Companies Home Search Profile

Learn Blender 3D : Become An Artist By Creating Over 50 Models With 3D Modelling Workflows

Focused View

Joe Baily

17:06:22

54 View
  • 178165-001 - Welcome To The Course .mp4
    04:31
  • 178165-002 - Course Updates .mp4
    01:44
  • 178165-003 - Set Up Blender Section .mp4
    00:53
  • 178165-004 - Downloading Blender .mp4
    04:27
  • 178165-005 - The Splash Screen .mp4
    06:28
  • 178165-005 - the splash screen .mp4.zip
  • 178165-006 - An Overview Of The Structure .mp4
    03:19
  • 178165-007 - The Purpose Of The Workspace .mp4
    03:14
  • 178165-008 - Editor Types And Panels .mp4
    05:34
  • 178165-009 - Changing The Editor Types .mp4
    03:08
  • 178165-010 - Resizing Panels .mp4
    02:11
  • 178165-011 - Snapping And Joining Panels .mp4
    02:45
  • 178165-012 - Vertical And Horizontal Splitting .mp4
    03:06
  • 178165-013 - Creating A New Workspace .mp4
    04:39
  • 178165-014 - Adding More Workspaces .mp4
    01:49
  • 178165-015 - Creating A New Template .mp4
    03:53
  • 178165-016 - Accessing The Blender Preferences .mp4
    09:04
  • 178165-017 - Changing The Colour Theme .mp4
    06:58
  • 178165-018 - Basics Of Selection .mp4
    05:02
  • 178165-019 - Deleting And Adding Objects .mp4
    04:29
  • 178165-020 - Naming The Objects .mp4
    01:58
  • 178165-021 - Fundamentals Section .mp4
    00:42
  • 178165-022 - Navigating Buttons .mp4
    03:58
  • 178165-023 - Navigating In 3D Space .mp4
    03:55
  • 178165-024 - Saving Our Work And Creating Our Directories .mp4
    03:20
  • 178165-025 - 2D Views .mp4
    04:19
  • 178165-026 - 3D Cursor .mp4
    08:16
  • 178165-027 - The Operator Panel .mp4
    06:11
  • 178165-028 - Transforms And Changing The Location .mp4
    05:10
  • 178165-029 - Other Ways To Change The Location .mp4
    09:54
  • 178165-030 - The Rotation Transform .mp4
    03:16
  • 178165-031 - Other Ways Of Changing the Rotation .mp4
    05:12
  • 178165-032 - The Scale Transform .mp4
    02:04
  • 178165-033 - Other Ways To Change The Scale .mp4
    06:49
  • 178165-034 - The Scale Cage Tool .mp4
    05:22
  • 178165-035 - The Add Object Tool .mp4
    08:21
  • 178165-036 - The Measure Tool .mp4
    05:32
  • 178165-037 - Annotations .mp4
    05:56
  • 178165-038 - An Overview Of Object Types .mp4
    03:04
  • 178165-039 - Comparing Transforms In Object Mode And Edit Mode .mp4
    06:34
  • 178165-040 - Data Types .mp4
    06:27
  • 178165-041 - Moving The Object Origin .mp4
    05:32
  • 178165-042 - Selecting The Different Types Of Geometry .mp4
    02:25
  • 178165-043 - The Various Interaction Modes .mp4
    03:53
  • 178165-044 - Using Transforms With Geometry .mp4
    02:18
  • 178165-045 - Cube Objects Challenge .mp4
    07:03
  • 178165-046 - Transition To Old Content .mp4
    01:10
  • 178165-047 - Welcome .mp4
    01:30
  • 178165-048 - The Blender Course .mp4
    05:44
  • 178165-049 - How the course is structered .mp4
    06:39
  • 178165-050 - How to install blender .mp4
    05:22
  • 178165-051 - Operating systems .mp4
    01:33
  • 178165-052 - What do you need for blender .mp4
    05:03
  • 178165-053 - First time in blender .mp4
    08:09
  • 178165-054 - Other resources .mp4
    06:07
  • 178165-055 - How to change the theme .mp4
    07:42
  • 178165-056 - Pre made layouts .mp4
    08:54
  • 178165-057 - Changing layout part one .mp4
    07:28
  • 178165-058 - Changing layout part two .mp4
    03:20
  • 178165-059 - Changing layout part three .mp4
    06:11
  • 178165-060 - Saving the start up file .mp4
    08:16
  • 178165-061 - The mouse emulator .mp4
    04:19
  • 178165-062 - Numpad emulator .mp4
