with using a computer
  • More details


    Description

    Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to understand such game elements as:

    • Benefits and drawbacks of the Player Prefs saving system

    • Saving Data with XML Serialization

    • Saving Data through BinaryFormatter

    • Building & Implementing Custom Save Data

    • Managing Save Files

    • Integrating save systems into different game types

    • Obscuring Save Data from Players

    • and more...

    The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!


    Start learning today and let me help you become a game developer!

    Who this course is for:

    • Anyone who wants to learn about saving in their games
    • People who want to create and publish their own games
    • Complete beginners with an interest in learning game development
    • Developers who want to re-skill across to game development
    • People interested in working in the game design industry
    • Competent and confident with using a computer

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    Hi, I'm James. I have helped thousands of people learn how to develop their own games in Unity, and whether you're a first-time developer, or need to refresh your skills, I can help you learn to make the games you want to make.With a bachelors degree in Computer Science and a background working in independent game development, I have been helping others to create their own games and release them on multiple platforms.I believe in helping you learn by teaching code in context, so rather than having to memorize a bunch of stuff you've never seen before, you learn how each coding concept can be applied to real working problems in your games.I can't wait to help you learn all about making your own games and how to make them a success.So why not start learning to make games with me now?See you soon!James
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 33
    • duration 3:14:36
    • Release Date 2023/02/14