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Learn Stylized Game Art Creation : Blender and Painter

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Victor Deno

7:48:35

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  • 001 Trailer.mp4
    00:50
  • 002 Navigation and Interface.mp4
    06:19
  • 003 Adding References and Transforms.mp4
    04:56
  • 004 Hammer Modeling 1.mp4
    10:10
  • 005 Common Modeling Tools.mp4
    06:08
  • 006 Hammer Modeling 2.mp4
    12:17
  • 007 Common Modeling Problems.mp4
    03:42
  • 008 Preparing Meshes.mp4
    09:43
  • 009 Sculpting Brush Setup.mp4
    05:57
  • 010 Hammer Sculpting 1.mp4
    09:14
  • 011 Hamer Sculpting 2.mp4
    07:25
  • 012 Rock Sculpting Demo.mp4
    02:58
  • 013 Hammer Rock Sculpting.mp4
    11:54
  • 014 Wood Sculpt Demo.mp4
    02:02
  • 015 Sculpting Wood handle.mp4
    04:42
  • 016 Mesh Prep & UV Basics for Games.mp4
    15:39
  • 017 Low Poly Prep.mp4
    10:05
  • 018 UV Unwrapping Hammer.mp4
    06:07
  • 019 Exporting Meshes and Baking.mp4
    04:53
  • 020 Substance Basics and Techniques.mp4
    21:09
  • 021 Creating the Rock Material.mp4
    10:44
  • 022 Creating the Metal Material.mp4
    08:55
  • 023 Creating the Emission material.mp4
    02:54
  • 024 Creating the Wood Material.mp4
    05:17
  • 025 Post Process Filters.mp4
    02:22
  • 026 Exporting to Blender.mp4
    04:37
  • 027 Lighting and Rendering.mp4
    10:32
  • 028 Compositing.mp4
    02:27
  • 029 Exporting to Unreal.mp4
    05:00
  • 030 Exporting to Unity.mp4
    02:16
  • 40471292-Section-1-Project-Files.zip
  • 001 Modeling the Hilt.mp4
    09:36
  • 002 Modeling the Base.mp4
    06:13
  • 003 Modeling the Base Sides.mp4
    08:58
  • 004 Modeling the Blade 1.mp4
    07:27
  • 005 Modeling the Blade 2.mp4
    05:46
  • 006 Modeling the Highpoly 1.mp4
    09:17
  • 007 Modeling the Highpoly 2.mp4
    06:39
  • 008 Modeling the Highpoly 3.mp4
    04:33
  • 009 Modeling the Highpoly 4.mp4
    08:38
  • 010 Sculpting the Hilt 1.mp4
    09:28
  • 011 Sculpting the Hilt 2.mp4
    05:53
  • 012 Sculpting the Handle.mp4
    08:16
  • 013 Sculpting the Sword Base 1.mp4
    07:29
  • 014 Sculpting the Sword Base 2.mp4
    05:53
  • 015 Sculpting the Sword Base 3.mp4
    02:56
  • 016 Sculpting the Sword Base 4.mp4
    09:52
  • 017 Sculpting Sword Blade 1.mp4
    04:48
  • 018 Sculpting the Sword Blade 2.mp4
    05:03
  • 019 Sculpting the Sword Blade 3.mp4
    05:57
  • 020 Organizing Meshes.mp4
    05:53
  • 021 Optimizing and Preparing Low poly.mp4
    14:22
  • 022 UV and Packing Sword.mp4
    10:32
  • 023 Material ID.mp4
    08:03
  • 024 Baking Mesh Maps.mp4
    05:49
  • 025 Creating Gold Material.mp4
    14:57
  • 026 Creating Crystal Material.mp4
    07:47
  • 027 Creating Light Metal Material.mp4
    10:24
  • 028 Creating Dark Metal Material.mp4
    11:49
  • 029 Painting Material ID.mp4
    07:30
  • 030 Cloth Material.mp4
    07:05
  • 031 Adjusting Colors.mp4
    05:39
  • 032 Lighting and Rendering.mp4
    12:16
  • 033 Compositing.mp4
    02:33
  • Section 2 Project Files.zip
  • Description


    Create stylized game ready assets for portfolio presentation and game engines

    What You'll Learn?


    • Modeling and Sculpting your Stylized model in Blender
    • Proper UV Mapping work flow in Blender
    • Texturing in Substance Painter
    • Lighting and Presenting your assets for your portfolio
    • Exporting to Game Engines for Game Developers

    Who is this for?


  • For Aspiring stylized 3D artists and Game Devs
  • What You Need to Know?


  • Beginner knowledge in blender will help
  • More details


    Description

    Introduction


    Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

    Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.

    What you will Learn


    1. 3D Modeling in Blender

    2. Stylized Sculpting in Blender

    3. Game asset optimizations and UV Unwrapping

    4. Baking proper texture maps like Normal, Curvature and Occlusion

    5. Stylized Texturing in Painter

    6. Lighting and rendering in Blender

    7. Compositing

    8. Exporting to Unity and Unreal Engine

    9. Finishing 2 projects from scratch!

    Who is Course for?


    1. Beginner users who want to create unique game props

    2. More intermediate users who are struggling with the game art workflow

    Who this course is for:

    • For Aspiring stylized 3D artists and Game Devs

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    My name is Victor and I am 23 years old, Currently I am an independent game creator as I was 3 years ago when I first laid hands on blender and fell in love with it. Over the years I have made my living and developed my skills taking on freelance projects ranging from product designs to game assets as well as a few experiences with emerging game companies. My hobbies are playing games ( or as I would like to call it, professional research ), reading manga or comics as well as listening to music. I
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 63
    • duration 7:48:35
    • English subtitles has
    • Release Date 2023/10/02