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Introduction to C# in Unity

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Joshua Kinney

2:16:59

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  • 01 - Introduction and Project Overview.mp4
    01:01
  • 02 - Creating and Applying Scripts.mp4
    04:22
  • 03 - Creating Variables.mp4
    08:51
  • 04 - Assignment and Arithmetic Operators.mp4
    07:57
  • 05 - Logical and Comparison Operators.mp4
    07:38
  • 06 - Using If Statements.mp4
    09:06
  • 07 - Using Switch Statements.mp4
    08:48
  • 08 - Creating Functions.mp4
    14:00
  • 09 - Creating Loops.mp4
    07:36
  • 10 - Using Basic Arrays.mp4
    10:48
  • 11 - Project - Moving the Ball.mp4
    13:56
  • 12 - Project - Setting up the Camera.mp4
    09:34
  • 13 - Project - Collecting Coins.mp4
    08:28
  • 14 - Project - Creating a Coin Counter GUI.mp4
    11:20
  • 15 - Project - Creating the Killbox.mp4
    06:02
  • 16 - Project - Setting up the Finish Line.mp4
    07:32
  • Description


    In this series of tutorials, we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned into a mini project. Software required: Unity 4.3.

    What You'll Learn?


      In this series of tutorials, we'll discuss the major foundations of scripting with C# in Unity and apply what we've learned into a mini project. To start out, we'll look at the core workflow for creating and executing scripts in the Unity Editor. Then we'll learn about the core fundamentals that are used when scripting in Unity such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game objects using functions. We'll also jump into creating logic with conditional statements, loops, and basic arrays. Finally, we'll take what we've learned and apply it to creating a simple physics based rolling ball game. Software required: Unity 4.3.

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    Joshua Kinney
    Joshua Kinney
    Instructor's Courses
    Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. He gets a huge sense of pride in knowing that he can make a difference in helping people create incredible games. From platformers to puzzlers, Joshua will gladly guide any artist who wants to start using a game engine and learn to put some power behind their polygons. At Pluralsight, he has been honored to develop the core curriculum for CryENGINE, Unity, UDK, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 16
    • duration 2:16:59
    • level average
    • Release Date 2023/10/14

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