Companies Home Search Profile

Introduction to Modeling in Maya

Focused View

Justin Marshall

4:30:57

53 View
  • 01 - Introduction and Project Overview.mp4
    01:29
  • 02 - Introduction to Polygons.mp4
    12:37
  • 03 - Introduction to Nurbs.mp4
    08:39
  • 04 - Using a Smoothing Workflow.mp4
    09:35
  • 05 - Hierarchy and Scene Organization.mp4
    07:39
  • 06 - Project Overview.mp4
    04:10
  • 07 - Setting up Reference Images.mp4
    06:02
  • 08 - Building the Car Body with Polygons.mp4
    12:55
  • 09 - Modifying the Body Shape.mp4
    06:57
  • 10 - Revolving the Tire.mp4
    07:56
  • 11 - Modeling the Rim.mp4
    12:10
  • 12 - Building a Screw Head.mp4
    07:54
  • 13 - Completing the Wheel.mp4
    05:46
  • 14 - Adding a Knobby Tire Tread.mp4
    09:28
  • 15 - Constructing the Spring.mp4
    10:20
  • 16 - Modeling the Car Frame.mp4
    08:24
  • 17 - Building the Battery Box.mp4
    08:23
  • 18 - Adding the Undercarriage.mp4
    05:36
  • 19 - Modeling the Spring Connectors.mp4
    08:17
  • 20 - Connecting the Wheels and Springs.mp4
    12:36
  • 21 - Modeling the Spoiler.mp4
    08:13
  • 22 - Connecting the Spoiler to the Frame.mp4
    06:10
  • 23 - Modeling the Bumper.mp4
    08:08
  • 24 - Adding the Top Cover.mp4
    08:46
  • 25 - Adding the Antenna.mp4
    05:28
  • 26 - Blocking in the Remote Geometry.mp4
    07:00
  • 27 - Building the Controls.mp4
    06:16
  • 28 - Creating Surface Detail.mp4
    11:25
  • 29 - Adding Rims Around the Controls.mp4
    06:17
  • 30 - Adding the On Off Switch.mp4
    05:27
  • 31 - Hierarchy and Cleanup.mp4
    07:41
  • 32 - Adding Simple Materials.mp4
    08:30
  • 33 - Adding Textures.mp4
    14:43
  • Description


    In this tutorial we'll go through the modeling process in Maya 2014.

    What You'll Learn?


      In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We'll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We'll take a look at using a smoothing workflow and use deformers to help shape our models. We're going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Category
    Justin Marshall
    Justin Marshall
    Instructor's Courses
    Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 33
    • duration 4:30:57
    • level preliminary
    • Release Date 2023/10/14