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Large-scale Water Fx In Houdini

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Miguel Perez Senent

6:53:42

11 View
  • 01 Introductions.mp4
    02:47
  • 02 Creating An Ocean Grid & Spectrum.mp4
    30:35
  • 03 Setting up FLIP Semulation.mp4
    39:22
  • 04 Collision.mp4
    25:06
  • 05 Meshing Fluid Particles.mp4
    44:51
  • 06 Semulating Airfield using Pyro.mp4
    22:24
  • 07 Custom Whitewater Source Point.mp4
    17:44
  • 08 Adding Detail to Whitewater .mp4
    13:53
  • 09 Whitewater Simulation Part 1.mp4
    16:22
  • 10 Whitewater Simulation Part 2.mp4
    26:48
  • 11 Wedging.mp4
    16:42
  • 12 Water Dripping.mp4
    17:57
  • 13 Solaris Render.mp4
    22:49
  • 14 Refining Water Lookdev.mp4
    25:22
  • 15 Whitewater Proccesing And Lookdev.mp4
    28:49
  • 16 Setting up Render Passes.mp4
    30:32
  • 17 Compositing in Nuke.mp4
    25:33
  • 18 Conlusion & Feedback.mp4
    06:06
  • MPS01 ProjectFiles.zip
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    Miguel Perez Senent
    Miguel Perez Senent
    Instructor's Courses

    CG Supervisor at Industrial Light & Magic

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 18
    • duration 6:53:42
    • Release Date 2024/05/09

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