Companies Home Search Profile

Learn how to make a juicy game in Godot 4

Focused View

Victor Meunier

5:14:26

46 View
  • 1.1 game juice breakout 4.zip
  • 1.2 Project sources on GDrive.html
  • 1. Introduction.mp4
    00:19
  • 2.1 GMTK video on game feel and juice.html
  • 2. What is game juice.mp4
    01:06
  • 3. Why is it important.mp4
    01:19
  • 4. Examples from juicy games.mp4
    01:38
  • 5. Base project walk around.mp4
    02:49
  • 1. Bounce animation.mp4
    11:14
  • 2. Scale based on velocity.mp4
    05:31
  • 3. Trail.mp4
    04:35
  • 4. Bounce particles.mp4
    09:08
  • 5. Bump particles.mp4
    07:00
  • 6.1 Masahiro Sakurai vide on hitstop.html
  • 6. Hitstop.mp4
    10:13
  • 7. Appear animation.mp4
    08:34
  • 8. Explode animation.mp4
    12:06
  • 9. Decceleration.mp4
    04:25
  • 10. Lerp color based on velocity.mp4
    03:45
  • 11. Speed particles.mp4
    08:33
  • 12. What weve learned.mp4
    02:18
  • 1. Intro.mp4
    00:17
  • 2. Shake.mp4
    08:45
  • 3. Movement offset & zoom.mp4
    08:50
  • 4. Chaging CanvasLayer viewport mode.mp4
    03:10
  • 5. What weve learned.mp4
    01:00
  • 1. Lerp movement.mp4
    02:36
  • 2. Animate movement lerp angle.mp4
    03:07
  • 3. Animate movement damped oscillator.mp4
    09:59
  • 4. Engine particles.mp4
    05:15
  • 5. Active bump animation.mp4
    02:15
  • 6. Bounce animation.mp4
    07:07
  • 7. Dash ghosts.mp4
    08:33
  • 8. Hitstop when bumping.mp4
    02:13
  • 9. Laser.mp4
    02:26
  • 10. Glow in Godot 3.5.mp4
    09:51
  • 11. What weve learned.mp4
    01:11
  • 1. Spawning animation.mp4
    14:03
  • 2. Tween spawning bricks.mp4
    03:02
  • 3. Effects when changing value.mp4
    07:04
  • 4. Destruction particles.mp4
    03:47
  • 5. Destruction particles part 2.mp4
    05:09
  • 6. Bomb explosion particles.mp4
    03:17
  • 7. Energy & bomb wiggle animation.mp4
    06:18
  • 8. What weve learned.mp4
    00:59
  • 1. Stats animation.mp4
    21:13
  • 2. Stats animation part 2 shaker node.mp4
    04:59
  • 3. Clear level animation.mp4
    03:16
  • 4. Death screen animation.mp4
    10:00
  • 5. Energy bar wiggle & particles.mp4
    08:48
  • 6. Ultimate announcement.mp4
    09:51
  • 7. What weve learned.mp4
    00:27
  • 1. How to create SFX using gdfxr.mp4
    04:06
  • 2. Ball SFX.mp4
    03:12
  • 3. The other SFX.mp4
    01:42
  • 4. SFX results.mp4
    02:16
  • 5. What weve learned.mp4
    00:39
  • 1. Joypad vibration.mp4
    03:15
  • 2. Background animation on ball collision.mp4
    06:48
  • 3. Background how to go further.mp4
    00:18
  • 4. Combo size and filling animation.mp4
    06:20
  • 5. Bump timings animation.mp4
    03:03
  • 6. Lava shader and particles.mp4
    04:13
  • 7. Lava particles when ball entering.mp4
    01:44
  • 8. Stage clear and death sequence.mp4
    02:09
  • 9. What weve learned.mp4
    00:45
  • 1. Outro.mp4
    00:35
  • Description


    Learn how to create juicy animations, effects, particles & more, by turning a simple game into a juicy one with Godot 4!

    What You'll Learn?


    • Theory behind game feel
    • Bring a game from boring to juicy using everything from the course
    • Godot specific implementation with the AnimationPlayer, Particles, Shaders, Sound Effects, etc...
    • Tips and tricks specific to making games with Godot

    Who is this for?


  • Beginner and intermediate gamedev using the Godot Engine
  • What You Need to Know?


  • Basic programming knowledge
  • Basic knowledge of Godot
  • More details


    Description

    A course focused on making everything juicy in a game using a breakout clone as a base game (project provided, we won't recreate the game in the course) . We’ll go over everything needed to bring the game from boring to awesome using many technique such as:

    • Animations (easing, bezier curves)

    • Lerp (linear interpolation)

    • Tween

    • Damped oscillator

    • Trails

    • Particles

    • Camera shake & movement

    • Shaders

    • Sound effects

    The list is not exhaustive, please see the course outline for a glimpse into the topics that are covered. 


    Beside the techniques themselves, I also discuss how and why we want to do things a certain way. I explain the importance of using contrast in your effects, anticipation, layering and much more. Throughout the course, you'll have many occasion to use the same techniques in different occasion and for different effects. You'll also have the ability to explore things on your own. 

    I’ll show you tips and tricks along the way to make sure you get the most out of Godot and resources that can be useful and help you go further. You will walk away from this course knowing the techniques used to make a game juicy, how and when to use them. You'll be able to implement juice in your own games and bring them to the next level.

    This course will be helpful if:

    • You have basic knowledge of programming and Godot

    • You want to take your prototypes/games to the next level

    • You want to make games more pleasing to play

    • You feel like your game is boring but don't know how to change it


    Please note that we're focusing on the game juice in this course. I won't go over the fundamentals of programming or even Godot. The base game project is provided and we go over its structure quickly, but we don't create the game from scratch. The first time we're facing a new technique, I try to explain it in detail to make it as clear as possible, but you're expected to know a bit about how Godot works. Also, game juice touches on a lot of complicated topics such as animation, visual effects and sound effects. This course is not here to teach you animations or visual effects. Still, I go over some fundamentals and I try to give you as much information as possible. Just don't expect to learn animation or VFX through this course.


    This course was made using Godot 4.0. It was the latest stable version of Godot at the time of creating the course. It should be compatible with all the future versions of Godot. In one chapter, I'm using Godot 3.5 to demonstrate how to tuse glow, as it was not implemented in 4.0.

    Multiple lessons are available to for you to preview for free. Please take a look at those videos before enrolling to know if this course is right for you!

    Who this course is for:

    • Beginner and intermediate gamedev using the Godot Engine

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Victor Meunier
    Victor Meunier
    Instructor's Courses
    Hello, I'm Victor (MrEliptik), a full time indie game developer using Godot! I've worked with Godot for 3 years, completed many game jams and published a commercial game on Steam. I have a degree in embedded software engineering so I have experience coding.I have two Youtube channels, one where I talk about gamedev and the other where I create content for Godot, mostly tutorials. If you want to check my teaching style, I recommend taking a look at my videos!I love teaching and I want to share high quality content for Godot, that is both worth your time and money.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 63
    • duration 5:14:26
    • Release Date 2023/06/12