    01:42
  • 178165-063 - Navigating blender .mp4
    00:54
  • 178165-064 - The 3D viewport .mp4
    00:51
  • 178165-065 - Saving and loading .mp4
    05:13
  • 178165-066 - Screen movement .mp4
    02:29
  • 178165-067 - Panning the view .mp4
    07:29
  • 178165-068 - Selecting different objects .mp4
    06:17
  • 178165-069 - The blender grid .mp4
    05:46
  • 178165-070 - Using the numpad .mp4
    10:13
  • 178165-071 - Navigating in walk mode .mp4
    05:10
  • 178165-072 - Navigating in fly mode .mp4
    05:58
  • 178165-073 - Object mode .mp4
    03:16
  • 178165-074 - Edit mode .mp4
    03:40
  • 178165-075 - Objects and meshes .mp4
    03:10
  • 178165-076 - What is the mesh made of .mp4
    03:10
  • 178165-077 - Maximising panels .mp4
    03:06
  • 178165-078 - The 3D cursor .mp4
    04:58
  • 178165-079 - Resetting the 3D cursor .mp4
    04:27
  • 178165-080 - Primitive meshes .mp4
    07:39
  • 178165-081 - Origin .mp4
    07:44
  • 178165-082 - Grabbing and moving objects .mp4
    06:10
  • 178165-083 - 3D Gizmo and axis .mp4
    03:47
  • 178165-084 - The snapping tool .mp4
    05:11
  • 178165-085 - Changing the Gizmo .mp4
    05:03
  • 178165-086 - Axis forms .mp4
    09:01
  • 178165-087 - Hotkeys for grab, rotate and scale .mp4
    07:36
  • 178165-088 - Using the lock tool .mp4
    06:11
  • 178165-089 - Renaming our objects .mp4
    04:17
  • 178165-090 - 3D display .mp4
    05:33
  • 178165-091 - Modelling .mp4
    00:32
  • 178165-092 - Selecting geometry .mp4
    10:15
  • 178165-093 - Undoing mistakes .mp4
    09:03
  • 178165-094 - Snapping in edit mode .mp4
    08:45
  • 178165-095 - Advanced selecxtion .mp4
    08:52
  • 178165-096 - Render an object .mp4
    10:57
  • 178165-097 - Using the spacebar .mp4
    02:16
  • 178165-098 - Duplicating objects .mp4
    09:18
  • 178165-099 - Smooth and flat shading .mp4
    04:28
  • 178165-100 - Edge loops .mp4
    08:22
  • 178165-101 - Joining objects .mp4
    04:25
  • 178165-102 - Extrude tool .mp4
    08:33
  • 178165-103 - Merging and removing doubles .mp4
    08:12
  • 178165-104 - Normals in blender .mp4
    06:40
  • 178165-105 - Subdivide .mp4
    04:16
  • 178165-106 - Deleting geometry .mp4
    11:13
  • 178165-107 - Joining objects .mp4
    04:25
  • 178165-108 - Parenting and child objects .mp4
    05:45
  • 178165-109 - The pivot point .mp4
    06:47
  • 178165-110 - Hiding our objects .mp4
    01:51
  • 178165-111 - Removing the blender grid .mp4
    06:04
  • 178165-112 - Scene layers .mp4
    05:18
  • 178165-113 - Introduction to modifiers .mp4
    00:40
  • 178165-114 - The mirror modifier .mp4
    08:47
  • 178165-115 - Subdivision surface .mp4
    06:14
  • 178165-116 - Solidify .mp4
    04:03
  • 178165-117 - Boolean .mp4
    07:51
  • 178165-118 - Array modifier .mp4
    09:12
  • 178165-119 - Bevel modifier .mp4
    03:56
  • 178165-120 - Modelling challenge .mp4
    02:06
  • 178165-121 - Textures and materials .mp4
    00:37
  • 178165-122 - Materials in blender render .mp4
    07:23
  • 178165-123 - UV mapping .mp4
    07:59
  • 178165-124 - Smart UV project .mp4
    11:26
  • 178165-125 - Project from view .mp4
    05:37
  • 178165-126 - Marking Seams .mp4
    06:40
  • 178165-127 - Hotkeys for UV mapping .mp4
    04:54
  • 178165-128 - UV Map islands .mp4
    07:46
  • 178165-129 - Selecting parts from the UV map .mp4
    03:57
  • 178165-130 - Select tools when UV mapping .mp4
    04:58
  • 178165-131 - Checkerboard UV mapping .mp4
    04:44
  • 178165-132 - Unwrapping multiple objects .mp4
    02:26
  • 178165-133 - The stitching tool .mp4
    04:07
