

Welcome to 3D Tudor! This is a one-man tutoring enterprise and I pride myself in creating courses with clear and full instructions that will take you to the next level of 3D modelling and animation.
My goal is to provide you with no-fuss, easy to follow courses about 3D modelling that will help you expand your skillset, workflow, and ultimately, your portfolio. I am committed to creating high quality professional courses for 3D art and computer games art students, using software and topics such as:
Blender 2.8 | Blender 2.9 | Substance Painter | Substance Designer | Houdini | Zbrush | Maya | Topogun | Adobe Photoshop | Crazybump | Unity 3D | Unreal Engine 4 (UE4) | 3D Modelling | 3D Art | Asset Design | Game Assets | Buildings | Game Props | Weapons & Machinery for Games | Animation | Simulation | Environments
I'm Neil from 3D Tudor and I live in England. I am a 3D artist with 8 years of modelling experience, including assets, characters, and environments.
In 2019, I founded 3D Tudor out of my passion for 3D modelling which I wanted to share with others. I now identify as a professional prop and environment artist.
My courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. My instructor style makes me stand out because of my to-the-point instructions and clear guidance throughout each lesson.
I am the only instructor on Skillshare who uses live on-screen tool tips throughout my lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.
I initially got started with 3D modelling because of my passion for gaming. Some of my first models included creating assets for City Skylines workshop.
I began freelancing after attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree. As a freelancer, I expanded my portfolio through work on historical assets and environments.
My models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. I use Blender for particle effects and complex asset animation.
I can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. I am proficient in Photoshop and use this tool for my textures and the original concept art I produce as part of my 3D model research workflow. I use Substance Painter but also make my own materials and textures using Substance Designer.
I prefer using Topogun for retopology, specialising in optimising retopology for AAA assets.