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Introduction to C# Plug-in Development for Maya 2019

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Joshua Gaines

1:35:23

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  • 00. Course Overview.mp4
    01:26
  • 00. Module Overview & Learning Goals.mp4
    01:12
  • 01. The Autodesk Developer Network & Devkit Installation.mp4
    03:52
  • 02. Set up Visual Studio for .NET Plug-in Development.mp4
    02:33
  • 03. Mayas Module for Distributed Development.mp4
    06:42
  • 04. My First C# Maya Plug-in & Devkit Examples.mp4
    05:38
  • 00. Module Overview & Learning Goals.mp4
    01:01
  • 01. Understanding the Maya API Design.mp4
    03:46
  • 02. Class Types of the Maya API.mp4
    03:00
  • 03. 10 Frequently Used Classes - Part 1.mp4
    07:18
  • 04. 10 Frequently Used Classes - Part 2.mp4
    07:30
  • 05. Node Attribute Types of the Maya API - Part 1.mp4
    08:38
  • 06. Node Attribute Types of the Maya API - Part 2.mp4
    07:23
  • 07. Common Attribute Properties & Array Attributes - Part 1.mp4
    07:43
  • 08. Common Attribute Properties & Array Attributes - Part 2.mp4
    05:11
  • 09. Benefits and Limitations of .NET Plug-in Development.mp4
    04:01
  • 00. Module Overview & Learning Goals.mp4
    00:51
  • 01. Making a Linear Interp Dependency Node.mp4
    07:11
  • 02. Making an AE Template for Linear Interp.mp4
    02:24
  • 03. Examining 3 Plug-in Types in Mayas Devkit.mp4
    07:01
  • 04. Closing Summary.mp4
    01:02
  • Description


    This course will provide an understanding of development setup, overview of Maya API modules, anatomy of a C# plug-in, limitations, and a walk-through of some devkit examples.

    What You'll Learn?


      Since Extension 2 of Autodesk Maya 2013, the Maya .NET API, was introduced, developers gained the ability to create C# plug-ins for Maya using Microsoft's .NET technology. Like the Maya Python API, the .NET API is generated from the Maya C++ API, but with the added advantage of having corresponding classes containing the same names and set of functions. In this course, Introduction to C# Plug-in Development for Maya 2019, you'll gain a better understanding of how to use Maya .NET API to develop C# plug-ins. First, you'll discover how to make a dependency node. Next, you'll get a better understanding of the Maya API design. Finally, you'll explore node attributes and examine plug-ins from Maya's devkit. When you are finished with this course, you should have a better understanding of how to use C# plug-in development for Maya 2019.

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    Joshua Gaines
    Joshua Gaines
    Instructor's Courses
    Josh is a career rigging technical artist for Electronic Arts. He has worked on several NBA LIVE and Madden titles while indirectly working on FIFA, UFC, NHL, and PGA Tour through shared technology developments. He has a passion for creating character control rigs, anatomical deformation, custom tools, and increasing performance through workflow efficiencies. Josh has a Bachelor of Science degree in Computer Animation from Full Sail University and a Masters of Business Administration degree from Johnson University.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 21
    • duration 1:35:23
    • level average
    • Release Date 2023/10/11

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