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Introduction To Visual Effects For Games In Unreal

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Jeremy Griffith

9:27:59

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  • 02 Planning Sketch And Discussion Of Physical Forces.mp4
    07:32
  • 03 Modeling The Water Spout.mp4
    12:59
  • 04 Texturing Rushing Shapes.mp4
    23:38
  • 05 Texturing Breaking Shapes.mp4
    15:51
  • 06 Creating The Water Spout Material Part 1.mp4
    41:46
  • 07 Creating The Water Spout Material Part 2.mp4
    33:05
  • 08 Creating The Water Spout Material Part 3.mp4
    38:30
  • 09 Creating The Water Spout Material Part 4.mp4
    21:20
  • 10 Creating The Water Spout Material Part 5.mp4
    13:02
  • 11 Creating The Radial Flow.mp4
    19:09
  • 12 Creating The Splashes Material.mp4
    14:51
  • 13 Creating The Splash Particles.mp4
    51:00
  • 14 Creating The Mist Element Part 1.mp4
    39:31
  • 15 Creating The Mist Element Part 2.mp4
    17:36
  • 16 Water Bomb - Intro.mp4
    09:28
  • 17 Water Bomb - Creating The Material.mp4
    44:49
  • 18 Water Bomb - Effect Beginning.mp4
    42:12
  • 19 Water Bomb - Effect Buildup.mp4
    27:14
  • 20 Water Bomb - Effect Finale.mp4
    49:24
  • 21 Water Bomb - Polish And General Final Touches.mp4
    45:02
  • Description


    In Introduction to VFX for Games in Unreal, senior VFX artist Jeremy Griffith walks through his thought processes and workflows for every stage of VFX creation for games, from sketch to final animation in the Unreal 4 VFX toolset. Jeremy first lays down some fundamentals with a static water spout project, diving into the details of how to think about natural phenomena (like water and mist) and how to tackle VFX animation through a shader-heavy workflow. Then, Jeremy applies these techniques and assets to a non-static water spell project, covering high-level considerations such as animation principles. Along the way, viewers will gain experience with Photoshop, Maya, the Unreal material editor, and Unreal Cascade. By the end of this tutorial, viewers will have a strong grasp on every step involved in VFX animation for games. Most importantly, viewers will be able to approach the craft with a mindset that is sensitive both to the inner workings of natural phenomena and to the power of animation principles.

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    Jeremy Griffith
    Jeremy Griffith
    Instructor's Courses

    Senior VFX Artist at Riot Games

    Jeremy Griffith received his BFA from Ringling College of Art and Design and immediately jumped into work as a VFX artist in games.  He has created vfx in many art styles across a wide variety of projects. Throughout his career, he has contributed to large studios such as Sledgehammer Games, Irrational Games, and Riot Games but has also contributed to multiple indie projects. His resume includes AAA games such as Call of Duty: Modern Warfare 3 and Bioshock: Infinite as well as solo-developed passion projects like Paper Pirate, Flippy Cups, and What is it Like to Be a Bat?. Jeremy is passionate about learning how the natural world works and spends weeks every summer looking for dinosaurs.  He currently works at Riot Games as a Senior VFX Artist. 

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 20
    • duration 9:27:59
    • Release Date 2023/06/21