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Learn Animation Production with Blender 2. 9

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Darrin Lile

10:52:32

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  • 0.Promo Video Learn Animation Production with Blender 2 9.mp4
    01:58
  • 1.001 A Brief Introduction to Blender.mp4
    08:39
  • 2.002 Reference Images and Project Scale.mp4
    10:55
  • 3.003 Beginning the Cargo Container.mp4
    08:32
  • 4.004 Blocking In the Front of the Ship.mp4
    08:53
  • 5.005 Blocking In the Engines.mp4
    10:09
  • 6.006 Creating the Rear Thruster.mp4
    08:41
  • 7.007 Adding Detail to the Cargo Container.mp4
    10:33
  • 8.008 Modeling the Side Clamps.mp4
    09:50
  • 9.009 Creating a Top Hinge Clamp.mp4
    09:11
  • 10.010 Using the Boolean Modifier.mp4
    06:34
  • 11.011 Modeling the Landing Gear.mp4
    12:25
  • 12.012 Adding Detail to the Rear Engine.mp4
    12:23
  • 13.013 Adding Panels to the Ship.mp4
    09:14
  • 14.014 Modeling the Window Frame Details.mp4
    11:22
  • 15.015 The Discombobulator Add on and the Array Modifier.mp4
    12:36
  • 16.016 Adding Details to the Front of the Ship.mp4
    09:57
  • 17.017 Adding Details to the Back of the Ship.mp4
    08:58
  • 18.018 Finishing the Back of the Ship.mp4
    07:16
  • 19.019 Naming Objects and Organizing the Outliner.mp4
    15:54
  • 20.020 Beginning the Landing Bay.mp4
    09:45
  • 21.021 Modeling Sci Fi Panels in the Landing Bay.mp4
    08:56
  • 22.022 Using the Path Tool to Create Hoses.mp4
    11:28
  • 23.023 Finishing the Modeling and Organizing the Scene.mp4
    10:31
  • 24.024 Creating Sci Fi Panels with the Node Editor.mp4
    11:30
  • 25.025 Adding Grunge to the Panels.mp4
    09:13
  • 26.026 Adding Sci Fi Panels to Front and Side.mp4
    09:35
  • 27.027 Texturing the Rear Engine and Window Frame.mp4
    09:20
  • 28.028 Materials for the Front Panels.mp4
    14:55
  • 29.029 Finishing the Materials for the Ship.mp4
    10:40
  • 30.030 Setting Up the Materials for the Container.mp4
    07:49
  • 31.031 Painting Edge Wear on the Container.mp4
    12:01
  • 32.032 Adding Materials to the Landing Bay.mp4
    10:53
  • 33.033 Finishing the Materials of the Landing Bay.mp4
    14:44
  • 34.034 Beginning the Star Field edit.mp4
    13:56
  • 35.035 Finishing the Star Field.mp4
    08:27
  • 36.036 Beginning the Planet.mp4
    09:13
  • 37.037 Adding Color to the Planet.mp4
    09:57
  • 38.038 Adding the Roughness and Bump Information.mp4
    11:06
  • 39.039 Creating Cloud Layers.mp4
    12:41
  • 40.040 Adding Lights to the Landing Bay.mp4
    11:30
  • 41.041 Adding a Sun Light for the Planet.mp4
    09:28
  • 42.042 Beginning the Landing Gear Rig.mp4
    09:49
  • 43.043 Setting Up Inverse Kinematics.mp4
    11:07
  • 44.044 Continuing the Landing Gear Rig.mp4
    10:59
  • 45.045 Finishing the Rig for the Ship.mp4
    12:39
  • 46.046 Starting on the Animation.mp4
    12:27
  • 47.047 Continuing the Ship Animation.mp4
    13:35
  • 48.048 Using the Graph Editor.mp4
    19:23
  • 49.049 Animating the Landing Gear.mp4
    10:19
  • 50.050 Finishing the Ship Animation.mp4
    13:46
  • 51.051 Animating a Texture for the Plasma Drive.mp4
    09:45
  • 52.052 Creating the Rocket Exhaust.mp4
    08:59
  • 53.053 Animating the Rocket Exhaust.mp4
    04:20
  • 54.054 Final Adjustments.mp4
    14:47
  • 55.055 Creating a Test Render.mp4
    11:14
  • 56.056 Importing Characters Into the Scene.mp4
    16:27
  • 57.057 Rendering the Final Animation.mp4
    09:55
  • 58.058 Adding Music in the Video Sequencer.mp4
    09:35
  • 59.059 Adding the Fly In Sound Effects.mp4
    11:33
  • 60.060 Editing the Landing Sound Effects.mp4
    07:24
  • 61.061 Rendering the Animation with Audio.mp4
    02:07
  • 62.062 Conclusion.mp4
    00:44
  • Project Files.pdf.pdf
  • Description


    In this course we will create an animated scene solely in Blender, from the first polygon to the final render. We will begin by bringing in and setting-up reference images that will help us create the 3D models of the ship, the cargo container, and the landing bay. We will then use Blender’s Node Editor to create the materials and textures for the 3D objects. Once that is complete we will begin work on creating the star fields, as well as the planet and cloud layers.

    To prepare the ship for animation, you will learn how to create the rig for the landing gear, so that we can animate the legs and control the ship's bounce when it lands. You will also learn how to use Blender’s Graph Editor as we animate the ship coming in for a landing. And we will have some fun animating a texture to create the plasma-drive engines, and create a jet exhaust animation for the rear of the ship.

    You’ll learn how to import characters into the scene and how to render a final animation. We will then bring in music and sound effects and mix the audio to picture in Blender’s Video Sequence Editor. Lastly, we will render out a video clip with both picture and sound.

    If you’ve ever wanted to create your own animated scenes in Blender, then this course is for you. Using only free, open-source software you can create anything you can imagine.

    So join me for this complete course where you'll Learn Animation Production with Blender 2.9.

    What You'll Learn?


      • Animation
      • 3D Animation
      • Creative
      • Blender
      • Blender 3d

    More details


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    Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 63
    • duration 10:52:32
    • English subtitles has
    • Release Date 2024/01/06