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Introduction to Shader Graph in Unity

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Claudia Doppioslash

1:42:21

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  • 00. Course Overview.mp4
    01:42
  • 00. What Is a Shader - .mp4
    04:48
  • 01. Node Based Shader Editing.mp4
    05:46
  • 02. Using the Shader Graph.mp4
    03:46
  • 03. Nodes vs. Code.mp4
    05:32
  • 04. Moving Vertices and the Graphics Pipeline.mp4
    05:26
  • 05. The Scriptable Rendering Pipeline.mp4
    05:20
  • 06. Porting Your Project to the Lightweight SRP.mp4
    04:08
  • 00. Shader Graph Building Blocks.mp4
    04:26
  • 01. Feeding Data to the PBR Master Node.mp4
    06:07
  • 02. Animating with Time.mp4
    07:49
  • 03. Manipulating UVs.mp4
    04:32
  • 04. Subgraphs.mp4
    04:52
  • 05. Transparency.mp4
    07:02
  • 06. How to Find More Nodes.mp4
    02:49
  • 00. Snow Shader.mp4
    04:42
  • 01. Snow Shader Displacement.mp4
    08:26
  • 02. Performance and Debugging.mp4
    08:36
  • 03. Porting Your Project to the HDRP.mp4
    06:32
  • Description


    In this course, you’ll develop the knowledge and skills you need to effectively develop shaders for your materials and effects, and learn how to investigate and fix unexpected shader behavior.

    What You'll Learn?


      Previously, some experience writing code was necessary in order to develop shaders in Unity. In this course, Introduction to Shader Graph in Unity, you'll explore the Unity Shader Graph. First, you’ll discover how to develop shaders through the Shader Graph for both materials and effects. Next, you'll get an introduction to a few technical concepts necessary for achieving mastery in shader writing. Finally, you'll explore how to troubleshoot unexpected behaviors in the shaders. When you are finished with this course, you'll have the foundational knowledge of key tools that will help you make your game look good and original.

    More details


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    Claudia Doppioslash
    Claudia Doppioslash
    Instructor's Courses
    Claudia is a Game Developer, a Functional Programmer, and a speaker. Her favourite achievement, as a gamedev, is having built a Physically Based lighting system from scratch for Unity. Easily bored, she has jumped from industry to industry, in search of interesting challenges. Hence the variety of fields she's experienced in: mobile dev, gamedev, and frontend development (in Elm and Purescript), are a few. She's particularly interested in the rapid advancement of realtime 3d rendering, and in storytelling game AI research. She likes to share her knowledge, taking pride in delivering it in a streamlined, and time-effective way.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 19
    • duration 1:42:21
    • level preliminary
    • English subtitles has
    • Release Date 2023/10/11