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Introduction to VEX 3 Parts

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5:15:38

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  • 1. What is vex and where to use it.mp4
    02:58
  • 2. Wranglers vs vops.mp4
    08:26
  • 3. Variables vs attributes.mp4
    04:01
  • 4. Variable types (data types).mp4
    04:36
  • 5. Intro to functions.mp4
    01:03
  • 6. ch function .mp4
    06:00
  • 7. chramp function.mp4
    02:57
  • 8. fit function.mp4
    06:53
  • 9. Relbbox, getbbox size and printf functions.mp4
    07:58
  • 10. Branching.mp4
    05:48
  • 11. Looping.mp4
    06:59
  • 12. Noise.mp4
    13:39
  • 13. Random.mp4
    04:23
  • 14. Cityscape part 1 randomizing color and pscale attribute.mp4
    10:10
  • 15. Cityscape part 2 randomizing positions and creating arbitrary attributes.mp4
    10:51
  • 16. Trigonometric functions.mp4
    12:42
  • 17. Creating a helix tool with trigonometric functions.mp4
    11:24
  • 18. Creating a shear tool.mp4
    08:33
  • chapter 01-example-files.zip
  • chapter 02-example-files.zip
    • 1. Particles custom velocity explostion effects
    • 1. creating the v attribute.mp4
      08:56
    • 2. Setting up the particle sim.mp4
      11:33
    • 3. Geo Instancing.mp4
      05:08
      2. Particles - controlling color and opacity
    • 1. Setting initial velocity.mp4
      08:35
    • 2. Controlling mass and turbulence.mp4
      11:35
    • 3. Controlling colour.mp4
      07:42
    • 4. Controlling Opacity.mp4
      07:34
      3. Volumes
    • 1. Generating & modifying density.mp4
      10:27
    • 2. Create a volume cloud.mp4
      12:12
    • 3. Creating a volume vortex with vex.mp4
      13:09
      Project files
    • 01 particles.zip
    • 02 volumes.zip
      1. Preparing the scene
    • 1. Procedural destruction ready building.mp4
      11:18
    • 2. Setting up the geometry.mp4
      04:24
    • 3. Fracturing Geo.mp4
      02:57
    • 4. Setting up the RBD Sim.mp4
      05:07
      2. Powerful VEX functions
    • 1. opinputpath func.mp4
      04:31
    • 2. The POW function.mp4
      06:49
    • 3. The sample sphere cone function.mp4
      10:05
      3. Controllong RBD with VEX
    • 1. Setting up initial velocity.mp4
      08:26
    • 2. Adding random velocity directions.mp4
      04:42
    • 3. setting active attribure.mp4
      04:54
    • 4. Refining initial velocities.mp4
      11:48
    • 5. Adding angular speed.mp4
      07:47
    • 6. Implementing drag.mp4
      06:38
      Project files
    • chapter 01 -.zip
    • chapter 02 -.zip
    • chapter 03 -.zip

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    CGCircuit is the only platform for Houdini and technical art tutorials that truly help understand real production from the real industry experts.
    • language english
    • Training sessions 41
    • duration 5:15:38
    • Release Date 2023/12/06