  • 178165-134 - Welcome to the node editor .mp4
    05:06
  • 178165-135 - Diffuse Shader .mp4
    01:51
  • 178165-136 - Rigging .mp4
    01:28
  • 178165-137 - The human rig .mp4
    03:53
  • 178165-138 - Bones .mp4
    03:40
  • 178165-139 - Bones two .mp4
    01:32
  • 178165-140 - Making bones visible through our mesh .mp4
    03:01
  • 178165-141 - Animation .mp4
    01:28
  • 178165-142 - The first animation .mp4
    06:32
  • 178165-143 - Insert keyframe menu .mp4
    05:27
  • 178165-144 - Playback buttons .mp4
    02:31
  • 178165-145 - The dope sheet .mp4
    07:26
  • 178165-146 - The F-curve .mp4
    08:03
  • 178165-147 - Bone display options .mp4
    05:32
  • 178165-148 - Extruding bones .mp4
    04:07
  • 178165-149 - Arms and legs .mp4
    05:57
  • 178165-150 - Naming bones .mp4
    06:07
  • 178165-151 - Deforming Bones .mp4
    05:22
  • 178165-152 - Attaching control bones .mp4
    04:24
  • 178165-153 - Bone constraint .mp4
    04:23
  • 178165-154 - Pole Target .mp4
    05:06
  • 178165-155 - Pole Angle .mp4
    03:48
  • 178165-156 - Mirror the rig .mp4
    04:48
  • 178165-157 - Applying the rig to our mesh .mp4
    03:38
  • 178165-158 - Assets .mp4
    03:48
  • 178165-159 - Discussion and feedback .mp4
    04:43
  • 178165-160 - Changing the number of frames .mp4
    03:45
  • 178165-161 - Zooming in the timeline .mp4
    02:25
  • 178165-162 - Human animations - raise arms .mp4
    07:15
  • 178165-163 - Human animation - wave .mp4
    07:37
  • 178165-164 - Human animation - bow .mp4
    10:05
  • 178165-165 - Challenge .mp4
    02:01
  • 178165-166 - End of course project .mp4
    01:41
  • 178165-167 - Human animation .mp4
    11:06
  • 178165-168 - Blender bot intro .mp4
    01:47
  • 178165-169 - Blender bot - modelling .mp4
    18:12
  • 178165-170 - Blender bot modelling two .mp4
    16:09
  • 178165-171 - Blender bot modelling three .mp4
    11:59
  • 178165-172 - Blender bot modelling four .mp4
    04:54
  • 178165-173 - Blender bot modelling five .mp4
    03:17
  • 178165-174 - Blender bot materials and textures .mp4
    01:04
  • 178165-175 - Blender bot materials one .mp4
    04:02
  • 178165-176 - Blender bot materials two .mp4
    04:51
  • 178165-177 - Blender bot materials three .mp4
    06:01
  • 178165-178 - Blender bot materials four .mp4
    03:25
  • 178165-179 - Blender bot materials five .mp4
    03:30
  • 178165-180 - Blender bot rigging .mp4
    01:50
  • 178165-181 - Blender bot rigging one .mp4
    03:09
  • 178165-182 - Blender bot rigging two .mp4
    03:41
  • 178165-183 - Blender bot rigging three .mp4
    02:57
  • 178165-184 - Blender bot rigging four .mp4
    02:01
  • 178165-185 - Blender bot rigging five .mp4
    02:44
  • 178165-186 - Blender bot rigging six .mp4
    03:27
  • 178165-187 - Blender bot rigging seven .mp4
    01:45
  • 178165-188 - Blender bot rigging eight .mp4
    11:19
  • 178165-189 - Blender bot rigging nine .mp4
    01:11
  • 178165-190 - Blender bot rigging ten .mp4
    00:47
  • 178165-191 - Blender bot animation .mp4
    02:02
  • 178165-192 - Blender bot animation one .mp4
    12:03
  • 178165-193 - Blender bot animation two .mp4
    03:19
  • 178165-194 - Blender bot animation three .mp4
    06:08
  • 178165-195 - Blender bot animation four .mp4
    02:34
  • 178165-196 - Blender bot animation five .mp4
    03:22
  • 178165-197 - Blender bot animation six .mp4
    04:46
  • 178165-198 - Blender bot animation seven .mp4
    05:18
  • 178165-199 - Blender bot animation eight .mp4
    02:20
  • 178165-200 - Blender bot animation nine .mp4
    02:15
  • 178165-201 - Blender bot animation nine .mp4
    08:44
  • Description


