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Intro to Geometry Nodes using Blender 3.3

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Otto Lai

1:31:19

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  • 1. Intro and Create Parameters.mp4
    03:34
  • 2. Random Value Vector.mp4
    02:46
  • 3. Grid for Points.mp4
    01:49
  • 4.1 04 object info node.zip
  • 4. Object Info Node.mp4
    02:31
  • 5. Instance City.mp4
    10:12
  • 6.1 06 random instance col 4 buildings.zip
  • 6. Random Instance COL 4 buildings.mp4
    03:22
  • 7.1 07 random instance col terracotta warriors.zip
  • 7. Random Instance COL terracotta warriors.mp4
    07:30
  • 1.1 08 density cactus.zip
  • 1. Density Cactus.mp4
    03:54
  • 2.1 09 align euler to vector.zip
  • 2. Align Euler to Vector.mp4
    03:39
  • 3.1 10 cactus done.zip
  • 3. Cactus Done.mp4
    01:44
  • 4.1 11 distribute points on faces cactus.zip
  • 4. Distribute Points on Faces Cactus.mp4
    10:31
  • 1.1 12 randomize with noise.zip
  • 1. Randomize with Noise.mp4
    04:03
  • 2.1 13 frames vector string.zip
  • 2. Frames Vector String.mp4
    03:54
  • 3.1 14 vector math ruler and reroute.zip
  • 3. Vector Math Ruler and Reroute.mp4
    05:53
  • 4.1 15 map range shading.zip
  • 4. Map Range Shading.mp4
    02:58
  • 5.1 16 map range scaling cubes leg.zip
  • 5. Map Range Scaling cubes leg.mp4
    03:25
  • 6.1 17 proximity.zip
  • 6. Proximity.mp4
    03:03
  • 1.1 18 chain draw curve edit mode.zip
  • 1. Chain Draw Curve Edit mode.mp4
    01:10
  • 2.1 19 chain resample curve.zip
  • 2. Chain Resample Curve.mp4
    01:50
  • 3.1 20 curve tangent.zip
  • 3. Curve Tangent.mp4
    01:49
  • 4.1 21 color ramp for instance scale.zip
  • 4. Color Ramp for Instance Scale.mp4
    02:38
  • 5.1 22 instance ball & chain.zip
  • 5. Instance Ball & Chain.mp4
    09:04
  • Description


    Instancing and Utility nodes

    What You'll Learn?


    • Instance objects using Blender 3.3 Geometry Nodes
    • Create, edit, and randomize custom attributes
    • Interpret values using the Map Range node
    • Rearrange nodes into organized networks
    • Write a formula using multiple Vector Math nodes

    Who is this for?


  • This class is suitable for Beginner to Advanced Blender users who want to learn Geometry Nodes
  • Artists who want to a soft introduction to coding and node-based workflows
  • Teachers who want to teach Blender Geometry Nodes
  • What You Need to Know?


  • Only minimal experience with Blender is necessary. Specifically, students should be comfortable navigating through 3D space, adding primitive meshes, and how to extrude faces.
  • Blender 3.3 or higher
  • More details


    Description

    Blender's rise as a multi-purpose 3D application was especially noticable in 2019 with the release of version 2.8. Now several years later, Blender version 3.3 continues to explore and evolve one of the most exciting procedural systems; Geometry Nodes. As of November 2022, Geometry Nodes are a little over a year old, and each release is still considered a prototype. However, the developers consider it to be production-ready, and many users find it stable enough to incorporate into their pipeline.


    Traditionally there exists a gap between digital artists and software developers. 3D art is indeed a visual medium, but Geometry Nodes provides a middle ground where one can dabble with code. I have taught this curriculum three times as a synchronous online class and after feedback from kids, teens, and adults, I am very proud of this carefully crafted learning experience. I found it was crucial to not overwhelm students with formulas, but rather create opportunities for seeing relationships between, numbers, code, and beautiful shapes.


    CLASS FORMAT

    This class contains 22 video lectures and 22 Blender scene files. Most of the Blender files are incomplete projects and students are given instructions on how to finish them. Some of the files only require a few clicks to complete. I find that focusing on specific tasks is more efficient for beginners rather than trying to digest the dozens of steps to complete a project. However, I do have a couple videos which walk students through creating something from scratch, but only after covering fundamental concepts.


    PROJECTS

    • Instancing a City on a Grid

    • Instancing Needles on a Cactus

    • Instancing a Spiked Ball and Chain on a Curve

    • 6 more exercises focusing on Utility Nodes like Vector Math and Map Range



    Who this course is for:

    • This class is suitable for Beginner to Advanced Blender users who want to learn Geometry Nodes
    • Artists who want to a soft introduction to coding and node-based workflows
    • Teachers who want to teach Blender Geometry Nodes

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    Focused display
    Otto Lai began his professional career in New York as a modeler on MTV’s Celebrity Death Match and then as an animator on Nickelodeon’s Little Bill. Since moving to California, he joined Legend 3D to work on Tim Burton’s Alice In Wonderland, and as Head Compositing Trainer helped prepare over 200 artists for Transformers 3: Dark of the Moon, Smurfs, Shrek 1,2,3 and other titles. With over 15 years of teaching experience, Otto co-founded the Visual Effects and Compositing Program at Platt College in 2010. He has also taught at San Diego State University, MiraCosta Community College, Fleet Science Center, Art Institute of San Diego, and Coronado High School. Otto received his BFA in Film & Television from NYU’s Tisch School of the Arts and Master of Science in Digital Imaging and Design from NYU Center for Advanced Digital Applications. He currently resides in Oakland, California.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 22
    • duration 1:31:19
    • Release Date 2023/06/12