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Joel Bradley

Joel Bradley

About Instructor

My name is Joel Bradley and for the past 14 years I have had the privilege of working in the CG Industry. Like many of you, I learned my craft as a freelance generalist who was prepared to do whatever his current job required, be that Modelling, UV Mapping, Particles, or whatever. In fact, if you can name it, I have probably had to do it. For the past 9 years though, I have focused my efforts on education and so have worked to produce video based training for a number of companies, including Epic Games, Linkedin Learning, The Pixel Academy, Lynda.com and Infinite skills. Thanks to my early freelance work, I have been able to cover a wide range of topics in this field such as Modelling, UVW Mapping, Texturing, Rendering, Compositing, Animation, Physics Simulations and more. My current focus however, is on game development and asset creation using Blender, Unreal Engine 4 and my beloved ‘Substance’ toolset from Allegorithmic. In my honest opinion, there is nothing more satisfying than seeing your creations come to life inside a real time engine, and I am hoping that you will be able to get that same buzz from your own work. Feel free to drop me a line regarding my books, or indeed any of my training titles here on Linked In