    Learn blender 3D - become an artist by creating over 50 models with 3D modelling workflows

    Welcome to the in depth tutorial series on learning how to use blender, the open source 3D modelling suite used by many artists around the world for digital modelling, sculpting game design, scene creation, 3D printing, architecture and animation. This course will take you through all of the major features of blender and give you the foundation to create any model for any purpose.

    "Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set."


    With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!

    Learn Blender and the following subject sections:

    Blender interface and navigation
    •In this section of the course we introduce you to blender for the first time. You will learn how the course is structured and how it benefits you as the learner. This section introduces the blender interface and how to use all of the navigation and selection tools that are required to learn to become a 3D modelling artist.


    Modelling
    •In this section, we go over the topic that blender is best at, 3D modelling. Here, you will learn how to create 3D Models either from scratch or by using one of blenders pre installed primitive objects. We will learn how to use object mode to change our objects properties (such as size and scale) in relation to the world around it, and edit mode which focuses on changing the actual shape and form of the object. We will be using all of the core modelling techniques for our designs and introducing many of blenders modifier tools which can be used to enhance our creations.


    Texture and materials
    •In this section, we cover how to apply different materials and textures to the models that have been created. Textures are used to change the visual appearance of our mesh by mapping colours and patterns onto its surfaces. Materials are used to determine how our object will react to any light sources that hit it. Applying your materials correctly can make your object look identical to its real world counterpart. We will be using two of blenders rendering engines in this section. The blender render engine creates basic textures suitable for exporting models into other software platforms such as unity or unreal engine. Cycles render is an engine used to create the best materials and textures possible for creating beautiful rendered scenes and animations, but is less optimized for exporting, especially to game engines.


    Rigging
    •This section focuses on the pre production stage of animations, which is the rigging of objects in your scene. Rigging is the creation of a skeleton or armature that is used to help move models in ways similar to their real world counterparts. For example an armature for a human model would allow us to control the model at the joints like puppet strings, allowing us to move our model in the same way that our bodies do in real life. We will go over how to construct a full rig with skeleton bones, control and ik bones, and the weight painting tool which will allow us to change the influence of each bone on our model.


    Animation
    •In this section of the course, we bring our creations to life by learning how to create animations by using tools such as the timeline, Graph editor and dope sheet. We will learn about keyframes and you can use these to create your animations the quick and easy way while with the help of the graph editor and dope sheet you can change where these keyframes are used in your animation and how the keyframes interact with each other, giving you complete control other your animations. This section will also go over how to render images and animations so that you can add them to your own portfolio of work.


    Exporting
    •The basic does and don'ts of successfully exporting your creations to other software platforms such as unity 5.

    What You'll Learn?


      • Animation
      • 3D Modeling
      • Game Development
      • Graphic Design
      • Creative
      • Rendering
      • Blender

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Category

    My name is Joe Baily and I am an instructor for 2D and 3D design. I specialise in 3D modelling using software platforms such as blender and 3DS max to create virtual models and assets for video games and animations.

    My alternative job involves teaching sport and PE in schools and so I have 1000's of hours teaching experience in multiple various fields. My goal here is that I always find great instructors in websites like youtube who are great but never give out enough content to really satisfy my own hunger for learning. Therefore, my goal on skillshare is to provide comprehensive quality teaching on any subjects that I cover, such as blender 3D.

    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 201
    • duration 17:06:22
    • English subtitles has
    • Release Date 2024/01/06