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Introduction to 3D Game Development in Godot

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Thomas Yanuziello

2:10:12

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  • 1. Introduction.mp4
    01:21
  • 2. 3D Basics.mp4
    13:52
  • 1. Scripts.mp4
    09:27
  • 2. Controls.mp4
    15:09
  • 3. Import.mp4
    08:47
  • 4. Walking.mp4
    12:53
  • 5. Rotation.mp4
    14:05
  • 6. Jumping.mp4
    12:45
  • 7. Gravity.mp4
    15:38
  • 8. Camera.mp4
    12:46
  • 9. Dungeon.mp4
    13:29
  • Description


    Build a third person character controller in Godot to allow a player to control a 3D character and camera in a 3D level.

    What You'll Learn?


    • Learn how to use the Godot game engine by starting a new 3D project from scratch.
    • Build a third person character controller that allows the player to control a character and camera in the style of a modern RPG.
    • Discover how complex mathematics and physics formulas can be applied in games to produce more realistic or fun game mechanics.
    • Use this project as a foundation for a 3D game in many different genres.

    Who is this for?


  • First time game developers, or anyone switching over to the Godot engine from other engines.
  • Experienced 2D game developers who are interested in learning about 3D.
  • What You Need to Know?


  • Students should have downloaded the Godot Engine and be ready to learn how to use it.
  • No experience necessary, I will try to explain everything in detail. If you have any questions, please ask.
  • More details


    Description

    In this course, we will cover everything you need to know about using the Godot Engine to build a third person character controller; from the very basics of working in 3D space up to and including controlling a character and camera in a 3D scene.  We will explore how to use math, physics, and vectors to achieve the third person gameplay you expect from most modern 3D games; with the left stick moving and rotating the character, and the right stick rotating the camera around them.

    When you're done, you'll have a good understanding of third person character control, and a fully functional implementation that is highly customizable for any 3D project; whether it's a platformer, action RPG, or even a cozy farm sim—you can take the project in any direction you wish.

    You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable.  You will be learning how to code with GDscript, with everything explained in detail.  Our scripts will be written to be highly customizable and reusable.  All of the project files will also be available in GitHub if you need to review the completed project.  These videos were recorded using Godot version 4.2.

    This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other.  So let me know what types of games you're interesting in learning how to make and I'll try to include them in future courses in this series.

    Who this course is for:

    • First time game developers, or anyone switching over to the Godot engine from other engines.
    • Experienced 2D game developers who are interested in learning about 3D.

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    Thomas Yanuziello
    Thomas Yanuziello
    Instructor's Courses
    I am an indie game developer living in Toronto, Ontario, Canada.  I am an alumnus of the University of Windsor with a Bachelor of Computer Science.I have always loved games and get a lot of enjoyment out of both playing and designing them.I will be publishing a series of courses involving building indie games of various genres from scratch and taking them from prototyping all the way to production.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 11
    • duration 2:10:12
    • Release Date 2024/06/16