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Introduction To Substance Painter 2020

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Christophe Desse

3:44:54

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  • 01 Introduction.mp4
    03:00
  • 02. Viewport Navigation.mp4
    03:31
  • 03. Baking Textures.mp4
    11:01
  • 04. PBR Materials - Channels.mp4
    08:00
  • 05. Non-Destruction Aspects of Substance Painter.mp4
    10:12
  • 06. Anchorpoint.mp4
    04:03
  • 07. Smart Materials - Part 1.mp4
    16:16
  • 08. Smart Materials - Part 2.mp4
    09:49
  • 09. Paint Vs. Fill Layers And When To Use Them.mp4
    10:29
  • 10. Materials Instances Across Multiple Texture Sets.mp4
    20:39
  • 11. Texturing With UDIM.mp4
    10:07
  • 12. Painting the Drivers - Part 1.mp4
    19:45
  • 13. Painting the Drivers - Part 2.mp4
    05:16
  • 14. Painting the Drivers - Part 3.mp4
    09:00
  • 15. Truck Body - Texturing.mp4
    11:37
  • 16. Truck Tires - Texturing.mp4
    19:22
  • 17. Truck Body - Painting.mp4
    10:50
  • 18. Truck Exhausts - Texturing.mp4
    05:52
  • 19. Truck Texturing - Export.mp4
    04:45
  • 20. Making The Cover Image.mp4
    29:52
  • 21. Outro.mp4
    01:28
  • CDE09 Project Files.zip
  • More details


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    Christophe Desse
    Christophe Desse
    Instructor's Courses

    Technical Artist, Naughty Dog

    Christophe worked as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. He started to tinker with 3d software back in 1991, and is now experienced with most industry-standard packages. When he is not working on industry defining AAA titles at work ( uncharted 1, uncharted 2 uncharted 3, the last of us ,uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 21
    • duration 3:44:54
    • Release Date 2023/06/21

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